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source: code/branches/presentation3/src/modules/questsystem/QuestDescription.cc @ 6945

Last change on this file since 6945 was 6945, checked in by dafrick, 14 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestDescription class.
32*/
33
34
35#include "QuestDescription.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "QuestNotification.h"
40
41namespace orxonox
42{
43    CreateFactory(QuestDescription);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
50    {
51        RegisterObject(QuestDescription);
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    QuestDescription::~QuestDescription()
59    {
60
61    }
62
63    /**
64    @brief
65        Method for creating a QuestDescription object through XML.
66    */
67    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestDescription, XMLPort, xmlelement, mode);
70
71        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
72        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
73        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
74        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
75
76        COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
77    }
78
79    /**
80    @brief
81        This method is a helper for sending QuestDescriptions as Notifications.
82    @param item
83        The item the QuestDescription is for.
84    @param status
85        The status the QuestDescription us for.
86    @return
87        Returns true if successful.
88    @todo
89        Make sure the messages meet the conditions.
90    */
91    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status)
92    {
93        std::string message;
94        if(item == "hint")
95        {
96            message = "You received a hint: '" + this->title_ + '\'';
97        }
98        else if(item == "quest")
99        {
100            if(status == "start")
101            {
102                message = "You received a new quest: '" + this->title_ + '\'';
103            }
104            else if(status == "fail")
105            {
106                message = "You failed the quest: '" + this->title_ + '\'';
107            }
108            else if(status == "complete")
109            {
110                message = "You successfully completed the quest: '" + this->title_ + '\'';
111            }
112            else
113            {
114                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
115                return false;
116            }
117        }
118        else
119        {
120            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
121            return false;
122        }
123
124        QuestNotification* notification = new QuestNotification(this, message);
125        notification->send();
126        return true;
127    }
128
129
130}
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