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source: code/branches/presentation3/src/orxonox/controllers/DroneController.cc @ 7034

Last change on this file since 7034 was 7034, checked in by landauf, 14 years ago

merged ai branch to presentation3

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        RegisterObject(DroneController);
50
51        this->owner_ = 0;
52        this->drone_ = 0;
53
54        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
55
56        this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this));
57    }
58
59    DroneController::~DroneController()
60    {
61    }
62
63    void DroneController::setOwner(Pawn* owner){
64        this->owner_ = owner;
65    } 
66
67    void DroneController::setDrone(Drone* drone)
68    {
69        this->drone_ = drone;
70        this->setControllableEntity(drone);
71    }
72   
73    void DroneController::action()
74    {
75        float random;
76        float maxrand = 100.0f / ACTION_INTERVAL;
77
78        const Vector3& ownerPosition = getOwner()->getWorldPosition();
79        const Vector3& dronePosition = getDrone()->getWorldPosition();
80
81        const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(ownerPosition-dronePosition); //Vector from Drone To Owner out of drones local coordinate system
82
83        random = rnd(maxrand);
84        if ( random < 30 && (!this->target_))
85            this->searchNewTarget();
86
87        if (random < 50 && this->target_)
88        {
89            this->isShooting_ = true;
90            this->aimAtTarget();
91            drone_->rotateYaw(targetPosition_.x);   //face target
92            drone_->rotatePitch(targetPosition_.y);
93            drone_->fire(0);
94            this->isShooting_ = false;
95        }
96
97    }
98
99    /*
100    @brief
101        The controlling happens here. This method defines what the controller has to do each tick.
102    @param dt
103        The duration of the tick.
104    */
105    void DroneController::tick(float dt)
106    {
107       
108
109        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
110        float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner();
111        float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner();
112        if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength()  > maxDistanceSquared) { 
113            this->moveToPosition(this->getOwner()->getWorldPosition());
114        }
115        else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) {
116            this->moveToPosition(-this->getOwner()->getWorldPosition());
117        }
118        else if(!isShooting_) {
119            float random = rnd(2.0f);
120            float randomSelection = rnd(6.0f);
121            if((int)randomSelection==0) drone_->moveUpDown(random);
122            else if((int)randomSelection==1) drone_->moveRightLeft(random);
123            else if((int)randomSelection==2) drone_->moveFrontBack(random);
124            else if((int)randomSelection==3) drone_->rotateYaw(random);
125            else if((int)randomSelection==4) drone_->rotatePitch(random);
126            else if((int)randomSelection==5) drone_->rotateRoll(random);
127        }
128        SUPER(AIController, tick, dt);
129
130    }
131
132    void DroneController::ownerDied()
133    {
134        if (this->drone_)
135            this->drone_->destroy();
136        else
137            this->destroy();
138    }
139}
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