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source: code/branches/presentation3/src/orxonox/gametypes/Testgame.cc @ 6951

Last change on this file since 6951 was 6951, checked in by scheusso, 14 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Asteroids.h"
30
31#include "core/CoreIncludes.h"
32#include "network/Host.h"
33#include "worldentities/pawns/Pawn.h"
34
35namespace orxonox
36{
37    CreateUnloadableFactory(Asteroids);
38
39    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
40    {
41        RegisterObject(Asteroids);
42        this->firstCheckpointReached_ = false;
43    }
44
45    void Asteroids::tick(float dt)
46    {
47        SUPER(Asteroids, tick, dt);
48
49        if (firstCheckpointReached_ && !this->timerIsActive_)
50        {
51            this->startTimer();
52        }
53
54        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
55        {
56            this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!");
57            this->end();
58        }
59    }
60
61    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
62    {
63        if (victim && victim->getPlayer())
64        {
65            this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!");
66            this->end();
67        }
68    }
69
70    void Asteroids::start()
71    {
72        Gametype::start();
73
74        std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around...");
75        COUT(0) << message << std::endl;
76        Host::Broadcast(message);
77    }
78
79    void Asteroids::end()
80    {
81        Gametype::end();
82
83        std::string message("The match has ended.");
84        COUT(0) << message << std::endl;
85        Host::Broadcast(message);
86    }
87}
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