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source: code/branches/presentation3/src/modules/objects/triggers/CheckPoint.cc @ 6942

Last change on this file since 6942 was 6942, checked in by scheusso, 14 years ago

merging hudelements into presentation3 and reducing (or increasing) output level of lod debug output

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "CheckPoint.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "gametypes/Asteroids.h"
34#include "worldentities/pawns/Pawn.h"
35
36namespace orxonox
37{
38    CreateFactory(CheckPoint);
39
40    CheckPoint::CheckPoint(BaseObject* creator) 
41        : DistanceTrigger(creator)
42        , RadarViewable(creator)
43    {
44        RegisterObject(CheckPoint);
45
46        this->setStayActive(true);
47        this->setDistance(50);
48        this->bIsFirst_ = false;
49        this->bIsDestination_ = false;
50
51        this->setRadarObjectColour(ColourValue::Green);
52        this->setRadarObjectShape(RadarViewable::Dot);
53        this->setRadarVisibility(false);
54
55        this->notifyMaskUpdate();
56    }
57
58    CheckPoint::~CheckPoint()
59    {
60    }
61
62    void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {
64        SUPER(CheckPoint, XMLPort, xmlelement, mode);
65
66        XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false);
67        XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false);
68        XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30);
69    }
70
71    void CheckPoint::changedActivity()
72    {
73        SUPER(CheckPoint, changedActivity);
74
75        if (this->BaseObject::isActive())
76        {
77            this->setRadarVisibility(true);
78        }
79        else
80        {
81            this->setRadarVisibility(false);
82        }
83    }
84
85    void CheckPoint::triggered(bool bIsTriggered)
86    {
87        DistanceTrigger::triggered(bIsTriggered);
88
89        Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype().get());
90        if (gametype)
91        {
92            gametype->addTime(addTime_);
93            this->setRadarVisibility(false);
94
95            if (bIsTriggered)
96            {
97                if (bIsFirst_)
98                {
99                    gametype->setTimeLimit(addTime_);
100                    gametype->firstCheckpointReached(true);
101                }
102
103                if (bIsDestination_)
104                {
105                    const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!");
106                    gametype->end();
107                }
108
109                if (!bIsFirst_ && !bIsDestination_)
110                {
111                    const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached");
112                }
113            }
114        }
115    }
116
117    void CheckPoint::notifyMaskUpdate()
118    {
119        this->targetMask_.exclude(Class(BaseObject));
120        this->targetMask_.include(Class(Pawn));
121    }
122}
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