| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Erwin 'vaiursch' Herrsche |
|---|
| 24 | * Kevin Young |
|---|
| 25 | * Reto Grieder |
|---|
| 26 | * Co-authors: |
|---|
| 27 | * ... |
|---|
| 28 | * |
|---|
| 29 | */ |
|---|
| 30 | |
|---|
| 31 | #include "SoundManager.h" |
|---|
| 32 | |
|---|
| 33 | #include <AL/alut.h> |
|---|
| 34 | #include <utility> |
|---|
| 35 | |
|---|
| 36 | #include "util/Exception.h" |
|---|
| 37 | #include "util/Math.h" |
|---|
| 38 | #include "util/ScopeGuard.h" |
|---|
| 39 | #include "util/Clock.h" |
|---|
| 40 | #include "core/ConfigValueIncludes.h" |
|---|
| 41 | #include "core/CoreIncludes.h" |
|---|
| 42 | #include "core/GameMode.h" |
|---|
| 43 | #include "core/ScopedSingletonManager.h" |
|---|
| 44 | #include "core/Resource.h" |
|---|
| 45 | #include "SoundBuffer.h" |
|---|
| 46 | #include "BaseSound.h" |
|---|
| 47 | #include "AmbientSound.h" |
|---|
| 48 | #include "WorldSound.h" |
|---|
| 49 | |
|---|
| 50 | namespace orxonox |
|---|
| 51 | { |
|---|
| 52 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
|---|
| 53 | |
|---|
| 54 | std::string SoundManager::getALErrorString(ALenum code) |
|---|
| 55 | { |
|---|
| 56 | switch (code) |
|---|
| 57 | { |
|---|
| 58 | case AL_NO_ERROR: return "No error"; |
|---|
| 59 | case AL_INVALID_NAME: return "Invalid AL parameter name"; |
|---|
| 60 | case AL_INVALID_ENUM: return "Invalid AL enum"; |
|---|
| 61 | case AL_INVALID_VALUE: return "Invalid AL value"; |
|---|
| 62 | case AL_INVALID_OPERATION: return "Invalid AL operation"; |
|---|
| 63 | case AL_OUT_OF_MEMORY: return "AL reports out of memory"; |
|---|
| 64 | default: return "Unknown AL error"; |
|---|
| 65 | } |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | SoundManager::SoundManager() |
|---|
| 69 | : effectsPoolSize_(0) |
|---|
| 70 | { |
|---|
| 71 | RegisterRootObject(SoundManager); |
|---|
| 72 | |
|---|
| 73 | // See whether we even want to load |
|---|
| 74 | bool bDisableSound_ = false; |
|---|
| 75 | SetConfigValue(bDisableSound_, false); |
|---|
| 76 | if (bDisableSound_) |
|---|
| 77 | ThrowException(InitialisationAborted, "Sound: Not loading at all"); |
|---|
| 78 | |
|---|
| 79 | if (!alutInitWithoutContext(NULL, NULL)) |
|---|
| 80 | ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); |
|---|
| 81 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
|---|
| 82 | |
|---|
| 83 | /* |
|---|
| 84 | // Get list of available sound devices and display them |
|---|
| 85 | const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); |
|---|
| 86 | char* device = new char[strlen(devices)+1]; |
|---|
| 87 | strcpy(device, devices); |
|---|
| 88 | std::string renderDevice; |
|---|
| 89 | SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); |
|---|
| 90 | COUT(4) << "Sound: Available devices: "; |
|---|
| 91 | while (true) |
|---|
| 92 | { |
|---|
| 93 | this->deviceNames_.push_back(devices); |
|---|
| 94 | COUT(4) << "\"" << devices << "\", "; |
|---|
| 95 | devices += strlen(devices) + 1; |
|---|
| 96 | if (*devices == '\0') |
|---|
| 97 | break; |
|---|
| 98 | } |
|---|
| 99 | COUT(4) << std::endl; |
|---|
| 100 | |
|---|
| 101 | // Open the selected device |
|---|
| 102 | COUT(3) << "Sound: Opening device \"" << renderDevice << "\"" << std::endl; |
|---|
| 103 | this->device_ = alcOpenDevice(renderDevice.c_str()); |
|---|
| 104 | */ |
|---|
| 105 | this->device_ = alcOpenDevice(NULL); |
|---|
| 106 | if (this->device_ == NULL) |
|---|
| 107 | { |
|---|
| 108 | COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; |
|---|
| 109 | #ifdef ORXONOX_PLATFORM_WINDOWS |
