| [9082] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file TetrisBrick.cc | 
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 | 31 |     @brief Implementation of the TetrisBrick class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "TetrisBrick.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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 | 38 |  | 
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 | 39 | #include "TetrisCenterpoint.h" | 
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 | 40 | #include "TetrisStone.h" | 
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 | 41 | #include "Tetris.h" | 
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| [9087] | 42 | #include "util/Math.h" | 
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| [9082] | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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 | 46 |     CreateFactory(TetrisBrick); | 
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 | 47 |  | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         Constructor. Registers and initializes the object. | 
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| [9092] | 51 |     @ingroup Tetris | 
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| [9082] | 52 |     */ | 
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 | 53 |     TetrisBrick::TetrisBrick(BaseObject* creator): ControllableEntity(creator) | 
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 | 54 |     { | 
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 | 55 |         RegisterObject(TetrisBrick); | 
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| [9087] | 56 |         this->shapeIndex_ = static_cast<unsigned int>(rnd(7.0f)); //<! random number between 0 and 7 | 
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| [9082] | 57 |         this->stonesPerBrick_ = 4; //<! most tetris bricks is formed by 4 stones | 
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 | 58 |         this->delay_ = false; | 
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 | 59 |         this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisBrick::enableMovement, this))); | 
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 | 60 |         this->lockRotation_ = false; | 
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 | 61 |         this->tetris_ = this->getTetris(); | 
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 | 62 |         this->size_ = 10.0f; //TODO: fix this via this->tetris_->center_->getStoneSize(); | 
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| [9084] | 63 |         this->rotationCount_ = 0; | 
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| [9082] | 64 |         this->createBrick(); //<! create a whole new Brick; | 
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 | 65 |     } | 
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 | 66 |  | 
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 | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         This function partly initializes a TetrisBrick as an array of TetrisStones | 
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 | 70 |     */ | 
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 | 71 |     void TetrisBrick::createBrick(void) | 
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 | 72 |     { //Index 0 : single stone, 1 : 4 in a row; 2: 4-Block right shifted; 3: 'T' 4: 4-Block left shifted; | 
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 | 73 |       //Index 5 : 4-Block; 6 : 'L'; 7 : mirrored 'L'; | 
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 | 74 |         if(this->shapeIndex_ == 0) | 
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 | 75 |             this->stonesPerBrick_ = 1; | 
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 | 76 |         for (unsigned int i = 0; i < this->stonesPerBrick_; i++) | 
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 | 77 |         { | 
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 | 78 |             // Create a new stone and add it to the brick. | 
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 | 79 |             TetrisStone* stone = new TetrisStone(this); | 
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 | 80 |             this->brickStones_.push_back(stone); | 
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 | 81 |             this->attach(stone); | 
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 | 82 |             this->formBrick(stone, i); | 
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 | 83 |             if(this->tetris_ != NULL) | 
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 | 84 |             { | 
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 | 85 |                 stone->setGame(this->tetris_); | 
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 | 86 |                 if(this->tetris_->getCenterpoint() != NULL) | 
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 | 87 |                     stone->addTemplate(this->tetris_->getCenterpoint()->getStoneTemplate()); | 
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 | 88 |                 else | 
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 | 89 |                         orxout()<< "tetris_->getCenterpoint == NULL in TetrisBrick.cc"<< endl; | 
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 | 90 |             } | 
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 | 91 |             else | 
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 | 92 |                 orxout()<< "tetris_ == NULL in TetrisBrick.cc"<< endl; | 
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 | 93 |         } | 
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 | 94 |     } | 
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 | 95 |  | 
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 | 96 |     /** | 
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 | 97 |     @brief | 
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 | 98 |         This function creates the shape of a TetrisBrick. ! Spaghetti-Code ! | 
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 | 99 |     @param i | 
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 | 100 |         The stone's number. | 
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 | 101 |     @param stone | 
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 | 102 |         The TetrisStone that is placed relative to the brick's position. | 
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 | 103 |     */ | 
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 | 104 |     void TetrisBrick::formBrick(TetrisStone* stone, unsigned int i) | 
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 | 105 |     { | 
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 | 106 |         if(i == 0) //setting the first stone as | 
