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source: code/branches/presentation2/src/orxonox/sound/BaseSound.h @ 6382

Last change on this file since 6382 was 6382, checked in by rgrieder, 14 years ago

Several small changes in sound:

  • Fixed a bug that caused a sound source to be initialised on pause() even it already existed
  • The XML parameter is now called "looping" instead of "loop" because looping was used really all over the code
  • The "play" XML parameter doesn't exist anymore, use "playOnLoad" for AmbientSound only.
  • Added "pitch" XML parameter
  • Changes in synchronisation policy: Ambient sound should not synchronise the state but instead th new playOnLoad parameter
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <boost/shared_ptr.hpp>
36#include <OgreDataStream.h>
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    // forward declaration
42    class SoundBuffer;
43
44    /**
45     * The BaseSound class is the base class for all sound file loader classes.
46     * It server as main interface to the OpenAL library.
47     *
48     */
49    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
50    {
51    public:
52        BaseSound();
53
54        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
55
56        virtual void play()  { this->doPlay(); }
57        virtual void stop()  { this->doStop(); }
58        virtual void pause() { this->doPause(); }
59
60        bool isPlaying() const { return this->state_ == Playing; }
61        bool isPaused()  const { return this->state_ == Paused; }
62        bool isStopped() const { return this->state_ == Stopped; }
63
64        virtual void setSource(const std::string& source);
65        virtual const std::string& getSource() const
66            { return this->source_; }
67
68        void setVolume(float vol);
69        float getVolume() const
70            { return this->volume_; }
71        void updateVolume();
72
73        bool getLooping() const
74            { return this->bLooping_; }
75        void setLooping(bool val);
76
77        float getPitch() const
78            { return this->pitch_; }
79        void setPitch(float pitch);
80
81    protected:
82        enum State
83        {
84            Stopped,
85            Playing,
86            Paused
87        };
88
89        virtual ~BaseSound();
90
91        void doPlay();
92        void doStop();
93        void doPause();
94
95        // network callbacks
96        inline void pitchChanged()
97            { this->setPitch(this->pitch_); }
98        inline void loopingChanged()
99            { this->setLooping(this->bLooping_); }
100        inline void volumeChanged()
101            { this->setVolume(this->volume_); }
102        inline void sourceChanged()
103            { this->setSource(this->source_); }
104        void stateChanged();
105
106        virtual void initialiseSource();
107        ALint getSourceState() const;
108
109        virtual float getRealVolume() = 0;
110
111        ALuint          audioSource_;
112        bool            bPooling_;
113        shared_ptr<SoundBuffer> soundBuffer_;
114        std::string     source_;
115        float           volume_;
116        bool            bLooping_;
117        State           state_;
118        float           pitch_;
119
120    private:
121        DataStreamPtr   dataStream_;
122    };
123}
124
125#endif /* _BaseSound_H__ */
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