| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Erwin 'vaiursch' Herrsche | 
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 | 24 |  *      Reto Grieder | 
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| [3060] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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| [3196] | 29 |  | 
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| [5896] | 30 | #include "WorldSound.h" | 
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| [3196] | 31 |  | 
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| [3060] | 32 | #include <AL/alut.h> | 
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| [3196] | 33 | #include "util/Math.h" | 
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| [5914] | 34 | #include "core/CoreIncludes.h" | 
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| [5896] | 35 | #include "core/EventIncludes.h" | 
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 | 36 | #include "core/XMLPort.h" | 
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| [6186] | 37 | #include "SoundManager.h" | 
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| [3060] | 38 |  | 
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| [5738] | 39 | namespace orxonox | 
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| [3060] | 40 | { | 
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| [5896] | 41 |     CreateFactory(WorldSound); | 
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 | 42 |  | 
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 | 43 |     WorldSound::WorldSound(BaseObject* creator) | 
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 | 44 |         : StaticEntity(creator) | 
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| [3060] | 45 |     { | 
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| [5896] | 46 |         RegisterObject(WorldSound); | 
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 | 47 |     } | 
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| [3060] | 48 |  | 
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| [5896] | 49 |     WorldSound::~WorldSound() | 
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 | 50 |     { | 
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| [3060] | 51 |     } | 
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 | 52 |  | 
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| [5896] | 53 |     void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 54 |     { | 
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| [5896] | 55 |         SUPER(WorldSound, XMLPort, xmlelement, mode); | 
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| [6117] | 56 |         BaseSound::XMLPortExtern(xmlelement, mode); | 
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| [3060] | 57 |     } | 
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 | 58 |  | 
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| [5896] | 59 |     void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 60 |     { | 
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| [5896] | 61 |         SUPER(WorldSound, XMLEventPort, xmlelement, mode); | 
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 | 62 |         XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); | 
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| [3060] | 63 |     } | 
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 | 64 |  | 
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| [5896] | 65 |     void WorldSound::tick(float dt) | 
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 | 66 |     { | 
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| [5899] | 67 |         if (alIsSource(this->audioSource_)) | 
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| [5896] | 68 |         { | 
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 | 69 |             const Vector3& pos = this->getWorldPosition(); | 
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| [5899] | 70 |             alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); | 
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| [3060] | 71 |             ALenum error = alGetError(); | 
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| [5896] | 72 |             if (error == AL_INVALID_VALUE) | 
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| [3060] | 73 |                 COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl; | 
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 | 74 |  | 
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| [5896] | 75 |             const Vector3& vel = this->getVelocity(); | 
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| [5899] | 76 |             alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); | 
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| [3060] | 77 |             error = alGetError(); | 
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| [5896] | 78 |             if (error == AL_INVALID_VALUE) | 
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| [3060] | 79 |                 COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl; | 
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 | 80 |  | 
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| [5896] | 81 |             const Quaternion& orient = this->getWorldOrientation(); | 
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| [3060] | 82 |             Vector3 at = orient.zAxis(); | 
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| [5899] | 83 |             alSource3f(this->audioSource_, AL_DIRECTION, at.x, at.y, at.z); | 
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| [3060] | 84 |             error = alGetError(); | 
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| [5896] | 85 |             if (error == AL_INVALID_VALUE) | 
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| [3060] | 86 |                 COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl; | 
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 | 87 |         } | 
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 | 88 |     } | 
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 | 89 |  | 
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| [6117] | 90 |     void WorldSound::changedActivity()  | 
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 | 91 |     { | 
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 | 92 |         SUPER(WorldSound, changedActivity); | 
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 | 93 |         if (this->isActive()) | 
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 | 94 |             this->play(); | 
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 | 95 |         else  | 
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 | 96 |             this->stop(); | 
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 | 97 |     } | 
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| [6186] | 98 |      | 
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 | 99 |     float WorldSound::getVolumeGain() | 
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 | 100 |     { | 
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 | 101 |         return SoundManager::getInstance().getVolume(SoundType::effects); | 
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 | 102 |     } | 
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| [5896] | 103 | } | 
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