|---|
| 110 | COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
|---|
| 111 | #endif |
|---|
| 112 | ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); |
|---|
| 113 | } |
|---|
| 114 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
|---|
| 115 | |
|---|
| 116 | // Create sound context and make it the currently used one |
|---|
| 117 | this->context_ = alcCreateContext(this->device_, NULL); |
|---|
| 118 | if (this->context_ == NULL) |
|---|
| 119 | ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); |
|---|
| 120 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
|---|
| 121 | if (!alcMakeContextCurrent(this->context_)) |
|---|
| 122 | ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); |
|---|
| 123 | |
|---|
| 124 | GameMode::setPlaysSound(true); |
|---|
| 125 | Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); |
|---|
| 126 | |
|---|
| 127 | // Get some information about the sound |
|---|
| 128 | if (const char* version = alGetString(AL_VERSION)) |
|---|
| 129 | COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; |
|---|
| 130 | if (const char* vendor = alGetString(AL_VENDOR)) |
|---|
| 131 | COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; |
|---|
| 132 | if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) |
|---|
| 133 | COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; |
|---|
| 134 | else |
|---|
| 135 | COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; |
|---|
| 136 | |
|---|
| 137 | this->mute_[SoundType::All] = 1.0f; |
|---|
| 138 | this->mute_[SoundType::Music] = 1.0f; |
|---|
| 139 | this->mute_[SoundType::Effects] = 1.0f; |
|---|
| 140 | |
|---|
| 141 | this->setConfigValues(); |
|---|
| 142 | |
|---|
| 143 | // Try to get at least one source |
|---|
| 144 | ALuint source; |
|---|
| 145 | alGenSources(1, &source); |
|---|
| 146 | if (!alGetError() && alIsSource(source)) |
|---|
| 147 | this->soundSources_.push_back(source); |
|---|
| 148 | else |
|---|
| 149 | ThrowException(InitialisationFailed, "Sound Error: Could not even create a single source"); |
|---|
| 150 | // Get the rest of the sources |
|---|
| 151 | alGenSources(1, &source); |
|---|
| 152 | unsigned int count = 1; |
|---|
| 153 | while (alIsSource(source) && !alGetError() && count <= this->maxSources_) |
|---|
| 154 | { |
|---|
| 155 | this->soundSources_.push_back(source); |
|---|
| 156 | alGenSources(1, &source); |
|---|
| 157 | ++count; |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | // Disarm guards |
|---|
| 161 | alutExitGuard.Dismiss(); |
|---|
| 162 | closeDeviceGuard.Dismiss(); |
|---|
| 163 | desroyContextGuard.Dismiss(); |
|---|
| 164 | resetPlaysSoundGuard.Dismiss(); |
|---|
| 165 | |
|---|
| 166 | COUT(4) << "Sound: Initialisation complete" << std::endl; |
|---|
| 167 | } |
|---|
| 168 | |
|---|
| 169 | SoundManager::~SoundManager() |
|---|
| 170 | { |
|---|
| 171 | GameMode::setPlaysSound(false); |
|---|
| 172 | |
|---|
| 173 | // Relieve context to destroy it |
|---|
| 174 | if (!alcMakeContextCurrent(NULL)) |
|---|
| 175 | COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; |
|---|
| 176 | alcDestroyContext(this->context_); |
|---|
| 177 | if (ALCenum error = alcGetError(this->device_)) |
|---|
| 178 | { |
|---|
| 179 | if (error == AL_INVALID_OPERATION) |
|---|
| 180 | COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; |
|---|
| 181 | else |
|---|
| 182 | COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; |
|---|
| 183 | } |
|---|
| 184 | #ifdef AL_VERSION_1_1 |
|---|
| 185 | if (!alcCloseDevice(this->device_)) |
|---|
