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source: code/branches/presentation2/src/orxonox/items/MultiStateEngine.h @ 6327

Last change on this file since 6327 was 6327, checked in by rgrieder, 14 years ago

Engine synchronisation seems to work more or less.
Fire sound still doesn't work on client.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _MultiStateEngine_H__
31#define _MultiStateEngine_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <vector>
36#include "Engine.h"
37
38namespace orxonox
39{
40    // forward declaration
41    class EffectContainer;
42
43    class _OrxonoxExport MultiStateEngine : public Engine
44    {
45        public:
46            enum EngineState
47            {
48                Idle    = 1,
49                Normal  = 2,
50                Brake   = 4,
51                Boost   = 8
52            };
53
54            MultiStateEngine(BaseObject* creator);
55            virtual ~MultiStateEngine();
56
57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58            void registerVariables();
59
60            virtual void tick(float dt);
61
62            virtual void addToSpaceShip(SpaceShip* ship);
63
64            void addEffectContainer(EffectContainer* effect);
65            EffectContainer* getEffectContainer(unsigned int index) const;
66           
67            void setDefEngSndNormal(const std::string& engineSound);
68            const std::string& getDefEngSndNormal();
69            void setDefEngSndBoost(const std::string& engineSound);
70            const std::string& getDefEngSndBoost();
71
72        private:
73            int steeringDirectionZ_;
74            int state_;
75            LuaState* lua_;
76            std::vector<EffectContainer*> effectContainers_;
77            WorldSound* defEngineSndNormal_;
78            WorldSound* defEngineSndBoost_;
79    };
80}
81
82#endif /* _MultiStateEngine_H__ */
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