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source: code/branches/presentation2011/src/orxonox/controllers/ArtificialController.h @ 8992

Last change on this file since 8992 was 8992, checked in by jo, 12 years ago

Merged Formation branch. There are still some bugs (just have a look at the tutorial level)

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "controllers/FormationController.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport ArtificialController : public FormationController
38    {
39        public:
40            ArtificialController(BaseObject* creator);
41            virtual ~ArtificialController();
42
43            void abandonTarget(Pawn* target);
44
45            virtual void changedControllableEntity();
46//************************************************************************* NEW
47            virtual void doFire();
48            void setBotLevel(float level=1.0f);
49            inline float getBotLevel() const
50                { return this->botlevel_; }
51            static void setAllBotLevel(float level);
52            //WAYPOINT FUNCTIONS
53            void addWaypoint(WorldEntity* waypoint);
54            WorldEntity* getWaypoint(unsigned int index) const;
55
56            inline void setAccuracy(float accuracy)
57                { this->squaredaccuracy_ = accuracy*accuracy; }
58            inline float getAccuracy() const
59                { return sqrt(this->squaredaccuracy_); }
60            void updatePointsOfInterest(std::string name, float distance);
61            void manageWaypoints();
62
63           
64
65        protected:
66           
67            void aimAtTarget();
68
69            bool isCloseAtTarget(float distance) const;
70            bool isLookingAtTarget(float angle) const;
71//************************************************************************* NEW
72            float botlevel_; //<! Makes the level of a bot configurable.
73            enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes
74            Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_;
75            void setPreviousMode();
76
77
78            //WEAPONSYSTEM DATA
79            std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons()
80            //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons()
81            float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.)
82            void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed.
83            bool bSetupWorked; //<! If false, setupWeapons() is called.
84            int getFiremode(std::string name);
85
86
87            //WAYPOINT DATA
88            std::vector<WeakPtr<WorldEntity> > waypoints_;
89            size_t currentWaypoint_;
90            float squaredaccuracy_;
91            WorldEntity* defaultWaypoint_;
92
93            void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost.
94
95        private:
96    };
97}
98
99#endif /* _ArtificialController_H__ */
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