| 186 | COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; |
|---|
| 187 | #else |
|---|
| 188 | alcCloseDevice(this->device_); |
|---|
| 189 | #endif |
|---|
| 190 | if (!alutExit()) |
|---|
| 191 | COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; |
|---|
| 192 | } |
|---|
| 193 | |
|---|
| 194 | void SoundManager::preUpdate(const Clock& time) |
|---|
| 195 | { |
|---|
| 196 | this->processCrossFading(time.getDeltaTime()); |
|---|
| 197 | } |
|---|
| 198 | |
|---|
| 199 | void SoundManager::setConfigValues() |
|---|
| 200 | { |
|---|
| 201 | SetConfigValue(crossFadeStep_, 0.2f) |
|---|
| 202 | .description("Determines how fast sounds should fade, per second.") |
|---|
| 203 | .callback(this, &SoundManager::checkFadeStepValidity); |
|---|
| 204 | |
|---|
| 205 | SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) |
|---|
| 206 | .description("Defines the overall volume.") |
|---|
| 207 | .callback(this, &SoundManager::checkSoundVolumeValidity); |
|---|
| 208 | SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) |
|---|
| 209 | .description("Defines the ambient volume.") |
|---|
| 210 | .callback(this, &SoundManager::checkAmbientVolumeValidity); |
|---|
| 211 | SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) |
|---|
| 212 | .description("Defines the effects volume.") |
|---|
| 213 | .callback(this, &SoundManager::checkEffectsVolumeValidity); |
|---|
| 214 | |
|---|
| 215 | SetConfigValue(maxSources_, 1024) |
|---|
| 216 | .description("Maximum number of sources to be made available"); |
|---|
| 217 | } |
|---|
| 218 | |
|---|
| 219 | void SoundManager::checkFadeStepValidity() |
|---|
| 220 | { |
|---|
| 221 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) |
|---|
| 222 | { |
|---|
| 223 | COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; |
|---|
| 224 | ResetConfigValue(crossFadeStep_); |
|---|
| 225 | } |
|---|
| 226 | } |
|---|
| 227 | |
|---|
| 228 | void SoundManager::checkVolumeValidity(SoundType::Value type) |
|---|
| 229 | { |
|---|
| 230 | float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); |
|---|
| 231 | if (clampedVolume != this->volume_[type]) |
|---|
| 232 | COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; |
|---|
| 233 | this->updateVolume(type); |
|---|
| 234 | } |
|---|
| 235 | |
|---|
| 236 | void SoundManager::setVolume(float vol, SoundType::Value type) |
|---|
| 237 | { |
|---|
| 238 | if (type < 0 || type > SoundType::Effects) |
|---|
| 239 | return; |
|---|
| 240 | this->volume_[type] = vol; |
|---|
| 241 | this->checkVolumeValidity(type); |
|---|
| 242 | } |
|---|
| 243 | |
|---|
| 244 | float SoundManager::getVolume(SoundType::Value type) |
|---|
| 245 | { |
|---|
| 246 | if (type < 0 || type > SoundType::Effects) |
|---|
| 247 | return 0.0f; |
|---|
| 248 | return this->volume_[type]; |
|---|
| 249 | } |
|---|
| 250 | |
|---|
| 251 | float SoundManager::getRealVolume(SoundType::Value type) |
|---|
| 252 | { |
|---|
| 253 | if (type != SoundType::Music && type != SoundType::Effects) |
|---|
| 254 | return 0.0f; |
|---|
| 255 | return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; |
|---|
| 256 | } |
|---|
| 257 | |
|---|
| 258 | void SoundManager::updateVolume(SoundType::Value type) |
|---|
| 259 | { |
|---|
| 260 | switch(type) |
|---|
| 261 | { |
|---|
| 262 | case SoundType::All: |
|---|
| 263 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) |
|---|
| 264 | (*it)->updateVolume(); |
|---|
| 265 | break; |
|---|
| 266 | case SoundType::Music: |
|---|
| 267 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) |
|---|
| 268 | (*it)->updateVolume(); |
