[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Erwin 'vaiursch' Herrsche |
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[3060] | 24 | * Co-authors: |
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[5896] | 25 | * Reto Grieder |
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[3060] | 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "BaseSound.h" |
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[3196] | 30 | |
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[6117] | 31 | #include <cassert> |
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[3060] | 32 | #include <vector> |
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[6203] | 33 | #include <al.h> |
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[3060] | 34 | |
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[5896] | 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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[5695] | 37 | #include "core/Resource.h" |
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[6117] | 38 | #include "core/XMLPort.h" |
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[6203] | 39 | #include "SoundBuffer.h" |
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[6186] | 40 | #include "SoundManager.h" |
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[3060] | 41 | |
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[5738] | 42 | namespace orxonox |
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[3060] | 43 | { |
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[5896] | 44 | BaseSound::BaseSound() |
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[5899] | 45 | : audioSource_(0) |
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[6254] | 46 | , bPooling_(false) |
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[6203] | 47 | , volume_(1.0) |
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[5896] | 48 | , bLoop_(false) |
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[6117] | 49 | , state_(Stopped) |
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[6222] | 50 | , pitch_ (1.0) |
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[3060] | 51 | { |
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[5896] | 52 | RegisterRootObject(BaseSound); |
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[6117] | 53 | |
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| 54 | if (GameMode::playsSound()) |
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| 55 | { |
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| 56 | alGenSources(1, &this->audioSource_); |
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| 57 | assert(this->audioSource_ != 0); |
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| 58 | } |
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[3060] | 59 | } |
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| 60 | |
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[5896] | 61 | BaseSound::~BaseSound() |
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[3060] | 62 | { |
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[5899] | 63 | this->setSource(""); |
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[6117] | 64 | if (GameMode::playsSound()) |
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| 65 | alDeleteSources(1, &this->audioSource_); |
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[3060] | 66 | } |
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| 67 | |
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[6117] | 68 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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| 69 | { |
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| 70 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 71 | XMLPortParam(BaseSound, "loop", setLooping, getLooping, xmlelement, mode); |
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[6188] | 72 | XMLPortParam(BaseSound, "play", setPlaying, isPlaying, xmlelement, mode); |
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[6117] | 73 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 74 | } |
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| 75 | |
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[5896] | 76 | void BaseSound::play() |
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[3060] | 77 | { |
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[6255] | 78 | this->state_ = Playing; |
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| 79 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING) |
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[5896] | 80 | { |
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[5899] | 81 | alSourcePlay(this->audioSource_); |
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[3108] | 82 | |
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[6203] | 83 | if (int error = alGetError()) |
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| 84 | COUT(2) << "Sound: Error playing sound: " << error << std::endl; |
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[3060] | 85 | } |
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| 86 | } |
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| 87 | |
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[5896] | 88 | void BaseSound::stop() |
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| 89 | { |
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[6117] | 90 | this->state_ = Stopped; |
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| 91 | if (GameMode::playsSound()) |
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[5899] | 92 | alSourceStop(this->audioSource_); |
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[3060] | 93 | } |
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| 94 | |
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[5896] | 95 | void BaseSound::pause() |
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| 96 | { |
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[6117] | 97 | if (this->isStopped()) |
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| 98 | return; |
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| 99 | this->state_ = Paused; |
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| 100 | if (GameMode::playsSound()) |
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[5899] | 101 | alSourcePause(this->audioSource_); |
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[3060] | 102 | } |
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| 103 | |
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[6255] | 104 | ALint BaseSound::getSourceState() const |
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| 105 | { |
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| 106 | if (GameMode::playsSound()) |
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| 107 | { |
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| 108 | ALint state; |
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| 109 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 110 | return state; |
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| 111 | } |
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| 112 | else |
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| 113 | return AL_INITIAL; |
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| 114 | } |
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| 115 | |
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[6117] | 116 | void BaseSound::setVolume(float vol) |
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[5896] | 117 | { |
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[6117] | 118 | if (vol > 1 || vol < 0) |
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| 119 | { |
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| 120 | COUT(2) << "Sound warning: volume out of range, cropping value." << std::endl; |
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| 121 | vol = vol > 1 ? 1 : vol; |
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| 122 | vol = vol < 0 ? 0 : vol; |
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| 123 | } |
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| 124 | this->volume_ = vol; |
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[6186] | 125 | |
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| 126 | this->updateVolume(); |
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[3060] | 127 | } |
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[6184] | 128 | |
