| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [3196] | 29 | #include "Model.h" | 
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| [2072] | 30 |  | 
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| [2662] | 31 | #include <OgreEntity.h> | 
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| [3196] | 32 |  | 
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 | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [5735] | 36 | #include "Scene.h" | 
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| [6926] | 37 | #include "graphics/MeshLodInformation.h" | 
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 | 38 | #include "Level.h" | 
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| [2072] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     CreateFactory(Model); | 
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 | 43 |  | 
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| [7127] | 44 |     Model::Model(BaseObject* creator) : | 
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| [7036] | 45 |         StaticEntity(creator), bCastShadows_(true), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15) | 
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| [2072] | 46 |     { | 
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 | 47 |         RegisterObject(Model); | 
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 | 48 |  | 
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 | 49 |         this->registerVariables(); | 
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 | 50 |     } | 
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 | 51 |  | 
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 | 52 |     Model::~Model() | 
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 | 53 |     { | 
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 | 54 |         if (this->isInitialized() && this->mesh_.getEntity()) | 
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| [2662] | 55 |             this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 56 |     } | 
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 | 57 |  | 
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 | 58 |     void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 59 |     { | 
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 | 60 |         SUPER(Model, XMLPort, xmlelement, mode); | 
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| [7127] | 61 |  | 
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| [6926] | 62 |         XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); | 
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| [7127] | 63 |  | 
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| [2072] | 64 |         XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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 | 65 |         XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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 | 66 |     } | 
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 | 67 |  | 
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 | 68 |     void Model::registerVariables() | 
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 | 69 |     { | 
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| [3280] | 70 |         registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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 | 71 |         registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| [2072] | 72 |     } | 
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 | 73 |  | 
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| [6926] | 74 |     float Model::getBiggestScale(Vector3 scale3d) | 
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 | 75 |     { | 
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 | 76 |         float scaleFactor = scale3d.x; | 
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 | 77 |         if(scale3d.y>scaleFactor) | 
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 | 78 |             scaleFactor = scale3d.y; | 
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 | 79 |         if(scale3d.z>scaleFactor) | 
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 | 80 |             scaleFactor = scale3d.z; | 
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 | 81 |         return scaleFactor; | 
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 | 82 |     } | 
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| [7127] | 83 |  | 
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| [2072] | 84 |     void Model::changedMesh() | 
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 | 85 |     { | 
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| [2896] | 86 |         if (GameMode::showsGraphics()) | 
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| [2662] | 87 |         { | 
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 | 88 |             if (this->mesh_.getEntity()) | 
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 | 89 |                 this->detachOgreObject(this->mesh_.getEntity()); | 
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| [7127] | 90 |  | 
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| [2662] | 91 |             this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| [2072] | 92 |  | 
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| [2662] | 93 |             if (this->mesh_.getEntity()) | 
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 | 94 |             { | 
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 | 95 |                 this->attachOgreObject(this->mesh_.getEntity()); | 
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 | 96 |                 this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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 | 97 |                 this->mesh_.setVisible(this->isVisible()); | 
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| [7127] | 98 |  | 
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 | 99 |  | 
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| [6926] | 100 |                 //LOD | 
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| [7036] | 101 |                 if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) | 
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| [6926] | 102 |                 { | 
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| [6964] | 103 |                     Level* level = this->getLevel(); | 
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| [7127] | 104 |  | 
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| [6964] | 105 |                     assert( level != 0 ); | 
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| [7127] | 106 |  | 
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| [7036] | 107 |                     MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); | 
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 | 108 |                     if( lodInfo ) | 
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| [7020] | 109 |                     { | 
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| [7036] | 110 |                         setLodLevel(lodInfo->getLodLevel()); | 
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 | 111 |                         this->bLodEnabled_ = lodInfo->getEnabled(); | 
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 | 112 |                         this->numLodLevels_ = lodInfo->getNumLevels(); | 
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 | 113 |                         this->lodReductionRate_ = lodInfo->getReductionRate(); | 
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 | 114 |                     } | 
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 | 115 |                     if( this->numLodLevels_>10 ) | 
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 | 116 |                     { | 
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 | 117 |                         CCOUT(2) << "More than 10 LoD levels requested. Creating only 10." << endl; | 
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 | 118 |                         this->numLodLevels_ = 10; | 
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 | 119 |                     } | 
