| 1 | <?lua | 
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| 2 |   include("hudtemplates3.oxo") | 
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| 3 |   include("stats.oxo") | 
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| 4 |   include("templates/spaceship_assff.oxt") | 
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| 5 |   include("templates/lodinformation.oxt") | 
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| 6 | ?> | 
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| 7 |  | 
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| 8 | <Level | 
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| 9 |  name         = "Presentation" | 
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| 10 |  description  = "A simple testlevel" | 
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| 11 | > | 
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| 12 |   <templates> | 
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| 13 |     <Template link=lodtemplate_default /> | 
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| 14 |   </templates> | 
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| 15 |  | 
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| 16 |   <Scene | 
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| 17 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 18 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 19 |   > | 
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| 20 |  | 
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| 21 |    | 
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| 22 |    | 
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| 23 |    | 
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| 24 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> | 
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| 25 |   <attached> | 
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| 26 |     <Model scale="1" mesh="drone.mesh"/> | 
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| 27 |   </attached> | 
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| 28 |   <collisionShapes> | 
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| 29 |     <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" /> | 
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| 30 |   </collisionShapes> | 
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| 31 | </Drone> | 
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| 32 |  | 
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| 33 |     <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> | 
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| 34 |       <attached> | 
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| 35 |         <Model scale="1" mesh="rocket.mesh"/> | 
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| 36 |       </attached> | 
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| 37 |       <collisionShapes> | 
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| 38 |         <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" /> | 
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| 39 |       </collisionShapes> | 
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| 40 |     </Drone> | 
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| 41 |  | 
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| 42 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 43 |  | 
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| 44 |     <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" /> | 
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| 45 |     <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" /> | 
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| 46 |  | 
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| 47 |     <?lua | 
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| 48 |       for i = 1, 10, 1 do | 
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| 49 |     ?> | 
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| 50 |       <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 51 |     <?lua end ?> | 
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| 52 |  | 
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| 53 |     <GlobalShader compositor="Bloom" visible=false> | 
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| 54 |       <events> | 
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| 55 |         <visibility> | 
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| 56 |           <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 57 |         </visibility> | 
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| 58 |       </events> | 
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| 59 |     </GlobalShader> | 
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| 60 |     <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> | 
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| 61 |     <StaticEntity position="0,0,0" collisionType=static> | 
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| 62 |       <collisionShapes> | 
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| 63 |         <SphereCollisionShape radius="20" /> | 
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| 64 |       </collisionShapes> | 
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| 65 |     </StaticEntity> | 
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| 66 |  | 
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| 67 | <!-- | 
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| 68 |     <?lua | 
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| 69 |       for i = 1, 70, 1 do | 
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| 70 |     ?> | 
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| 71 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 72 |         <attached> | 
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| 73 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 74 |         </attached> | 
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| 75 |       </MovableEntity> | 
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| 76 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 77 |         <attached> | 
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| 78 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 79 |         </attached> | 
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| 80 |       </MovableEntity> | 
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| 81 |  | 
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| 82 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 83 |         <attached> | 
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| 84 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 85 |         </attached> | 
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| 86 |       </MovableEntity> | 
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| 87 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 88 |         <attached> | 
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| 89 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 90 |         </attached> | 
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| 91 |       </MovableEntity> | 
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| 92 |  | 
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| 93 |       <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 94 |         <attached> | 
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| 95 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 96 |         </attached> | 
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| 97 |       </MovableEntity> | 
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| 98 |       <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 99 |         <attached> | 
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| 100 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 101 |         </attached> | 
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| 102 |       </MovableEntity> | 
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| 103 |     <?lua end ?> | 
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| 104 | --> | 
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| 105 |  | 
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| 106 |   </Scene> | 
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| 107 | </Level> | 
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