| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Erwin 'vaiursch' Herrsche | 
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| [3060] | 24 |  *   Co-authors: | 
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| [5896] | 25 |  *      Reto Grieder | 
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| [3060] | 26 |  * | 
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 | 27 |  */ | 
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| [3196] | 28 |  | 
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| [5896] | 29 | #include "BaseSound.h" | 
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| [3196] | 30 |  | 
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| [6117] | 31 | #include <cassert> | 
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| [3060] | 32 | #include <vector> | 
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| [6203] | 33 | #include <al.h> | 
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| [3060] | 34 |  | 
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| [5896] | 35 | #include "core/CoreIncludes.h" | 
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 | 36 | #include "core/GameMode.h" | 
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| [5695] | 37 | #include "core/Resource.h" | 
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| [6117] | 38 | #include "core/XMLPort.h" | 
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| [6203] | 39 | #include "SoundBuffer.h" | 
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| [6186] | 40 | #include "SoundManager.h" | 
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| [3060] | 41 |  | 
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| [5738] | 42 | namespace orxonox | 
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| [3060] | 43 | { | 
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| [5896] | 44 |     BaseSound::BaseSound() | 
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| [6322] | 45 |         : bPooling_(false) | 
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| [6203] | 46 |         , volume_(1.0) | 
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| [6307] | 47 |         , bLooping_(false) | 
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| [6117] | 48 |         , state_(Stopped) | 
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| [6222] | 49 |         , pitch_ (1.0) | 
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| [3060] | 50 |     { | 
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| [5896] | 51 |         RegisterRootObject(BaseSound); | 
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| [6117] | 52 |  | 
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| [6322] | 53 |         // Initialise audioSource_ to a value that is not a source | 
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 | 54 |         // 0 is unfortunately not guaranteed to be no source ID. | 
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 | 55 |         this->audioSource_ = 123456789; | 
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 | 56 |         while (alIsSource(++this->audioSource_)); | 
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| [3060] | 57 |     } | 
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 | 58 |  | 
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| [5896] | 59 |     BaseSound::~BaseSound() | 
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| [3060] | 60 |     { | 
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| [6322] | 61 |         this->stop(); | 
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| [3060] | 62 |     } | 
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 | 63 |  | 
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| [6117] | 64 |     void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
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 | 65 |     { | 
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| [6382] | 66 |         XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
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 | 67 |         XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
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 | 68 |         XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
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 | 69 |         XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
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| [6117] | 70 |     } | 
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 | 71 |  | 
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| [6382] | 72 |     void BaseSound::doPlay() | 
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| [3060] | 73 |     { | 
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| [6255] | 74 |         this->state_ = Playing; | 
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| [6322] | 75 |         if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
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| [5896] | 76 |         { | 
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| [6322] | 77 |             if (!alIsSource(this->audioSource_)) | 
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| [6382] | 78 |             { | 
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| [6383] | 79 |                 this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| [6382] | 80 |                 if (!alIsSource(this->audioSource_)) | 
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 | 81 |                     return; | 
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 | 82 |                 this->initialiseSource(); | 
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 | 83 |             } | 
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| [6322] | 84 |  | 
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| [5899] | 85 |             alSourcePlay(this->audioSource_); | 
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| [6203] | 86 |             if (int error = alGetError()) | 
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| [6322] | 87 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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| [3060] | 88 |         } | 
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 | 89 |     } | 
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 | 90 |  | 
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| [6382] | 91 |     void BaseSound::doStop() | 
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| [5896] | 92 |     { | 
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| [6117] | 93 |         this->state_ = Stopped; | 
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| [6322] | 94 |         if (alIsSource(this->audioSource_)) | 
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 | 95 |         { | 
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| [5899] | 96 |             alSourceStop(this->audioSource_); | 
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| [6322] | 97 |             // Release buffer | 
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 | 98 |             alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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 | 99 |             // Release source again | 
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 | 100 |             SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
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 | 101 |             // Get a no source ID | 
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 | 102 |             this->audioSource_ += 123455; | 
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 | 103 |             while (alIsSource(++this->audioSource_)); | 
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 | 104 |         } | 
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| [3060] | 105 |     } | 
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 | 106 |  | 
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| [6382] | 107 |     void BaseSound::doPause() | 
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| [5896] | 108 |     { | 
