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source: code/branches/presentation3/src/orxonox/controllers/DroneController.cc @ 6951

Last change on this file since 6951 was 6951, checked in by scheusso, 14 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33
34namespace orxonox
35{
36    /**
37    @brief
38        Constructor.
39    */
40    DroneController::DroneController(BaseObject* creator) : Controller(creator)
41    {
42                RegisterObject(DroneController);
43        // Place your code here:
44        // - make sure to register the object in the factory
45        // - do any kind of initialisation
46       
47        // this checks that our creator really is a drone
48        // and saves the pointer to the drone for the controlling commands
49        assert(dynamic_cast<Drone*>(creator)!=0);
50        this->setControllableEntity(dynamic_cast<Drone*>(creator));
51                this->counter=0;
52    }
53
54    DroneController::~DroneController()
55    {
56    }
57
58    /**
59    @brief
60        The controlling happens here. This method defines what the controller has to do each tick.
61    @param dt
62        The duration of the tick.
63    */
64    void DroneController::tick(float dt)
65    {
66                this->counter++;
67        // Place your code here:
68        // - steering commands
69        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
70        // you can use the following commands for steering
71        // - moveFrontBack, moveRightLeft, moveUpDown
72        // - rotatePitch, rotateYaw, rotateRoll
73        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
74                myDrone->rotatePitch(0.08);
75                myDrone->moveFrontBack(1);
76
77    }
78}
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