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 | 107 |         { | 
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 | 108 |             stone->setPosition(0.0f, 0.0f, 0.0f); | 
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 | 109 |         } | 
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 | 110 |         else if(i == 1) | 
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 | 111 |         { | 
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 | 112 |             stone->setPosition(0.0f, size_, 0.0f); | 
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 | 113 |         } | 
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 | 114 |         else if(i == 2) | 
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 | 115 |         { | 
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 | 116 |             if(this->shapeIndex_ == 1 || this->shapeIndex_ == 6 || this->shapeIndex_ == 7) | 
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 | 117 |             { | 
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 | 118 |                 stone->setPosition(0.0f, 2*size_, 0.0f); | 
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 | 119 |             } | 
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 | 120 |             else if(this->shapeIndex_ == 3 || this->shapeIndex_ == 4|| this->shapeIndex_ == 5) | 
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 | 121 |             { | 
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 | 122 |                 stone->setPosition(size_, 0, 0.0f); | 
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 | 123 |             } | 
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 | 124 |             else if(this->shapeIndex_ == 2) | 
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 | 125 |             { | 
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 | 126 |                 stone->setPosition(-size_, 0, 0.0f); | 
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 | 127 |             } | 
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 | 128 |         } | 
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 | 129 |         else if(i == 3) | 
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 | 130 |         { | 
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 | 131 |             if(this->shapeIndex_ == 2 || this->shapeIndex_ == 5) | 
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 | 132 |             { | 
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 | 133 |                 stone->setPosition(size_, size_, 0.0f); | 
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 | 134 |             } | 
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 | 135 |             else if(this->shapeIndex_ == 1) | 
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 | 136 |             { | 
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 | 137 |                 stone->setPosition(0, 3*size_, 0.0f); | 
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 | 138 |             } | 
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 | 139 |             else if(this->shapeIndex_ == 3 || this->shapeIndex_ == 7) | 
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 | 140 |             { | 
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 | 141 |                 stone->setPosition(-size_, 0, 0.0f); | 
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 | 142 |             } | 
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 | 143 |             else if(this->shapeIndex_ == 4) | 
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 | 144 |             { | 
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 | 145 |                 stone->setPosition(-size_, size_, 0.0f); | 
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 | 146 |             } | 
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 | 147 |             else if(this->shapeIndex_ == 6) | 
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 | 148 |             { | 
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 | 149 |                 stone->setPosition(size_, 0, 0.0f); | 
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 | 150 |             } | 
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 | 151 |         } | 
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 | 152 |     } | 
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 | 153 |  | 
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| [9084] | 154 |     bool TetrisBrick::isValidMove(const Vector3& position, bool isRotation = false) | 
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| [9082] | 155 |     { | 
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| [9084] | 156 |         return this->tetris_->isValidMove(this,position, isRotation); | 
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| [9082] | 157 |     } | 
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 | 158 |  | 
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 | 159 |     TetrisStone* TetrisBrick::getStone(unsigned int i) | 
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 | 160 |     { | 
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 | 161 |         if(i < this->brickStones_.size()) | 
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 | 162 |             return this->brickStones_[i]; | 
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 | 163 |         else return NULL; | 
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 | 164 |     } | 
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 | 165 |  | 
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 | 166 |  | 
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 | 167 |     Tetris* TetrisBrick::getTetris() | 
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 | 168 |     { | 
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 | 169 |         if (this->getGametype() != NULL && this->getGametype()->isA(Class(Tetris))) | 
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 | 170 |         { | 
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 | 171 |             Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype().get()); | 
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 | 172 |             return tetrisGametype; | 
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 | 173 |         } | 
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 | 174 |         return NULL; | 
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 | 175 |     } | 
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 | 176 |  | 
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 | 177 |     /** | 
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 | 178 |     @brief | 
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 | 179 |         Overloaded the function to rotate the Brick. | 
