| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "GUIOverlay.h" | 
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| 30 |  | 
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| 31 | #include <string> | 
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| 32 |  | 
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| 33 | #include "util/Convert.h" | 
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| 34 | #include "core/input/InputManager.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/GUIManager.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "infos/PlayerInfo.h" | 
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| 39 | #include "worldentities/ControllableEntity.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(GUIOverlay); | 
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| 44 |  | 
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| 45 |     GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) | 
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| 46 |     { | 
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| 47 |         RegisterObject(GUIOverlay); | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     GUIOverlay::~GUIOverlay() | 
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| 51 |     { | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) | 
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| 55 |     { | 
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| 56 |         SUPER(GUIOverlay, XMLPort, xmlElement, mode); | 
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| 57 |  | 
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| 58 |         XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     void GUIOverlay::changedVisibility() | 
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| 62 |     { | 
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| 63 |         SUPER(GUIOverlay, changedVisibility); | 
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| 64 |  | 
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| 65 |         //Setting player now. | 
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| 66 |         if (this->getOwner()) | 
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| 67 |         { | 
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| 68 |             ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); | 
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| 69 |             if (entity) | 
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| 70 |                 GUIManager::getInstance().setPlayer(this->guiName_, entity->getPlayer()); | 
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| 71 |         } | 
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| 72 |  | 
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| 73 |         if (this->isVisible()) | 
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| 74 |         { | 
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| 75 |             const std::string& str = multi_cast<std::string>(reinterpret_cast<long>(this)); | 
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| 76 |             GUIManager::getInstance().showGUIExtra(this->guiName_, str); | 
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| 77 |  | 
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| 78 |             COUT(4) << "Showing GUI " << this->guiName_ << std::endl; | 
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| 79 |         } | 
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| 80 |         else | 
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| 81 |         { | 
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| 82 |             GUIManager::hideGUI(this->guiName_); | 
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| 83 |             COUT(4) << "Hiding GUI " << this->guiName_ << std::endl; | 
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| 84 |         } | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void GUIOverlay::setGUIName(const std::string& name) | 
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| 88 |     { | 
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| 89 |         this->guiName_ = name; | 
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| 90 |         if (this->getOwner()) | 
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| 91 |         { | 
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| 92 |             ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); | 
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| 93 |             if (entity) | 
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| 94 |                 GUIManager::getInstance().setPlayer(name, entity->getPlayer()); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. | 
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| 95 |         } | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     void GUIOverlay::changedOwner() | 
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| 99 |     { | 
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| 100 |         SUPER(GUIOverlay, changedOwner); | 
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| 101 |         if (!this->getGUIName().empty()) | 
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| 102 |             this->setGUIName(this->getGUIName()); | 
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| 103 |     } | 
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| 104 | } | 
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