| [3040] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Daniel 'Huty' Haggenmueller | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "PickupInventory.h" | 
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|  | 30 |  | 
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| [3196] | 31 | #include <CEGUIImage.h> | 
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|  | 32 | #include <CEGUIImageset.h> | 
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|  | 33 | #include <CEGUIImagesetManager.h> | 
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|  | 34 | #include <CEGUIWindow.h> | 
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|  | 35 | #include <CEGUIWindowManager.h> | 
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|  | 36 | #include <elements/CEGUITabControl.h> | 
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| [3040] | 37 |  | 
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|  | 38 | #include "core/ConsoleCommand.h" | 
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| [3370] | 39 | #include "core/GUIManager.h" | 
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| [3040] | 40 | #include "core/input/InputManager.h" | 
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| [5735] | 41 | #include "controllers/HumanController.h" | 
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|  | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [3040] | 43 |  | 
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| [3196] | 44 | #include "EquipmentItem.h" | 
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|  | 45 | #include "PassiveItem.h" | 
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|  | 46 | #include "UsableItem.h" | 
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| [3040] | 47 |  | 
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| [3196] | 48 |  | 
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| [3040] | 49 | namespace orxonox | 
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|  | 50 | { | 
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| [3079] | 51 | SetConsoleCommandShortcut(PickupInventory, toggleInventory); | 
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| [3040] | 52 |  | 
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|  | 53 | PickupInventory* PickupInventory::pickupInventory_s = NULL; | 
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|  | 54 | PickupInventory* PickupInventory::getSingleton() | 
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|  | 55 | { | 
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|  | 56 | if(!PickupInventory::pickupInventory_s) | 
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|  | 57 | PickupInventory::pickupInventory_s = new PickupInventory(); | 
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|  | 58 |  | 
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|  | 59 | return PickupInventory::pickupInventory_s; | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | PickupInventory::PickupInventory() | 
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|  | 63 | { | 
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|  | 64 | this->bInventoryVisible_ = false; | 
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|  | 65 | this->visibleEquipmentWindows_ = this->visibleUsableWIndows_ = 0; | 
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| [3041] | 66 |  | 
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|  | 67 | // Create some windows to avoid creating them while playing | 
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|  | 68 | CEGUI::WindowManager* winMgr = CEGUI::WindowManager::getSingletonPtr(); | 
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|  | 69 | for(int i = 0; i < 10; i++) | 
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|  | 70 | { | 
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|  | 71 | std::ostringstream id; | 
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|  | 72 | id << i; | 
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|  | 73 |  | 
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|  | 74 | PickupInventory::createItemWindows(winMgr, "equ/" + id.str(), i % 5, i / 5); | 
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|  | 75 | PickupInventory::createItemWindows(winMgr, "use/" + id.str(), i % 5, i / 5); | 
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|  | 76 | } | 
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|  | 77 | this->createdEquipmentWindows_ = this->createdUsableWindows_ = 10; | 
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| [3040] | 78 | } | 
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|  | 79 | PickupInventory::~PickupInventory() | 
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|  | 80 | { | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 |  | 
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| [3079] | 84 |  | 
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| [3040] | 85 | void PickupInventory::toggleInventory() | 
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|  | 86 | { | 
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|  | 87 | if(PickupInventory::getSingleton()->isVisible()) { | 
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| [6150] | 88 | GUIManager::hideGUI("PickupInventory"); | 
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| [3040] | 89 | } | 
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|  | 90 | else | 
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|  | 91 | { | 
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| [6150] | 92 | GUIManager::showGUI("PickupInventory"); | 
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| [3040] | 93 | } | 
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|  | 94 | PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible()); | 
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|  | 95 | } | 
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|  | 96 |  | 
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|  | 97 | unsigned int PickupInventory::getCurrentUsableIndex() | 
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|  | 98 | { | 
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|  | 99 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 100 | if(pawn && pawn->getPickups().getCurrentUsable()) | 
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|  | 101 | { | 
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|  | 102 | UsableItem* use = pawn->getPickups().getCurrentUsable(); | 
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|  | 103 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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|  | 104 | for(unsigned int i = 0; i < items.size(); i++) | 
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|  | 105 | { | 
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|  | 106 | if(items.at(i) == use) | 
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|  | 107 | return i; | 
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|  | 108 | } | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | return 0; | 
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|  | 112 | } | 
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|  | 113 | bool PickupInventory::isCurrentUsable(const BaseItem* item) | 
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|  | 114 | { | 