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| [6117] | 109 |         if (this->isStopped()) | 
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 | 110 |             return; | 
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 | 111 |         this->state_ = Paused; | 
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| [6322] | 112 |         if (alIsSource(this->audioSource_)) | 
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| [5899] | 113 |             alSourcePause(this->audioSource_); | 
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| [3060] | 114 |     } | 
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 | 115 |  | 
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| [6255] | 116 |     ALint BaseSound::getSourceState() const | 
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 | 117 |     { | 
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| [6322] | 118 |         if (alIsSource(this->audioSource_)) | 
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| [6255] | 119 |         { | 
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 | 120 |             ALint state; | 
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 | 121 |             alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
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 | 122 |             return state; | 
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 | 123 |         } | 
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 | 124 |         else | 
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 | 125 |             return AL_INITIAL; | 
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 | 126 |     } | 
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 | 127 |  | 
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| [6322] | 128 |     void BaseSound::initialiseSource() | 
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 | 129 |     { | 
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 | 130 |         this->updateVolume(); | 
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 | 131 |         this->setPitch(this->getPitch()); | 
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 | 132 |         this->setLooping(this->getLooping()); | 
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 | 133 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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 | 134 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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 | 135 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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 | 136 |         if (ALint error = alGetError()) | 
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 | 137 |             COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " | 
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 | 138 |                     << SoundManager::getALErrorString(error) << std::endl; | 
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 | 139 |         assert(this->soundBuffer_ != NULL); | 
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 | 140 |         alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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 | 141 |         if (ALuint error = alGetError()) | 
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 | 142 |             COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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 | 143 |     } | 
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 | 144 |  | 
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| [6117] | 145 |     void BaseSound::setVolume(float vol) | 
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| [5896] | 146 |     { | 
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| [6370] | 147 |         this->volume_ = clamp(vol, 0.0f, 1.0f); | 
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 | 148 |         if (this->volume_ != vol) | 
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 | 149 |             COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; | 
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| [6186] | 150 |         this->updateVolume(); | 
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| [3060] | 151 |     } | 
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| [6387] | 152 |  | 
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| [6370] | 153 |     void BaseSound::updateVolume() | 
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| [6184] | 154 |     { | 
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| [6186] | 155 |         if (alIsSource(this->audioSource_)) | 
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| [6204] | 156 |         { | 
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| [6370] | 157 |             float volume = this->volume_ * this->getRealVolume(); | 
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| [6322] | 158 |             alSourcef(this->audioSource_, AL_GAIN, volume); | 
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| [6204] | 159 |             if (int error = alGetError()) | 
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| [6322] | 160 |                 COUT(2) << "Sound: Error setting volume to " << volume | 
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 | 161 |                         << ": " << SoundManager::getALErrorString(error) << std::endl; | 
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| [6204] | 162 |         } | 
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| [6184] | 163 |     } | 
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| [3060] | 164 |  | 
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| [6117] | 165 |     void BaseSound::setLooping(bool val) | 
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| [5896] | 166 |     { | 
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| [6307] | 167 |         this->bLooping_ = val; | 
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| [6322] | 168 |         if (alIsSource(this->audioSource_)) | 
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| [6117] | 169 |             alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
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| [3060] | 170 |     } | 
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 | 171 |  | 
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| [6202] | 172 |     void BaseSound::setPitch(float pitch) | 
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 | 173 |     { | 
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 | 174 |         if (pitch > 2 || pitch < 0.5) | 
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 | 175 |         { | 
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 | 176 |             COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; | 
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 | 177 |             pitch = pitch > 2 ? 2 : pitch; | 
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 | 178 |             pitch = pitch < 0.5 ? 0.5 : pitch; | 
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| [6388] | 179 |         } | 
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| [6202] | 180 |         this->pitch_ = pitch; | 
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| [6322] | 181 |         if (alIsSource(this->audioSource_)) | 
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| [6204] | 182 |         { | 
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 | 183 |             if (int error = alGetError()) | 
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| [6322] | 184 |                 COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; | 
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| [6205] | 185 |             alSourcef(this->audioSource_, AL_PITCH, pitch); | 
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| [6204] | 186 |         } | 
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| [6202] | 187 |     } | 
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 | 188 |  | 
