| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "AmbientSound.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/EventIncludes.h" |
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| 33 | #include "core/GameMode.h" |
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| 34 | #include "core/Resource.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "SoundManager.h" |
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| 37 | #include "MoodManager.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(AmbientSound); |
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| 42 | |
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| 43 | AmbientSound::AmbientSound(BaseObject* creator) |
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| 44 | : BaseObject(creator), Synchronisable(creator) |
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| 45 | { |
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| 46 | RegisterObject(AmbientSound); |
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| 47 | |
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| 48 | // Ambient sounds always fade in |
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| 49 | this->setVolume(0); |
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| 50 | this->registerVariables(); |
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| 51 | } |
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| 52 | |
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| 53 | AmbientSound::~AmbientSound() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | void AmbientSound::registerVariables() |
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| 58 | { |
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| 59 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); |
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| 60 | registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::loopingChanged)); |
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| 61 | registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::pitchChanged)); |
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| 62 | registerVariable((int&)(BaseSound::state_), ObjectDirection::ToClient, new NetworkCallback<BaseSound>(static_cast<BaseSound*>(this), &BaseSound::stateChanged)); |
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| 63 | } |
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| 64 | |
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| 65 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 66 | { |
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| 67 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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| 68 | BaseSound::XMLPortExtern(xmlelement, mode); |
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| 69 | XMLPortParam(AmbientSound, "ambientsource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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| 70 | } |
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| 71 | |
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| 72 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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| 75 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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| 76 | } |
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| 77 | |
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| 78 | void AmbientSound::play() |
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| 79 | { |
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| 80 | if (GameMode::playsSound()) |
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| 81 | { |
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| 82 | SoundManager::getInstance().registerAmbientSound(this); |
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| 83 | } |
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| 84 | else |
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| 85 | BaseSound::play(); |
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| 86 | } |
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| 87 | |
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| 88 | void AmbientSound::doPlay() |
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| 89 | { |
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| 90 | BaseSound::play(); |
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| 91 | } |
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| 92 | |
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| 93 | void AmbientSound::stop() |
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| 94 | { |
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| 95 | if (GameMode::playsSound()) |
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| 96 | { |
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| 97 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 98 | } |
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| 99 | else |
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| 100 | BaseSound::stop(); |
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| 101 | } |
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| 102 | |
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| 103 | void AmbientSound::doStop() |
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| 104 | { |
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| 105 | BaseSound::stop(); |
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| 106 | } |
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| 107 | |
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| 108 | void AmbientSound::pause() |
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| 109 | { |
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| 110 | if (GameMode::playsSound()) |
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| 111 | { |
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| 112 | SoundManager::getInstance().pauseAmbientSound(this); |
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| 113 | } |
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| 114 | else |
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| 115 | BaseSound::pause(); |
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| 116 | } |
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| 117 | |
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| 118 | float AmbientSound::getVolumeGain() |
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| 119 | { |
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| 120 | assert(GameMode::playsSound()); |
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| 121 | return SoundManager::getInstance().getVolume(SoundType::ambient); |
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| 122 | } |
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| 123 | |
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| 124 | void AmbientSound::doPause() |
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| 125 | { |
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| 126 | BaseSound::pause(); |
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| 127 | } |
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| 128 | |
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| 129 | void AmbientSound::setAmbientSource(const std::string& source) |
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| 130 | { |
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| 131 | this->ambientSource_ = source; |
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| 132 | if (GameMode::playsSound()) |
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| 133 | { |
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| 134 | std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source; |
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| 135 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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| 136 | if (fileInfo != NULL) |
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| 137 | this->setSource(path); |
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| 138 | else |
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| 139 | COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl; |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | void AmbientSound::changedActivity() |
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| 144 | { |
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| 145 | SUPER(AmbientSound, changedActivity); |
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| 146 | if (this->isActive()) |
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| 147 | this->play(); |
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| 148 | else |
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| 149 | this->stop(); |
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| 150 | } |
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| 151 | } |
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