|---|
| 269 | break; |
|---|
| 270 | case SoundType::Effects: |
|---|
| 271 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) |
|---|
| 272 | (*it)->updateVolume(); |
|---|
| 273 | break; |
|---|
| 274 | default: |
|---|
| 275 | assert(false); |
|---|
| 276 | } |
|---|
| 277 | } |
|---|
| 278 | |
|---|
| 279 | void SoundManager::toggleMute(SoundType::Value type) |
|---|
| 280 | { |
|---|
| 281 | if (type < 0 || type > SoundType::Effects) |
|---|
| 282 | return; |
|---|
| 283 | this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; |
|---|
| 284 | this->updateVolume(type); |
|---|
| 285 | } |
|---|
| 286 | |
|---|
| 287 | bool SoundManager::getMute(SoundType::Value type) |
|---|
| 288 | { |
|---|
| 289 | if (type < 0 || type > SoundType::Effects) |
|---|
| 290 | return true; |
|---|
| 291 | return (this->mute_[type] == 0); |
|---|
| 292 | } |
|---|
| 293 | |
|---|
| 294 | void SoundManager::setListenerPosition(const Vector3& position) |
|---|
| 295 | { |
|---|
| 296 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
|---|
| 297 | ALenum error = alGetError(); |
|---|
| 298 | if (error == AL_INVALID_VALUE) |
|---|
| 299 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
|---|
| 300 | } |
|---|
| 301 | |
|---|
| 302 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
|---|
| 303 | { |
|---|
| 304 | // update listener orientation |
|---|
| 305 | const Vector3& direction = -orientation.zAxis(); |
|---|
| 306 | const Vector3& up = orientation.yAxis(); |
|---|
| 307 | |
|---|
| 308 | ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; |
|---|
| 309 | |
|---|
| 310 | alListenerfv(AL_ORIENTATION, orient); |
|---|
| 311 | ALenum error = alGetError(); |
|---|
| 312 | if (error == AL_INVALID_VALUE) |
|---|
| 313 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
|---|
| 314 | } |
|---|
| 315 | |
|---|
| 316 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) |
|---|
| 317 | { |
|---|
| 318 | if (newAmbient != NULL) |
|---|
| 319 | { |
|---|
| 320 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
|---|
| 321 | { |
|---|
| 322 | if (it->first == newAmbient) |
|---|
| 323 | { |
|---|
| 324 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; |
|---|
| 325 | return; |
|---|
| 326 | } |
|---|
| 327 | } |
|---|
| 328 | |
|---|
| 329 | if (!this->ambientSounds_.empty()) |
|---|
| 330 | { |
|---|
| 331 | this->fadeOut(ambientSounds_.front().first); |
|---|
| 332 | } |
|---|
| 333 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); |
|---|
| 334 | newAmbient->doPlay(); |
|---|
| 335 | this->fadeIn(newAmbient); |
|---|
| 336 | } |
|---|
| 337 | } |
|---|
| 338 | |
|---|
| 339 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) |
|---|
| 340 | { |
|---|
| 341 | if (oldAmbient == NULL || ambientSounds_.empty()) |
|---|
| 342 | return; |
|---|
| 343 | |
|---|
| 344 | if (this->ambientSounds_.front().first == oldAmbient) |
|---|
| 345 | { |
|---|
| 346 | this->fadeOut(oldAmbient); |
|---|
| 347 | this->ambientSounds_.pop_front(); |
|---|
| 348 | if (!this->ambientSounds_.empty()) |
|---|
| 349 | { |
|---|
| 350 | if (!this->ambientSounds_.front().second) // Not paused before |
|---|
| 351 | { |
|---|
| 352 | this->ambientSounds_.front().first->doPlay(); |
|---|
| 353 | } |
|---|
| 354 | this->fadeIn(this->ambientSounds_.front().first); |
|---|
| 355 | } |
|---|
| 356 | } |
|---|
| 357 | else |
|---|
| 358 | { |
|---|
| 359 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
|---|
| 360 | { |
|---|
| 361 | if (it->first == oldAmbient) |
|---|
| 362 | { |
|---|
| 363 | this->fadeOut(oldAmbient); |
|---|
