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source: code/branches/presentation2012merge/data/levels/towerDefense.oxw @ 9346

Last change on this file since 9346 was 9346, checked in by jo, 12 years ago

Bugfix: Previously the LastManStandingHUD wasn't displayed properly when loaded the first time. The first OverlayText 'Players' didn't appear the first time a level was loaded. This could be 'fixed' by changing the order in the concerning overlay templates.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "minigame"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/tower.oxt")
23?>
24
25<!-- Specify the position of the camera -->
26<Template name=centerpointmarkcamera defaults=0>
27  <Pawn>
28    <camerapositions>
29      <CameraPosition position="0,0,1500"/>
30    </camerapositions>
31  </Pawn>
32</Template>
33
34<!-- Loads a mesh to mark the center-->
35<Template name=centerpointmark>
36  <Pawn camerapositiontemplate=centerpointmarkcamera>
37    <attached>
38      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
39    </attached>
40  </Pawn>
41</Template>
42
43
44<!-- Template for a tower   EDIT: new towertemplate is included with "templates/tower" -->
45<!--Template name=towertemplate>
46  <Tower>
47    <attached>
48      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
49    </attached>
50  </Tower>
51</Template-->
52
53
54
55
56
57<Level gametype = "TowerDefense">
58  <templates>
59    <Template link=lodtemplate_default />
60  </templates>
61
62  <?lua include("includes/notifications.oxi") ?>
63
64  <Scene
65    ambientlight = "0.8, 0.8, 0.8"
66    skybox       = "Orxonox/Starbox"
67  >
68
69    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
70
71    <!-- Spawns the camera, attached to a crate -->
72    <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
73    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
74
75    <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
76    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
77
78    <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
79      <templates>
80        <Template link=spaceshipassff />
81      </templates>
82      <controller>
83        <WaypointController accuracy=60>
84          <waypoints>
85            <!-- 1,3 10,3 10,11, 13,11 -->
86            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
87            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
88            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
89            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
90            <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
91          </waypoints>
92        </WaypointController>
93      </controller>
94    </SpaceShip>
95
96
97    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
98    <StaticEntity position=0,0,0>
99
100        <attached>
101            <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
102            <!-- Base -->
103            <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
104            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
105            <!-- This was used to mark the playfield, let's let it be here for now -->
106            <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
107            <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
108            <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
109            <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
110        </attached>
111        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
112
113                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
114                               I added the crate wich currently has the same dimensions as the collisionshape.
115                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
116                               find the proper shape. -->
117           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
118        </collisionShapes>
119    </StaticEntity>
120
121
122
123
124    <!-- PlayField -->
125    <TowerDefenseCenterpoint
126    name=towerdefensecenter
127    width=16
128    height=16
129    tileScale=100
130    towerTemplate=tower
131    position="0,0,0"
132    direction="0,0,0"
133    collisionType=dynamic
134    mass=100000>
135
136    </TowerDefenseCenterpoint>
137
138  </Scene>
139</Level>
140
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