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 | 180 |     @param value | 
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 | 181 |         A vector whose first component is the angle by which to rotate. | 
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 | 182 |     */ | 
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 | 183 |     void TetrisBrick::moveFrontBack(const Vector2& value) | 
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 | 184 |     { | 
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 | 185 |         if(value.x < 0) //speedup on key down | 
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 | 186 |         { | 
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 | 187 |             this->setVelocity(this->getVelocity()*1.1); | 
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 | 188 |         } | 
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 | 189 |         else if(!this->lockRotation_) //rotate when key up is pressed | 
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 | 190 |         { | 
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| [9084] | 191 |                 if(!isValidMove(this->getPosition(), true)) //catch illegal rotations | 
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 | 192 |                     return; | 
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| [9082] | 193 |             this->lockRotation_ = true; // multiple calls of this function have to be filtered out. | 
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 | 194 |             this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisBrick::unlockRotation, this))); | 
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 | 195 |             Quaternion q(Degree(90), Vector3::UNIT_Z); | 
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 | 196 |             this->setOrientation(this->getOrientation()*q); //rotation: roll 90° | 
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| [9084] | 197 |             this->rotationCount_ = (this->rotationCount_ + 1) % 4; | 
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| [9082] | 198 |         } | 
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 | 199 |     } | 
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 | 200 |  | 
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 | 201 |     /** | 
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 | 202 |     @brief | 
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 | 203 |         Overloaded the function to steer the Brick right and left | 
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 | 204 |     @param value | 
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 | 205 |         A vector whose first component is the direction in which we want to steer the Brick. | 
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 | 206 |     */ | 
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 | 207 |     void TetrisBrick::moveRightLeft(const Vector2& value) | 
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 | 208 |     { | 
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 | 209 |         if(!this->delay_) | 
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 | 210 |         { | 
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 | 211 |             const Vector3& position = this->getPosition(); | 
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 | 212 |             Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
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 | 213 |             if(!this->isValidMove(newPos)) | 
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 | 214 |                 return; | 
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 | 215 |  | 
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 | 216 |             this->setPosition(newPos); | 
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 | 217 |             this->delay_ = true; | 
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 | 218 |             this->delayTimer_.startTimer(); | 
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 | 219 |         } | 
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 | 220 |     } | 
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 | 221 |  | 
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 | 222 |     /** | 
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 | 223 |     @brief | 
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 | 224 |         Is called when the player changed. | 
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 | 225 |     */ | 
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 | 226 |     void TetrisBrick::changedPlayer() | 
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 | 227 |     { | 
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 | 228 |         this->setVelocity(0.0f, 0.0f, 0.0f); | 
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 | 229 |     } | 
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| [9086] | 230 |  | 
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| [9085] | 231 |     /** | 
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 | 232 |     @brief | 
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 | 233 |         Attaches stones to the Centerpoint. | 
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 | 234 |     */ | 
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 | 235 |     void TetrisBrick::releaseStones(TetrisCenterpoint* center) | 
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 | 236 |     { | 
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| [9086] | 237 |         assert(this->tetris_); | 
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| [9328] | 238 |         for(unsigned int i = 0; i < this->brickStones_.size(); i++) | 
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| [9085] | 239 |         { | 
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| [9086] | 240 |             this->brickStones_[i]->detachFromParent(); | 
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 | 241 |             this->brickStones_[i]->attachToParent(center); | 
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 | 242 |             this->brickStones_[i]->setPosition(this->getPosition()+this->tetris_->rotateVector(this->brickStones_[i]->getPosition(),this->rotationCount_ )); | 
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| [9085] | 243 |         } | 
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| [9328] | 244 |         this->brickStones_.clear(); | 
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| [9085] | 245 |     } | 
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 | 246 |  | 
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| [9082] | 247 | } | 
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