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|  | 115 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 116 | if(pawn) | 
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|  | 117 | return (pawn->getPickups().getCurrentUsable() == item); | 
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|  | 118 | else | 
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|  | 119 | return false; | 
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|  | 120 | } | 
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|  | 121 | void PickupInventory::selectUsable(unsigned int i) | 
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|  | 122 | { | 
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|  | 123 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 124 | if(pawn) | 
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|  | 125 | { | 
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|  | 126 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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|  | 127 | if(i < items.size()) | 
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|  | 128 | pawn->getPickups().setCurrentUsable(items.at(i)); | 
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|  | 129 | } | 
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|  | 130 | } | 
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|  | 131 |  | 
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|  | 132 | unsigned int PickupInventory::getEquipmentCount() | 
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|  | 133 | { | 
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|  | 134 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 135 | if(pawn) | 
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|  | 136 | return pawn->getPickups().getEquipmentItems().size(); | 
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|  | 137 | else | 
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|  | 138 | return 0; | 
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|  | 139 | } | 
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|  | 140 | unsigned int PickupInventory::getUsableCount() | 
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|  | 141 | { | 
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|  | 142 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 143 | if(pawn) | 
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|  | 144 | return pawn->getPickups().getUsableItems().size(); | 
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|  | 145 | else | 
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|  | 146 | return 0; | 
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|  | 147 | } | 
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|  | 148 | unsigned int PickupInventory::getPassiveCount() | 
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|  | 149 | { | 
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|  | 150 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 151 | if(pawn) | 
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|  | 152 | return pawn->getPickups().getPassiveItems().size(); | 
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|  | 153 | else | 
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|  | 154 | return 0; | 
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|  | 155 | } | 
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|  | 156 | BaseItem* PickupInventory::getEquipmentItem(unsigned int i) | 
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|  | 157 | { | 
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|  | 158 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 159 | if(pawn) | 
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|  | 160 | { | 
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|  | 161 | std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); | 
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|  | 162 | if (i >= l.size()) { return NULL; } | 
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|  | 163 | return l.at(i); | 
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|  | 164 | } | 
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|  | 165 | else | 
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|  | 166 | return NULL; | 
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|  | 167 | } | 
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|  | 168 | BaseItem* PickupInventory::getUsableItem(unsigned int i) | 
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|  | 169 | { | 
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|  | 170 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 171 | if(pawn) | 
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|  | 172 | { | 
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|  | 173 | std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); | 
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|  | 174 | if (i >= l.size()) { return NULL; } | 
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|  | 175 | return l.at(i); | 
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|  | 176 | } | 
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|  | 177 | else | 
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|  | 178 | return NULL; | 
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|  | 179 | } | 
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|  | 180 | BaseItem* PickupInventory::getPassiveItem(unsigned int i) | 
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|  | 181 | { | 
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|  | 182 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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|  | 183 | if(pawn) | 
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|  | 184 | { | 
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|  | 185 | std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); | 
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|  | 186 | if (i >= l.size()) { return NULL; } | 
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|  | 187 | return l.at(i); | 
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|  | 188 | } | 
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|  | 189 | else | 
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|  | 190 | return NULL; | 
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|  | 191 | } | 
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|  | 192 |  | 
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|  | 193 | std::string PickupInventory::getImageForItem(const BaseItem* item) | 
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|  | 194 | { | 
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|  | 195 | if(!item) | 
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|  | 196 | return ""; | 
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|  | 197 |  | 
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| [6394] | 198 | const std::string& name = "pickup_" + item->getGUIImage(); | 
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| [3040] | 199 |  | 
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|  | 200 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) | 
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|  | 201 | { | 
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|  | 202 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), ""); | 
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|  | 203 | } | 
