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source: code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc @ 6951

Last change on this file since 6951 was 6951, checked in by scheusso, 14 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/RocketController.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(SimpleRocketFire);
43
44    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(SimpleRocketFire);
47
48        this->reloadTime_ = 0.20f;
49        this->bParallelReload_ = false;
50        this->damage_ = 100;
51        this->speed_ = 100;
52
53        this->setMunitionName("LaserMunition");
54        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
55    }
56
57    SimpleRocketFire::~SimpleRocketFire()
58    {
59    }
60
61    void SimpleRocketFire::fire()
62    {
63        RocketController* con = new RocketController(this);
64        SimpleRocket* rocket = con->getRocket();
65        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
66//      rocket->setOrientation(this->getMuzzleOrientation());
67        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
68        Vector3 pos = this->getMuzzlePosition();
69        rocket->setPosition(pos);
70//      rocket->setAcceleration(20*rocket->getOrientation() * WorldEntity::FRONT);
71        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
72        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
73        rocket->setDamage(this->damage_);
74        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
75        if (pawnn)
76        {
77            con->setTarget(pawnn);
78        }
79    }
80}
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