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source: code/branches/presentation3/data/levels/mylevel.oxw @ 7032

Last change on this file since 7032 was 7032, checked in by landauf, 14 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1<?lua
2  include("stats.oxo")
3  include("hudtemplates3.oxo")
4  include("underattackhud.oxo")
5  include("templates/spaceship_assff.oxt")
6  include("templates/spaceship_pirate.oxt")
7  include("templates/spaceship_Transporter.oxt")
8?>
9
10<Template name=spaceshipassffplayer>
11  <SpaceShip
12   hudtemplate            = spaceshiphud
13   camerapositiontemplate = spaceshipassffcameras
14   engine                 = spaceshipassffengine
15   spawnparticlesource    = "Orxonox/fairytwirl"
16   spawnparticleduration  = 3
17   explosionchunks        = 6
18
19   health            = 100
20   maxhealth         = 200
21   initialhealth     = 100
22
23   primaryThrust     = 100;
24   auxilaryThrust    = 30;
25   rotationThrust    = 25;
26
27   collisionType     = "dynamic"
28   mass              = 100
29   linearDamping     = 0.7
30   angularDamping    = 0.9999999
31  >
32    <attached>
33      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
34      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
35      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
36      <DistanceTriggerBeacon name="test" />
37    </attached>
38    <collisionShapes>
39      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
40      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
41      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
42      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
43      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
44      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
45    </collisionShapes>
46
47    <?lua
48      include("includes/weaponsettings3.oxi")
49    ?>
50  </SpaceShip>
51</Template>
52
53<!-- Ausgang: Level ===> name/description -->
54<Level
55  name="Level"
56  description="Level zerstoeren von Transportern"
57  gametype=TeamDeathmatch
58>
59
60  <!-- Ausgang: Szene ===> ambientlight/skybox -->
61  <Scene
62    ambientlight="0.8,0.8,0.8"
63    skybox="Orxonox/skypanoramagen1"
64  >
65
66    <!--Light: noch zu aendern -->
67    <Light type=directional position="0,0,0" direction="1000, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 1.0, 0.9" />
68
69    <SpawnPoint position="0,0,0" direction="1000,0,0" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0/>
70
71<!--
72    <EventTrigger name="testdestroy" activations=1 stayactive="true">
73      <events>
74        <trigger>
75          <SpaceShip position="2000,0,3000" lookat="0,0,0" team=1>
76            <templates>
77              <Template link=spaceshippirate/>
78            </templates>
79            <controller>
80              <AIController activity="false"/>
81            </controller>
82          </SpaceShip>
83        </trigger>
84      </events>
85    </EventTrigger>
86-->
87
88    <SpaceShip position="1000,0,200" lookat="0,0,0">
89      <templates>
90        <Template link=spaceshipassff/>
91      </templates>
92      <controller>
93        <AIController active="false"/>
94      </controller>
95    </SpaceShip>
96
97    <DistanceTrigger name="triggername" position="1000,0,0" distance="500" target="DistanceTriggerBeacon" targetname="test" activations=1 stayactive="true" />
98
99    <SpaceShip position="1000,0,0" lookat="2000,0,0" >
100      <templates>
101        <Template link=spaceshipassff />
102      </templates>
103      <controller>
104        <WaypointPatrolController alertnessradius=5000 team=0 active="false" >
105          <waypoints>
106            <Model mesh="cube.mesh" scale=0 position="2000,0,0" />
107          </waypoints>
108          <events>
109            <activity>
110              <EventListener event="triggername" />
111            </activity>
112          </events>
113        </WaypointPatrolController>
114      </controller>
115    </SpaceShip>
116
117<!-- ZUM ERSTELLEN DER DESTROYTRIGGER
118    <EventTrigger name="triggername" activations=1 stayactive=true >
119      <events>
120        <trigger>
121          <Spaceship />
122        </trigger>
123      </events>
124    </EventTrigger>
125
126    <Spaceship>
127      <controller>
128        <SomeController activity="false">
129          <events>
130            <activity>
131              <EventListener event="triggername" />
132            </activity>
133          </events>
134        </SomeController>
135      </controller>
136    </Spacehip>
137-->
138
139  </Scene>
140</Level>
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