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|  | 204 |  | 
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| [6394] | 205 | return ("set:" + name + " image:full_image"); | 
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| [3040] | 206 | } | 
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|  | 207 |  | 
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|  | 208 | void PickupInventory::clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane) | 
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|  | 209 | { | 
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|  | 210 | for(unsigned int i = 0; i < this->visibleEquipmentWindows_; i++) | 
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|  | 211 | { | 
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|  | 212 | std::ostringstream id; | 
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|  | 213 | id << i; | 
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|  | 214 |  | 
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|  | 215 | winMgr->getWindow("orxonox/Inventory/Frame/equ/" + id.str())->setVisible(false); | 
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|  | 216 | winMgr->getWindow("orxonox/Inventory/Title/equ/" + id.str())->setVisible(false); | 
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|  | 217 | winMgr->getWindow("orxonox/Inventory/Items/equ/" + id.str())->setVisible(false); | 
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|  | 218 |  | 
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|  | 219 | /*equipPane->removeChildWindow("orxonox/Inventory/Frame/equ/" + id.str()); | 
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|  | 220 | equipPane->removeChildWindow("orxonox/Inventory/Title/equ/" + id.str()); | 
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|  | 221 | equipPane->removeChildWindow("orxonox/Inventory/Items/equ/" + id.str());*/ | 
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|  | 222 | } | 
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|  | 223 | for(unsigned int i = 0; i < this->visibleUsableWIndows_; i++) | 
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|  | 224 | { | 
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|  | 225 | std::ostringstream id; | 
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|  | 226 | id << i; | 
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|  | 227 |  | 
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|  | 228 | winMgr->getWindow("orxonox/Inventory/Frame/use/" + id.str())->setVisible(false); | 
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|  | 229 | winMgr->getWindow("orxonox/Inventory/Title/use/" + id.str())->setVisible(false); | 
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|  | 230 | winMgr->getWindow("orxonox/Inventory/Items/use/" + id.str())->setVisible(false); | 
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|  | 231 |  | 
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|  | 232 | /*usablePane->removeChildWindow("orxonox/Inventory/Frame/use/" + id.str()); | 
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|  | 233 | usablePane->removeChildWindow("orxonox/Inventory/Title/use/" + id.str()); | 
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|  | 234 | usablePane->removeChildWindow("orxonox/Inventory/Items/use/" + id.str());*/ | 
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|  | 235 | } | 
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|  | 236 | } | 
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|  | 237 | void PickupInventory::updateTabs(CEGUI::WindowManager *winMgr, CEGUI::Window *equipWindow, CEGUI::Window *usableWindow) | 
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|  | 238 | { | 
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|  | 239 | this->updateEquipment(winMgr, equipWindow); | 
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|  | 240 | this->updateUsable(winMgr, usableWindow); | 
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|  | 241 | } | 
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|  | 242 |  | 
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|  | 243 | void PickupInventory::updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target) | 
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|  | 244 | { | 
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|  | 245 | Pawn* pawn; | 
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| [3074] | 246 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) | 
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| [3040] | 247 | { | 
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|  | 248 | std::deque<EquipmentItem*> items = pawn->getPickups().getEquipmentItems(); | 
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|  | 249 | for(unsigned int i = 0; i < items.size(); i++) | 
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|  | 250 | { | 
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|  | 251 | std::ostringstream id; | 
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|  | 252 | id << "equ/" << i; | 
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|  | 253 |  | 
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|  | 254 | EquipmentItem* item = items.at(i); | 
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|  | 255 |  | 
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|  | 256 | if(this->createdEquipmentWindows_ <= i) | 
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|  | 257 | { | 
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|  | 258 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); | 
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|  | 259 | this->createdEquipmentWindows_++; | 
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|  | 260 | } | 
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|  | 261 |  | 
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|  | 262 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, "FFFFFFFF"); | 
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|  | 263 | } | 
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|  | 264 | this->visibleEquipmentWindows_ = items.size(); | 
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|  | 265 | } | 
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|  | 266 | } | 
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|  | 267 | void PickupInventory::updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target) | 
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|  | 268 | { | 
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|  | 269 | Pawn* pawn; | 
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| [3074] | 270 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) | 
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| [3040] | 271 | { | 
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|  | 272 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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|  | 273 | for(unsigned int i = 0; i < items.size(); i++) | 
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|  | 274 | { | 
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|  | 275 | std::ostringstream id; | 
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|  | 276 | id << "use/" << i; | 
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|  | 277 |  | 
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|  | 278 | UsableItem* item = items.at(i); | 
