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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.cc @ 6327

Last change on this file since 6327 was 6326, checked in by scheusso, 15 years ago

ambient sound synchronisation now working (however not in combination with triggers)

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "MoodManager.h"
38
39namespace orxonox
40{
41    CreateFactory(AmbientSound);
42
43    AmbientSound::AmbientSound(BaseObject* creator)
44        : BaseObject(creator), Synchronisable(creator)
45    {
46        RegisterObject(AmbientSound);
47
48        // Ambient sounds always fade in
49        this->setVolume(0);
50        this->registerVariables();
51    }
52
53    AmbientSound::~AmbientSound()
54    {
55    }
56   
57    void AmbientSound::registerVariables()
58    {
59        registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged));
60        registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::loopingChanged));
61        registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::pitchChanged));
62        registerVariable((int&)(BaseSound::state_), ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::stateChanged));
63    }
64
65    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(AmbientSound, XMLPort, xmlelement, mode);
68        BaseSound::XMLPortExtern(xmlelement, mode);
69        XMLPortParam(AmbientSound, "ambientsource", setAmbientSource, getAmbientSource, xmlelement, mode);
70    }
71
72    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
75        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
76    }
77
78    void AmbientSound::play()
79    {
80        if (GameMode::playsSound())
81        {
82            SoundManager::getInstance().registerAmbientSound(this);
83        }
84        else
85            BaseSound::play();
86    }
87
88    void AmbientSound::doPlay()
89    {
90        BaseSound::play();
91    }
92
93    void AmbientSound::stop()
94    {
95        if (GameMode::playsSound())
96        {
97            SoundManager::getInstance().unregisterAmbientSound(this);
98        }
99        else
100            BaseSound::stop();
101    }
102
103    void AmbientSound::doStop()
104    {
105        BaseSound::stop();
106    }
107
108    void AmbientSound::pause()
109    {
110        if (GameMode::playsSound())
111        {
112            SoundManager::getInstance().pauseAmbientSound(this);
113        }
114        else
115            BaseSound::pause();
116    }
117   
118    float AmbientSound::getVolumeGain()
119    {
120        assert(GameMode::playsSound());
121        return SoundManager::getInstance().getVolume(SoundType::ambient);
122    }
123
124    void AmbientSound::doPause()
125    {
126        BaseSound::pause();
127    }
128
129    void AmbientSound::setAmbientSource(const std::string& source)
130    {
131        this->ambientSource_ = source;
132        if (GameMode::playsSound())
133        {
134            std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source;
135            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
136            if (fileInfo != NULL)
137                this->setSource(path);
138            else
139                COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl;       
140        }
141    }
142
143    void AmbientSound::changedActivity()
144    {
145        SUPER(AmbientSound, changedActivity);
146        if (this->isActive())
147            this->play();
148        else 
149            this->stop();
150    }
151}
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