| 364 | this->ambientSounds_.erase(it); |
|---|
| 365 | break; |
|---|
| 366 | } |
|---|
| 367 | } |
|---|
| 368 | } |
|---|
| 369 | } |
|---|
| 370 | |
|---|
| 371 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) |
|---|
| 372 | { |
|---|
| 373 | if (ambient != NULL) |
|---|
| 374 | { |
|---|
| 375 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
|---|
| 376 | { |
|---|
| 377 | if (it->first == ambient) |
|---|
| 378 | { |
|---|
| 379 | it->second = true; |
|---|
| 380 | this->fadeOut(it->first); |
|---|
| 381 | return; |
|---|
| 382 | } |
|---|
| 383 | } |
|---|
| 384 | } |
|---|
| 385 | } |
|---|
| 386 | |
|---|
| 387 | void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) |
|---|
| 388 | { |
|---|
| 389 | // If we're already fading out --> remove that |
|---|
| 390 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) |
|---|
| 391 | { |
|---|
| 392 | if (*it == sound) |
|---|
| 393 | { |
|---|
| 394 | this->fadeOutList_.erase(it); |
|---|
| 395 | break; |
|---|
| 396 | } |
|---|
| 397 | } |
|---|
| 398 | // No duplicate entries |
|---|
| 399 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) |
|---|
| 400 | this->fadeInList_.push_back(sound); |
|---|
| 401 | } |
|---|
| 402 | |
|---|
| 403 | void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) |
|---|
| 404 | { |
|---|
| 405 | // If we're already fading in --> remove that |
|---|
| 406 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) |
|---|
| 407 | { |
|---|
| 408 | if (*it == sound) |
|---|
| 409 | { |
|---|
| 410 | this->fadeInList_.erase(it); |
|---|
| 411 | break; |
|---|
| 412 | } |
|---|
| 413 | } |
|---|
| 414 | // No duplicate entries |
|---|
| 415 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) |
|---|
| 416 | this->fadeOutList_.push_back(sound); |
|---|
| 417 | } |
|---|
| 418 | |
|---|
| 419 | void SoundManager::processCrossFading(float dt) |
|---|
| 420 | { |
|---|
| 421 | |
|---|
| 422 | // Hacky solution to the fade delay while loading a level. |
|---|
| 423 | if(dt > 0.2) |
|---|
| 424 | { |
|---|
| 425 | return; |
|---|
| 426 | } |
|---|
| 427 | |
|---|
| 428 | // FADE IN |
|---|
| 429 | for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) |
|---|
| 430 | { |
|---|
| 431 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) |
|---|
| 432 | { |
|---|
| 433 | (*it)->setVolume(1.0f); |
|---|
| 434 | this->fadeInList_.erase(it++); |
|---|
| 435 | } |
|---|
| 436 | else |
|---|
| 437 | { |
|---|
| 438 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); |
|---|
| 439 | ++it; |
|---|
| 440 | } |
|---|
| 441 | } |
|---|
| 442 | |
|---|
| 443 | // FADE OUT |
|---|
| 444 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) |
|---|
| 445 | { |
|---|
| 446 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) |
|---|
| 447 | { |
|---|
| 448 | (*it)->setVolume(0.0f); |
|---|
| 449 | |
|---|
| 450 | // If sound is in the ambient list --> pause |
|---|
| 451 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) |
|---|
| 452 | { |
|---|
| 453 | if (it2->first == *it) |
|---|
| 454 | { |
|---|
| 455 | (*it)->doPause(); |
|---|
| 456 | break; |
|---|
| 457 | } |
|---|
| 458 | } |
|---|
| 459 | // If not pause (by loop above for instance) --> stop |
|---|
| 460 | if (!(*it)->isPaused()) |
|---|
| 461 | (*it)->doStop(); |
|---|
| 462 | |
|---|
| 463 | this->fadeOutList_.erase(it++); |
|---|
| 464 | } |
|---|
| 465 | else |
|---|
| 466 | { |
|---|
| 467 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); |
|---|
| 468 | ++it; |
|---|
| 469 | } |
|---|
| 470 | } |
|---|
| 471 | } |
|---|
| 472 | |
|---|