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|  | 279 | std::string colour; | 
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|  | 280 |  | 
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|  | 281 | if(PickupInventory::isCurrentUsable(item)) | 
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|  | 282 | colour = "FFFF5555"; | 
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|  | 283 | else | 
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|  | 284 | colour = "FFFFFFFF"; | 
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|  | 285 |  | 
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|  | 286 | if(this->createdUsableWindows_ <= i) | 
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|  | 287 | { | 
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|  | 288 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); | 
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|  | 289 | this->createdUsableWindows_++; | 
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|  | 290 | } | 
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|  | 291 |  | 
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|  | 292 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, colour); | 
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|  | 293 | } | 
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|  | 294 | this->visibleUsableWIndows_ = items.size(); | 
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|  | 295 | } | 
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|  | 296 | } | 
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|  | 297 |  | 
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|  | 298 | void PickupInventory::createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y) | 
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| [3079] | 299 | { | 
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| [3040] | 300 | if(!winMgr) { return; } | 
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|  | 301 |  | 
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|  | 302 | CEGUI::Window* frame = winMgr->createWindow("TaharezLook/StaticImage", "orxonox/Inventory/Frame/" + id); | 
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|  | 303 | frame->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 5 + y * 90))); | 
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|  | 304 | frame->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 65))); | 
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| [3085] | 305 | frame->setRiseOnClickEnabled(false); | 
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| [3041] | 306 | frame->setVisible(false); | 
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| [3040] | 307 |  | 
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|  | 308 | CEGUI::Window* text = winMgr->createWindow("TaharezLook/StaticText", "orxonox/Inventory/Title/" + id); | 
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|  | 309 | text->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 70 + y * 90))); | 
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|  | 310 | text->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 20))); | 
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|  | 311 | text->setProperty("FrameEnabled", "False"); | 
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|  | 312 | text->setProperty("BackgroundEnabled", "False"); | 
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|  | 313 | text->setProperty("HorzFormatting", "HorzCentred"); | 
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|  | 314 | text->setProperty("VertFormatting", "VertCentred"); | 
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|  | 315 | text->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF"); | 
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| [3041] | 316 | text->setVisible(false); | 
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| [3040] | 317 |  | 
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|  | 318 | CEGUI::Window* btn = winMgr->createWindow("TaharezLook/Button", "orxonox/Inventory/Items/" + id); | 
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|  | 319 | btn->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 8 + x * 70), CEGUI::UDim(0, 8 + y * 90))); | 
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|  | 320 | btn->setSize(CEGUI::UVector2(CEGUI::UDim(0, 59), CEGUI::UDim(0, 59))); | 
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| [3076] | 321 | btn->subscribeScriptedEvent("Clicked", "PickupInventory.itemClicked"); | 
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| [3041] | 322 | btn->setVisible(false); | 
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| [3040] | 323 | } | 
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|  | 324 | void PickupInventory::setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour) | 
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|  | 325 | { | 
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|  | 326 | CEGUI::Window* txt = winMgr->getWindow("orxonox/Inventory/Title/" + id); | 
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|  | 327 | CEGUI::Window* btn = winMgr->getWindow("orxonox/Inventory/Items/" + id); | 
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|  | 328 | CEGUI::Window* frm = winMgr->getWindow("orxonox/Inventory/Frame/" + id); | 
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|  | 329 |  | 
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|  | 330 | frm->setVisible(true); | 
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|  | 331 |  | 
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|  | 332 | txt->setVisible(true); | 
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|  | 333 | txt->setProperty("Text", item->getGUIText()); | 
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| [6394] | 334 | txt->setProperty("TextColours", "tl:" + textColour + " tr:" + textColour + " bl:" + textColour + " br:" + textColour); | 
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| [3040] | 335 |  | 
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| [6394] | 336 | const std::string& image = PickupInventory::getImageForItem(item); | 
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| [3040] | 337 | btn->setVisible(true); | 
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|  | 338 | btn->setProperty("NormalImage", image); | 
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|  | 339 | btn->setProperty("HoverImage", image); | 
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|  | 340 | btn->setProperty("PushedImage", image); | 
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|  | 341 | btn->setProperty("DisabledImage", image); | 
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|  | 342 | btn->setProperty("Tooltip", item->getGUIText()); | 
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|  | 343 |  | 
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|  | 344 | target->addChildWindow(frm); | 
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|  | 345 | target->addChildWindow(txt); | 
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|  | 346 | target->addChildWindow(btn); | 
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|  | 347 | } | 
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|  | 348 | } | 
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