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source: code/branches/presentation2/src/orxonox/sound/BaseSound.h @ 6186

Last change on this file since 6186 was 6186, checked in by dafrick, 14 years ago

Some cleanup in SoundManager and related classes. Overrall volume works now. Mute function has been implemented into the gui.
Once again you'll have to delete your orxonox.ini file to be trouble free.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <OgreDataStream.h>
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    /**
41     * The BaseSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
46    {
47    public:
48        BaseSound();
49        virtual ~BaseSound();
50
51        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
52
53        virtual void play();
54        virtual void stop();
55        virtual void pause();
56
57        bool isPlaying() { return this->state_ == Playing; }
58        bool isPaused()  { return this->state_ == Paused; }
59        bool isStopped() { return this->state_ == Stopped; }
60
61        virtual void setSource(const std::string& source);
62        virtual const std::string& getSource() const { return this->source_; }
63
64        void setVolume(float vol);
65        float getVolume() const { return this->volume_; }
66       
67        virtual float getVolumeGain();
68        void updateVolume(void);
69
70        bool getLooping() const   { return this->bLoop_; }
71        void setLooping(bool val);
72
73        //ALuint getALAudioSource(void);
74
75    protected:
76        ALuint loadOggFile();
77
78        ALuint audioSource_;
79        ALuint audioBuffer_;
80
81    private:
82        enum State
83        {
84            Stopped,
85            Playing,
86            Paused
87        };
88
89        std::string     source_;
90        float           volume_;
91        bool            bLoop_;
92        State           state_;
93        DataStreamPtr   dataStream_;
94    };
95}
96
97#endif /* _BaseSound_H__ */
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