| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "WorldSound.h" |
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| 31 | |
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| 32 | #include <AL/alut.h> |
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| 33 | #include "util/Math.h" |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/EventIncludes.h" |
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| 36 | #include "core/XMLPort.h" |
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| 37 | #include "SoundManager.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(WorldSound); |
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| 42 | |
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| 43 | WorldSound::WorldSound(BaseObject* creator) |
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| 44 | : StaticEntity(creator) |
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| 45 | { |
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| 46 | RegisterObject(WorldSound); |
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| 47 | // WorldSound buffers should be pooled when they're not used anymore |
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| 48 | this->bPooling_ = true; |
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| 49 | } |
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| 50 | |
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| 51 | WorldSound::~WorldSound() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(WorldSound, XMLPort, xmlelement, mode); |
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| 58 | BaseSound::XMLPortExtern(xmlelement, mode); |
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| 59 | } |
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| 60 | |
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| 61 | void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 62 | { |
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| 63 | SUPER(WorldSound, XMLEventPort, xmlelement, mode); |
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| 64 | XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); |
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| 65 | } |
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| 66 | |
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| 67 | void WorldSound::tick(float dt) |
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| 68 | { |
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| 69 | if (alIsSource(this->audioSource_)) |
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| 70 | { |
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| 71 | const Vector3& pos = this->getWorldPosition(); |
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| 72 | alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); |
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| 73 | ALenum error = alGetError(); |
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| 74 | if (error == AL_INVALID_VALUE) |
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| 75 | COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl; |
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| 76 | |
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| 77 | const Vector3& vel = this->getVelocity(); |
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| 78 | alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); |
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| 79 | error = alGetError(); |
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| 80 | if (error == AL_INVALID_VALUE) |
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| 81 | COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl; |
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| 82 | |
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| 83 | const Vector3& direction = -this->getWorldOrientation().zAxis(); |
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| 84 | alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z); |
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| 85 | error = alGetError(); |
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| 86 | if (error == AL_INVALID_VALUE) |
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| 87 | COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl; |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void WorldSound::changedActivity() |
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| 92 | { |
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| 93 | SUPER(WorldSound, changedActivity); |
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| 94 | if (this->isActive()) |
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| 95 | this->play(); |
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| 96 | else |
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| 97 | this->stop(); |
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| 98 | } |
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| 99 | |
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| 100 | float WorldSound::getVolumeGain() |
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| 101 | { |
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| 102 | return SoundManager::getInstance().getVolume(SoundType::effects); |
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| 103 | } |
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| 104 | } |
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