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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6183

Last change on this file since 6183 was 6183, checked in by rgrieder, 14 years ago

Added preUpdate and postUpdate methods for all classes inheriting Singleton. Replaced update() with preUpdate except for the GraphicsManager (postUpdate).
However this does not apply to the Client and Server singletons in the network library. We should think about putting them in a scope as well.

  • Property svn:eol-style set to native
File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *   Co-authors:
26 *      ...
27 */
28
29#ifndef _SoundManager_H__
30#define _SoundManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <string>
36#include "util/Singleton.h"
37
38namespace orxonox
39{
40    /**
41     * The SoundManager class manages the OpenAL device, context and listener
42     * position. It is a singleton.
43     *
44     */
45    class _OrxonoxExport SoundManager : public Singleton<SoundManager>, public OrxonoxClass
46    {
47        friend class Singleton<SoundManager>;
48
49    public:
50        SoundManager();
51        ~SoundManager();
52
53        void preUpdate(const Clock& time);
54        void setConfigValues();
55
56        void setListenerPosition(const Vector3& position);
57        void setListenerOrientation(const Quaternion& orientation);
58
59        void registerAmbientSound(AmbientSound* newAmbient);
60        void unregisterAmbientSound(AmbientSound* oldAmbient);
61        void pauseAmbientSound(AmbientSound* ambient);
62
63    private:
64        void processCrossFading(float dt);
65        void fadeIn(AmbientSound* sound);
66        void fadeOut(AmbientSound* sound);
67
68        void checkFadeStepValidity();
69
70        ALCdevice* device_;
71        ALCcontext* context_;
72       
73        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
74        AmbientList ambientSounds_;
75       
76        float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
77        std::list<AmbientSound*> fadeInList_;
78        std::list<AmbientSound*> fadeOutList_;
79       
80        static SoundManager* singletonPtr_s;
81    };
82}
83
84#endif /* _SoundManager_H__ */
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