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source: code/branches/presentation2/src/orxonox/sound/AmbientSound.cc @ 6195

Last change on this file since 6195 was 6186, checked in by dafrick, 15 years ago

Some cleanup in SoundManager and related classes. Overrall volume works now. Mute function has been implemented into the gui.
Once again you'll have to delete your orxonox.ini file to be trouble free.

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "MoodManager.h"
38
39namespace orxonox
40{
41    CreateFactory(AmbientSound);
42
43    AmbientSound::AmbientSound(BaseObject* creator)
44        : BaseObject(creator)
45    {
46        RegisterObject(AmbientSound);
47
48        // Ambient sounds always fade in
49        this->setVolume(0);
50    }
51
52    AmbientSound::~AmbientSound()
53    {
54    }
55
56    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(AmbientSound, XMLPort, xmlelement, mode);
59        BaseSound::XMLPortExtern(xmlelement, mode);
60        XMLPortParam(AmbientSound, "ambientsource", setAmbientSource, getAmbientSource, xmlelement, mode);
61    }
62
63    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
66        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
67    }
68
69    void AmbientSound::play()
70    {
71        if (GameMode::playsSound())
72        {
73            COUT(3) << "Sound: " << this->getSource() << ": Playing" << std::endl;
74            SoundManager::getInstance().registerAmbientSound(this);
75        }
76    }
77
78    void AmbientSound::doPlay()
79    {
80        BaseSound::play();
81    }
82
83    void AmbientSound::stop()
84    {
85        if (GameMode::playsSound())
86        {
87            SoundManager::getInstance().unregisterAmbientSound(this);
88        }
89    }
90
91    void AmbientSound::doStop()
92    {
93        BaseSound::stop();
94    }
95
96    void AmbientSound::pause()
97    {
98        if (GameMode::playsSound())
99        {
100            SoundManager::getInstance().pauseAmbientSound(this);
101        }
102    }
103   
104    float AmbientSound::getVolumeGain()
105    {
106        return SoundManager::getInstance().getVolume(SoundType::ambient);
107    }
108
109    void AmbientSound::doPause()
110    {
111        BaseSound::pause();
112    }
113
114    void AmbientSound::setAmbientSource(const std::string& source)
115    {
116        this->ambientSource_ = source;
117        if (GameMode::playsSound())
118        {
119            std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source;
120            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
121            if (fileInfo != NULL)
122                this->setSource(path);
123            else
124                COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl;       
125        }
126    }
127
128    void AmbientSound::changedActivity() 
129    {
130        SUPER(AmbientSound, changedActivity);
131        if (this->isActive())
132            this->play();
133        else 
134            this->stop();
135    }
136}
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