| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "MultiStateEngine.h" |
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| 31 | |
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| 32 | extern "C" { |
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| 33 | #include <lua.h> |
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| 34 | } |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/GameMode.h" |
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| 39 | #include "core/LuaState.h" |
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| 40 | #include "core/XMLPort.h" |
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| 41 | #include "worldentities/EffectContainer.h" |
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| 42 | #include "worldentities/pawns/SpaceShip.h" |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; |
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| 48 | static const float MAX_VELOCITY_NORMAL = 111; |
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| 49 | static const float MAX_VELOCITY_BOOST = 221; |
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| 50 | |
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| 51 | CreateFactory(MultiStateEngine); |
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| 52 | |
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| 53 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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| 54 | { |
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| 55 | RegisterObject(MultiStateEngine); |
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| 56 | |
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| 57 | this->defEngineSndNormal_ = new WorldSound(this); |
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| 58 | this->defEngineSndBoost_ = new WorldSound(this); |
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| 59 | this->defEngineSndNormal_->setLooping(true); |
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| 60 | this->defEngineSndBoost_->setLooping(true); |
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| 61 | |
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| 62 | this->lua_ = new LuaState(); |
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| 63 | this->state_ = 0; |
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| 64 | |
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| 65 | this->registerVariables(); |
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| 66 | } |
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| 67 | |
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| 68 | MultiStateEngine::~MultiStateEngine() |
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| 69 | { |
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| 70 | if (this->isInitialized() && !this->getShip()) |
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| 71 | { |
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| 72 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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| 73 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 74 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) |
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| 75 | (*it2)->destroy(); |
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| 76 | delete this->defEngineSndNormal_; |
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| 77 | delete this->defEngineSndBoost_; |
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| 78 | delete this->lua_; |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 83 | { |
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| 84 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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| 85 | XMLPortObject(MultiStateEngine, EffectContainer, "", addEffectContainer, getEffectContainer, xmlelement, mode); |
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| 86 | XMLPortParam(MultiStateEngine, "defEngineSndNormal", setDefEngSndNormal, getDefEngSndNormal, xmlelement, mode); |
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| 87 | XMLPortParam(MultiStateEngine, "defEngineSndBoost", setDefEngSndBoost, getDefEngSndBoost, xmlelement, mode); |
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| 88 | } |
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| 89 | |
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| 90 | void MultiStateEngine::registerVariables() |
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| 91 | { |
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| 92 | registerVariable(this->state_, VariableDirection::ToServer); |
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| 93 | } |
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| 94 | |
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| 95 | void MultiStateEngine::tick(float dt) |
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| 96 | { |
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| 97 | if (this->getShip()) |
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| 98 | { |
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| 99 | if (this->getShip()->hasLocalController()) |
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| 100 | { |
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| 101 | this->setSyncMode(ObjectDirection::Bidirectional); |
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| 102 | |
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| 103 | const Vector3& direction = this->getDirection(); |
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| 104 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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| 105 | |
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| 106 | float pitch = velocity.length(); |
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| 107 | bool forward = (direction.z < 0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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| 108 | |
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| 109 | int newState = 0; |
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| 110 | if (this->getShip()->getBoost() && forward) |
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| 111 | { |
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| 112 | newState = Boost; |
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| 113 | pitch = pitch/MAX_VELOCITY_BOOST + 1; |
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| 114 | pitch = pitch > 2 ? 2 : pitch; |
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| 115 | pitch = pitch < 0.5 ? 0.5 : pitch; |
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| 116 | defEngineSndBoost_->setPitch(pitch); |
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| 117 | } |
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| 118 | else if (forward && !newState) // newState == Boost |
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| 119 | { |
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| 120 | newState = Normal; |
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| 121 | pitch = pitch/MAX_VELOCITY_NORMAL + 1; |
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| 122 | pitch = pitch > 2 ? 2 : pitch; |
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| 123 | pitch = pitch < 0.5 ? 0.5 : pitch; |
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| 124 | defEngineSndNormal_->setPitch(pitch); |
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| 125 | } |
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| 126 | else if (direction.z > 0 && velocity.z < 0) |
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| 127 | newState = Brake; |
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| 128 | else |
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| 129 | newState = Idle; |
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| 130 | |
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| 131 | if (newState != this->state_) |
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| 132 | { |
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| 133 | int changes = newState | this->state_; |
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| 134 | if (changes & Idle) |
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| 135 | { |