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| [5899] | 189 |     void BaseSound::setSource(const std::string& source) | 
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| [5896] | 190 |     { | 
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| [6327] | 191 |         if (!GameMode::playsSound()) | 
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| [6117] | 192 |         { | 
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 | 193 |             this->source_ = source; | 
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| [5896] | 194 |             return; | 
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| [6117] | 195 |         } | 
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| [5896] | 196 |  | 
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| [6203] | 197 |         if (this->soundBuffer_ != NULL) | 
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| [3060] | 198 |         { | 
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| [6327] | 199 |             if (this->soundBuffer_->getFilename() == source) | 
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 | 200 |             { | 
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 | 201 |                 assert(this->source_ == source_); | 
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 | 202 |                 return; | 
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 | 203 |             } | 
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| [6322] | 204 |             // Stopping is imperative here! | 
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| [6260] | 205 |             if (alIsSource(this->audioSource_)) | 
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 | 206 |             { | 
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 | 207 |                 alSourceStop(this->audioSource_); | 
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| [6322] | 208 |                 alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| [6260] | 209 |             } | 
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| [6254] | 210 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| [6203] | 211 |             this->soundBuffer_.reset(); | 
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| [3060] | 212 |         } | 
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 | 213 |  | 
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| [6117] | 214 |         this->source_ = source; | 
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| [6340] | 215 |         // Don't load "" | 
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| [6322] | 216 |         if (source_.empty()) | 
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| [6117] | 217 |             return; | 
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 | 218 |  | 
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| [6340] | 219 |         // Get new sound buffer | 
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| [6270] | 220 |         this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
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| [6203] | 221 |         if (this->soundBuffer_ == NULL) | 
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 | 222 |             return; | 
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| [5695] | 223 |  | 
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| [6340] | 224 |         if (alIsSource(this->audioSource_)) // already playing or paused | 
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| [5896] | 225 |         { | 
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| [6388] | 226 |             // Set new buffer | 
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| [6322] | 227 |             alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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 | 228 |             if (ALuint error = alGetError()) | 
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 | 229 |             { | 
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 | 230 |                 COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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 | 231 |                 return; | 
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 | 232 |             } | 
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| [5896] | 233 |  | 
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| [6340] | 234 |             // Sound was already playing or paused because there was a source acquired | 
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 | 235 |             assert(this->isPlaying() || this->isPaused()); | 
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 | 236 |             alSourcePlay(this->audioSource_); | 
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 | 237 |             if (int error = alGetError()) | 
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 | 238 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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 | 239 |             if (this->isPaused()) | 
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 | 240 |                 alSourcePause(this->audioSource_); | 
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 | 241 |         } | 
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 | 242 |         else // No source acquired so far, but might be set to playing or paused | 
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 | 243 |         { | 
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 | 244 |             State state = this->state_; // save | 
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| [6322] | 245 |             if (this->isPlaying() || this->isPaused()) | 
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| [6382] | 246 |                 doPlay(); | 
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| [6340] | 247 |             if (state == Paused) | 
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| [6322] | 248 |             { | 
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| [6340] | 249 |                 this->state_ = Paused; | 
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| [6382] | 250 |                 doPause(); | 
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| [6322] | 251 |             } | 
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| [6234] | 252 |         } | 
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| [3060] | 253 |     } | 
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| [6387] | 254 |  | 
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| [6320] | 255 |     void BaseSound::stateChanged() | 
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 | 256 |     { | 
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| [6327] | 257 |         switch (this->state_) | 
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| [6320] | 258 |         { | 
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 | 259 |             case Playing: | 
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 | 260 |                 this->play(); | 
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 | 261 |                 break; | 
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 | 262 |             case Paused: | 
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 | 263 |                 this->pause(); | 
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 | 264 |                 break; | 
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 | 265 |             case Stopped: | 
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 | 266 |             default: | 
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 | 267 |                 this->stop(); | 
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 | 268 |                 break; | 
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 | 269 |         } | 
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 | 270 |     } | 
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| [6117] | 271 | } | 
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