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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6195

Last change on this file since 6195 was 6194, checked in by dafrick, 15 years ago

Some adjustments regarding tolua export and sound menu.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *   Co-authors:
26 *      ...
27 */
28
29#ifndef _SoundManager_H__
30#define _SoundManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <string>
36#include <map>
37#include "util/Singleton.h"
38#include "core/OrxonoxClass.h"
39
40// tolua_begin
41namespace orxonox
42{
43   
44    //! Enum for the sound type.
45    namespace SoundType
46    {
47        enum Value
48        {
49            none,
50            ambient,
51            effects
52        };
53    }
54   
55    /**
56     * The SoundManager class manages the OpenAL device, context and listener
57     * position. It is a singleton.
58     *
59     */
60    class _OrxonoxExport SoundManager
61    // tolua_end
62        : public Singleton<SoundManager>, public OrxonoxClass
63    { // tolua_export
64        friend class Singleton<SoundManager>;
65
66    public:
67        SoundManager();
68        ~SoundManager();
69
70        void preUpdate(const Clock& time);
71        void setConfigValues();
72       
73        static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } // tolua_export
74
75        void setListenerPosition(const Vector3& position);
76        void setListenerOrientation(const Quaternion& orientation);
77
78        void registerAmbientSound(AmbientSound* newAmbient);
79        void unregisterAmbientSound(AmbientSound* oldAmbient);
80        void pauseAmbientSound(AmbientSound* ambient);
81       
82        void setVolume(float vol, SoundType::Value type);
83        float getVolume(SoundType::Value type); // tolua_export
84       
85        void toggleMute(SoundType::Value type); // tolua_export
86        bool getMute(SoundType::Value type); // tolua_export
87
88    private:
89        void processCrossFading(float dt);
90        void fadeIn(AmbientSound* sound);
91        void fadeOut(AmbientSound* sound);
92
93        void checkFadeStepValidity();
94        bool checkVolumeValidity(SoundType::Value type);
95        void checkSoundVolumeValidity(void);
96        void checkAmbientVolumeValidity(void);
97        void checkEffectsVolumeValidity(void);
98       
99        float checkVolumeRange(float vol);
100       
101        void updateVolume(SoundType::Value type);
102       
103        void setVolumeInternal(float vol, SoundType::Value type);
104        float getVolumeInternal(SoundType::Value type);
105
106        ALCdevice* device_;
107        ALCcontext* context_;
108       
109        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
110        AmbientList ambientSounds_;
111       
112        float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
113        std::list<AmbientSound*> fadeInList_;
114        std::list<AmbientSound*> fadeOutList_;
115       
116        float soundVolume_;
117        float ambientVolume_;
118        float effectsVolume_;
119        std::map<SoundType::Value, bool> mute_;
120       
121        static SoundManager* singletonPtr_s;
122    }; // tolua_export
123} // tolua_export
124
125#endif /* _SoundManager_H__ */
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