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 | 120 |                     if( this->bLodEnabled_ ) | 
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 | 121 |                     { | 
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| [7020] | 122 |                         float volume = this->mesh_.getEntity()->getBoundingBox().volume(); | 
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 | 123 |     //                     float scaleFactor = 1; | 
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| [7127] | 124 |  | 
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| [7020] | 125 |     //                     BaseObject* creatorPtr = this; | 
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| [7127] | 126 |     // | 
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| [7020] | 127 |     //                     while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr)) | 
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 | 128 |     //                     { | 
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 | 129 |     //                         scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); | 
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 | 130 |     //                         creatorPtr = creatorPtr->getCreator(); | 
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 | 131 |     //                     } | 
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 | 132 |     //                     COUT(0) << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; | 
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| [7127] | 133 |  | 
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| [7020] | 134 |                         COUT(4) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << std::endl; | 
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 | 135 |  | 
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| [6926] | 136 | #if OGRE_VERSION >= 0x010700 | 
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| [7020] | 137 |                         Ogre::Mesh::LodValueList distList; | 
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| [6926] | 138 | #else | 
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| [7020] | 139 |                         Ogre::Mesh::LodDistanceList distList; | 
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| [6926] | 140 | #endif | 
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 | 141 |  | 
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| [7020] | 142 |                         if( lodLevel_>0 ) | 
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 | 143 |                         { | 
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 | 144 |     //                         float factor = scaleFactor*5/lodLevel_; | 
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| [7111] | 145 |                             float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; | 
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| [7127] | 146 |  | 
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| [7036] | 147 |                             COUT(4) << "LodLevel set with factor: " << factor << endl; | 
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| [6926] | 148 |  | 
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| [7020] | 149 |                             distList.push_back(70.0f*factor); | 
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 | 150 |                             distList.push_back(140.0f*factor); | 
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 | 151 |                             distList.push_back(170.0f*factor); | 
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 | 152 |                             distList.push_back(200.0f*factor); | 
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 | 153 |                             distList.push_back(230.0f*factor); | 
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 | 154 |                             distList.push_back(250.0f*factor); | 
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 | 155 |                             distList.push_back(270.0f*factor); | 
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 | 156 |                             distList.push_back(290.0f*factor); | 
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 | 157 |                             distList.push_back(310.0f*factor); | 
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 | 158 |                             distList.push_back(330.0f*factor); | 
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| [7036] | 159 |                             while(distList.size()>this->numLodLevels_) | 
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 | 160 |                                 distList.pop_back(); | 
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| [6926] | 161 |  | 
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| [7127] | 162 |  | 
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| [7020] | 163 |                             //Generiert LOD-Levels | 
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| [7036] | 164 |                             this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); | 
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| [7020] | 165 |                         } | 
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| [6926] | 166 |                         else | 
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| [7020] | 167 |                         { | 
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 | 168 |                             std::string what; | 
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 | 169 |                             if(lodLevel_>5) | 
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 | 170 |                                 what = ">5"; | 
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 | 171 |                             else | 
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 | 172 |                                 what = "<0"; | 
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| [7127] | 173 |  | 
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| [7036] | 174 |                             COUT(4)<<"LodLevel not set because lodLevel("<<lodLevel_<<") was "<<what<<"." << endl; | 
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| [7020] | 175 |                         } | 
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| [6926] | 176 |                     } | 
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| [7036] | 177 |                     else | 
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 | 178 |                         COUT(4) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; | 
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| [6926] | 179 |                 } | 
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| [2662] | 180 |             } | 
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| [2072] | 181 |         } | 
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 | 182 |     } | 
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 | 183 |  | 
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 | 184 |     void Model::changedShadows() | 
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 | 185 |     { | 
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 | 186 |         this->mesh_.setCastShadows(this->bCastShadows_); | 
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 | 187 |     } | 
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 | 188 |  | 
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 | 189 |     void Model::changedVisibility() | 
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 | 190 |     { | 
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 | 191 |         SUPER(Model, changedVisibility); | 
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 | 192 |  | 
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 | 193 |         this->mesh_.setVisible(this->isVisible()); | 
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 | 194 |     } | 
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 | 195 | } | 
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