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| 136 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Idle); |
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| 137 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); |
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| 138 | } |
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| 139 | if (changes & Normal) |
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| 140 | { |
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| 141 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Normal); |
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| 142 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); |
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| 143 | if(newState & Normal) |
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| 144 | { |
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| 145 | defEngineSndNormal_->play(); |
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| 146 | } |
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| 147 | else |
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| 148 | { |
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| 149 | defEngineSndNormal_->stop(); |
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| 150 | } |
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| 151 | } |
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| 152 | if (changes & Brake) |
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| 153 | { |
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| 154 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Brake); |
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| 155 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); |
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| 156 | } |
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| 157 | if (changes & Boost) |
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| 158 | { |
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| 159 | lua_pushboolean(this->lua_->getInternalLuaState(), newState & Boost); |
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| 160 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); |
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| 161 | if(newState & Boost) |
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| 162 | { |
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| 163 | defEngineSndBoost_->play(); |
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| 164 | } |
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| 165 | else |
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| 166 | { |
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| 167 | defEngineSndBoost_->stop(); |
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| 168 | } |
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| 169 | } |
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| 170 | |
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| 171 | // Update all effect conditions |
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| 172 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 173 | (*it)->updateCondition(); |
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| 174 | |
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| 175 | this->state_ = newState; |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | if (GameMode::isMaster()) |
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| 180 | { |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | SUPER(MultiStateEngine, tick, dt); |
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| 185 | } |
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| 186 | |
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| 187 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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| 188 | { |
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| 189 | Engine::addToSpaceShip(ship); |
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| 190 | |
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| 191 | if (!ship) |
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| 192 | return; |
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| 193 | |
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| 194 | this->getShip()->attach(defEngineSndNormal_); |
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| 195 | this->getShip()->attach(defEngineSndBoost_); |
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| 196 | |
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| 197 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 198 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) |
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| 199 | this->getShip()->attach(*it2); |
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| 200 | } |
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| 201 | |
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| 202 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) |
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| 203 | { |
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| 204 | if (effect == NULL) |
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| 205 | return; |
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| 206 | effect->setLuaState(this->lua_, "f" + multi_cast<std::string>(this->effectContainers_.size())); |
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| 207 | this->effectContainers_.push_back(effect); |
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| 208 | if (this->getShip()) |
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| 209 | { |
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| 210 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) |
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| 211 | this->getShip()->attach(*it); |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const |
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| 216 | { |
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| 217 | unsigned int i = 0; |
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| 218 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 219 | { |
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| 220 | if (i == index) |
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| 221 | return (*it); |
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| 222 | } |
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| 223 | return NULL; |
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| 224 | } |
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| 225 | |
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| 226 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) |
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| 227 | { |
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| 228 | defEngineSndNormal_->setSource(engineSound); |
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| 229 | } |
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| 230 | |
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| 231 | const std::string& MultiStateEngine::getDefEngSndNormal() |
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| 232 | { |
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| 233 | return defEngineSndNormal_->getSource(); |
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| 234 | } |
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| 235 | |
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| 236 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) |
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| 237 | { |
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| 238 | defEngineSndBoost_->setSource(engineSound); |
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| 239 | } |
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| 240 | |
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| 241 | const std::string& MultiStateEngine::getDefEngSndBoost() |
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| 242 | { |
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| 243 | return defEngineSndBoost_->getSource(); |
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| 244 | } |
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| 245 | } |
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