| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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| 24 | * Co-authors: |
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| 25 | * Reto Grieder |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "BaseSound.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <vector> |
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| 33 | #include <al.h> |
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| 34 | |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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| 37 | #include "core/Resource.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "SoundBuffer.h" |
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| 40 | #include "SoundManager.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | BaseSound::BaseSound() |
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| 45 | : audioSource_(0) |
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| 46 | , bPooling_(false) |
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| 47 | , volume_(1.0) |
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| 48 | , bLooping_(false) |
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| 49 | , state_(Stopped) |
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| 50 | , pitch_ (1.0) |
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| 51 | { |
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| 52 | RegisterRootObject(BaseSound); |
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| 53 | |
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| 54 | if (GameMode::playsSound()) |
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| 55 | { |
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| 56 | alGenSources(1, &this->audioSource_); |
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| 57 | if (!alIsSource(this->audioSource_)) |
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| 58 | COUT(1) << "Sound: Source generation failed: " << SoundManager::getALErrorString(alGetError()) << std::endl; |
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| 59 | |
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| 60 | if (alIsSource(this->audioSource_)) |
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| 61 | { |
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| 62 | alSourcei(this->audioSource_, AL_REFERENCE_DISTANCE, 20); |
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| 63 | alSourcei(this->audioSource_, AL_MAX_DISTANCE, 10000); |
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| 64 | } |
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| 65 | } |
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| 66 | } |
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| 67 | |
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| 68 | BaseSound::~BaseSound() |
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| 69 | { |
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| 70 | this->setSource(std::string()); |
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| 71 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 72 | alDeleteSources(1, &this->audioSource_); |
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| 73 | } |
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| 74 | |
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| 75 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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| 76 | { |
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| 77 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 78 | XMLPortParam(BaseSound, "loop", setLooping, getLooping, xmlelement, mode); |
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| 79 | XMLPortParam(BaseSound, "play", setPlaying, isPlaying, xmlelement, mode); |
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| 80 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 81 | } |
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| 82 | |
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| 83 | void BaseSound::play() |
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| 84 | { |
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| 85 | this->state_ = Playing; |
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| 86 | if (GameMode::playsSound() && alIsSource(this->audioSource_) && this->getSourceState() != AL_PLAYING) |
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| 87 | { |
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| 88 | alSourcePlay(this->audioSource_); |
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| 89 | |
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| 90 | if (int error = alGetError()) |
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| 91 | COUT(2) << "Sound: Error playing sound: " << error << std::endl; |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | void BaseSound::stop() |
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| 96 | { |
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| 97 | this->state_ = Stopped; |
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| 98 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 99 | alSourceStop(this->audioSource_); |
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| 100 | } |
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| 101 | |
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| 102 | void BaseSound::pause() |
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| 103 | { |
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| 104 | if (this->isStopped()) |
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| 105 | return; |
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| 106 | this->state_ = Paused; |
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| 107 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 108 | alSourcePause(this->audioSource_); |
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| 109 | } |
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| 110 | |
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| 111 | ALint BaseSound::getSourceState() const |
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| 112 | { |
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| 113 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 114 | { |
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| 115 | ALint state; |
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| 116 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 117 | return state; |
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| 118 | } |
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| 119 | else |
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| 120 | return AL_INITIAL; |
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| 121 | } |
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| 122 | |
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| 123 | void BaseSound::setVolume(float vol) |
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| 124 | { |
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| 125 | if (vol > 1 || vol < 0) |
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| 126 | { |
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| 127 | COUT(2) << "Sound warning: volume out of range, cropping value." << std::endl; |
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| 128 | vol = vol > 1 ? 1 : vol; |
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| 129 | vol = vol < 0 ? 0 : vol; |
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| 130 | } |
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| 131 | this->volume_ = vol; |
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| 132 | |
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| 133 | this->updateVolume(); |
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| 134 | } |
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| 135 | |
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| 136 | float BaseSound::getVolumeGain() |
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| 137 | { |
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| 138 | return SoundManager::getInstance().getVolume(SoundType::none); |
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| 139 | } |
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| 140 | |
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| 141 | void BaseSound::updateVolume(void) |
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| 142 | { |
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| 143 | if (alIsSource(this->audioSource_)) |
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| 144 | { |
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| 145 | alSourcef(this->audioSource_, AL_GAIN, this->volume_*this->getVolumeGain()); |
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| 146 | if (int error = alGetError()) |
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| 147 | COUT(2) << "Sound: Error setting volume: " << error << std::endl; |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | void BaseSound::setLooping(bool val) |
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| 152 | { |
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| 153 | this->bLooping_ = val; |
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| 154 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 155 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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| 156 | } |
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| 157 | |
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| 158 | void BaseSound::setPitch(float pitch) |
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| 159 | { |
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| 160 | if (pitch > 2 || pitch < 0.5) |
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| 161 | { |
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| 162 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
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| 163 | pitch = pitch > 2 ? 2 : pitch; |
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| 164 | pitch = pitch < 0.5 ? 0.5 : pitch; |
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| 165 | } |
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| 166 | this->pitch_ = pitch; |
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| 167 | if (GameMode::playsSound() && alIsSource(this->audioSource_)) |
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| 168 | { |
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| 169 | if (int error = alGetError()) |
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| 170 | COUT(2) << "Sound: Error setting pitch: " << error << std::endl; |
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| 171 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | void BaseSound::setSource(const std::string& source) |
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| 176 | { |
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| 177 | if (!GameMode::playsSound() || source == this->source_) |
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| 178 | { |
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| 179 | this->source_ = source; |
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| 180 | return; |
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| 181 | } |
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| 182 | |
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| 183 | if (this->soundBuffer_ != NULL) |
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| 184 | { |
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| 185 | if (alIsSource(this->audioSource_)) |
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| 186 | { |
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| 187 | alSourceStop(this->audioSource_); |
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| 188 | // Unload old buffer first |
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| 189 | alSourcei(this->audioSource_, AL_BUFFER, 0); |
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| 190 | } |
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| 191 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 192 | this->soundBuffer_.reset(); |
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| 193 | } |
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| 194 | |
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| 195 | this->source_ = source; |
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| 196 | if (source_.empty() || !alIsSource(this->audioSource_)) |
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| 197 | return; |
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| 198 | |
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| 199 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
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| 200 | if (this->soundBuffer_ == NULL) |
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| 201 | return; |
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| 202 | |
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| 203 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 204 | if (ALuint error = alGetError()) |
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| 205 | { |
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| 206 | COUT(1) << "Sound Error: Could not load file \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; |
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| 207 | return; |
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| 208 | } |
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| 209 | |
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| 210 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 211 | this->updateVolume(); |
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| 212 | this->setPitch(this->getPitch()); |
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| 213 | this->setLooping(getLooping()); |
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| 214 | if (this->isPlaying() || this->isPaused()) |
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| 215 | { |
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| 216 | alSourcePlay(this->audioSource_); |
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| 217 | if (int error = alGetError()) |
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| 218 | COUT(2) << "Sound: Error playing sound: " << error << std::endl; |
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| 219 | } |
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| 220 | if (this->isPaused()) |
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| 221 | alSourcePause(this->audioSource_); |
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| 222 | } |
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| 223 | } |
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