| 473 | shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) |
|---|
| 474 | { |
|---|
| 475 | shared_ptr<SoundBuffer> buffer; |
|---|
| 476 | // Check active or pooled buffers |
|---|
| 477 | SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); |
|---|
| 478 | if (it != this->soundBuffers_.end()) |
|---|
| 479 | { |
|---|
| 480 | buffer = it->second; |
|---|
| 481 | |
|---|
| 482 | // Remove from effects pool if not active used before |
|---|
| 483 | if (buffer->poolIterator_ != this->effectsPool_.end()) |
|---|
| 484 | { |
|---|
| 485 | this->effectsPoolSize_ -= buffer->getSize(); |
|---|
| 486 | this->effectsPool_.erase(buffer->poolIterator_); |
|---|
| 487 | buffer->poolIterator_ = this->effectsPool_.end(); |
|---|
| 488 | } |
|---|
| 489 | } |
|---|
| 490 | else |
|---|
| 491 | { |
|---|
| 492 | try |
|---|
| 493 | { |
|---|
| 494 | buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); |
|---|
| 495 | } |
|---|
| 496 | catch (...) |
|---|
| 497 | { |
|---|
| 498 | COUT(1) << Exception::handleMessage() << std::endl; |
|---|
| 499 | return buffer; |
|---|
| 500 | } |
|---|
| 501 | this->soundBuffers_[filename] = buffer; |
|---|
| 502 | } |
|---|
| 503 | return buffer; |
|---|
| 504 | } |
|---|
| 505 | |
|---|
| 506 | void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) |
|---|
| 507 | { |
|---|
| 508 | // Check if others are still using the buffer |
|---|
| 509 | if (buffer.use_count() != 2) |
|---|
| 510 | return; |
|---|
| 511 | SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); |
|---|
| 512 | if (it != this->soundBuffers_.end()) |
|---|
| 513 | { |
|---|
| 514 | if (bPoolBuffer) |
|---|
| 515 | { |
|---|
| 516 | // Pool already too large? |
|---|
| 517 | while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) |
|---|
| 518 | { |
|---|
| 519 | shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); |
|---|
| 520 | this->effectsPoolSize_ -= bufferDel->getSize(); |
|---|
| 521 | bufferDel->poolIterator_ = this->effectsPool_.end(); |
|---|
| 522 | this->effectsPool_.pop_back(); |
|---|
| 523 | // Remove from buffer map too |
|---|
| 524 | SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); |
|---|
| 525 | if (itDel != this->soundBuffers_.end()) |
|---|
| 526 | this->soundBuffers_.erase(itDel); |
|---|
| 527 | } |
|---|
| 528 | // Put buffer into the pool |
|---|
| 529 | this->effectsPoolSize_ += it->second->getSize(); |
|---|
| 530 | this->effectsPool_.push_front(it->second); |
|---|
| 531 | it->second->poolIterator_ = this->effectsPool_.begin(); |
|---|
| 532 | } |
|---|
| 533 | else |
|---|
| 534 | this->soundBuffers_.erase(it); |
|---|
| 535 | } |
|---|
| 536 | } |
|---|
| 537 | |
|---|
| 538 | ALuint SoundManager::getSoundSource() |
|---|
| 539 | { |
|---|
| 540 | if (!this->soundSources_.empty()) |
|---|
| 541 | { |
|---|
| 542 | ALuint source = this->soundSources_.back(); |
|---|
| 543 | this->soundSources_.pop_back(); |
|---|
| 544 | return source; |
|---|
| 545 | } |
|---|
| 546 | else |
|---|
| 547 | { |
|---|
| 548 | // Return no source ID |
|---|
| 549 | ALuint source = 123456789; |
|---|
| 550 | while (alIsSource(++source)); |
|---|
| 551 | return source; |
|---|
| 552 | } |
|---|
| 553 | } |
|---|
| 554 | |
|---|
| 555 | void SoundManager::releaseSoundSource(ALuint source) |
|---|
| 556 | { |
|---|
| 557 | #ifndef NDEBUG |
|---|
| 558 | for (std::vector<ALuint>::const_iterator it = this->soundSources_.begin(); it != this->soundSources_.end(); ++it) |
|---|
| 559 | assert((*it) != source); |
|---|
| 560 | #endif |
|---|
| 561 | this->soundSources_.push_back(source); |
|---|
| 562 | } |
|---|
| 563 | } |
|---|