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[6186] | 129 | float BaseSound::getVolumeGain() |
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[6184] | 130 | { |
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[6186] | 131 | return SoundManager::getInstance().getVolume(SoundType::none); |
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[6184] | 132 | } |
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| 133 | |
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[6186] | 134 | void BaseSound::updateVolume(void) |
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[6184] | 135 | { |
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[6186] | 136 | if (alIsSource(this->audioSource_)) |
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[6204] | 137 | { |
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[6186] | 138 | alSourcef(this->audioSource_, AL_GAIN, this->volume_*this->getVolumeGain()); |
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[6204] | 139 | if (int error = alGetError()) |
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| 140 | COUT(2) << "Sound: Error setting volume: " << error << std::endl; |
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| 141 | } |
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[6184] | 142 | } |
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[3060] | 143 | |
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[6117] | 144 | void BaseSound::setLooping(bool val) |
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[5896] | 145 | { |
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[6117] | 146 | this->bLoop_ = val; |
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| 147 | if (GameMode::playsSound()) |
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| 148 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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[3060] | 149 | } |
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| 150 | |
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[6202] | 151 | void BaseSound::setPitch(float pitch) |
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| 152 | { |
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| 153 | if (pitch > 2 || pitch < 0.5) |
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| 154 | { |
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| 155 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
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| 156 | pitch = pitch > 2 ? 2 : pitch; |
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| 157 | pitch = pitch < 0.5 ? 0.5 : pitch; |
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| 158 | } |
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| 159 | this->pitch_ = pitch; |
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| 160 | if (GameMode::playsSound()) |
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[6204] | 161 | { |
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| 162 | if (int error = alGetError()) |
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| 163 | COUT(2) << "Sound: Error setting pitch: " << error << std::endl; |
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[6205] | 164 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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[6204] | 165 | } |
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[6202] | 166 | } |
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| 167 | |
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[5899] | 168 | void BaseSound::setSource(const std::string& source) |
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[5896] | 169 | { |
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[6117] | 170 | if (!GameMode::playsSound() || source == this->source_) |
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| 171 | { |
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| 172 | this->source_ = source; |
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[5896] | 173 | return; |
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[6117] | 174 | } |
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[5896] | 175 | |
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[6203] | 176 | if (this->soundBuffer_ != NULL) |
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[3060] | 177 | { |
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[6117] | 178 | alSourceStop(this->audioSource_); |
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| 179 | // Unload old sound first |
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[5899] | 180 | alSourcei(this->audioSource_, AL_BUFFER, 0); |
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[6254] | 181 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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[6203] | 182 | this->soundBuffer_.reset(); |
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[3060] | 183 | } |
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| 184 | |
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[6117] | 185 | this->source_ = source; |
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[6232] | 186 | if (source_.empty()) |
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[6117] | 187 | return; |
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| 188 | |
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[5695] | 189 | // Get DataStream from the resources |
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[5899] | 190 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); |
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[5896] | 191 | if (fileInfo == NULL) |
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| 192 | { |
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[6117] | 193 | COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; |
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[5896] | 194 | return; |
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[5695] | 195 | } |
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| 196 | |
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[6203] | 197 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(fileInfo); |
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| 198 | if (this->soundBuffer_ == NULL) |
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| 199 | return; |
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[5695] | 200 | |
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[6203] | 201 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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[5896] | 202 | if (alGetError() != AL_NO_ERROR) |
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| 203 | { |
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[5899] | 204 | COUT(2) << "Sound: OpenAL: Error loading sample file: " << source << std::endl; |
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[5896] | 205 | return; |
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[3060] | 206 | } |
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[5896] | 207 | |
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[5899] | 208 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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[6186] | 209 | this->updateVolume(); |
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[6202] | 210 | this->setPitch(this->getPitch()); |
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[6204] | 211 | this->setLooping(getLooping()); |
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[6117] | 212 | if (this->isPlaying() || this->isPaused()) |
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[6234] | 213 | { |
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| 214 | alSourcePlay(this->audioSource_); |
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| 215 | if (int error = alGetError()) |
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| 216 | COUT(2) << "Sound: Error playing sound: " << error << std::endl; |
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| 217 | } |
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[6117] | 218 | if (this->isPaused()) |
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[6234] | 219 | alSourcePause(this->audioSource_); |
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[3060] | 220 | } |
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[6117] | 221 | } |
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