| [2254] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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| [6187] | 24 | *      Reto Grieder | 
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| [2254] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #include "MultiStateEngine.h" | 
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|  | 31 |  | 
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| [6187] | 32 | extern "C" { | 
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|  | 33 | #include <lua.h> | 
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|  | 34 | } | 
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|  | 35 |  | 
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|  | 36 | #include "util/Convert.h" | 
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| [3196] | 37 | #include "core/CoreIncludes.h" | 
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| [2896] | 38 | #include "core/GameMode.h" | 
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| [6187] | 39 | #include "core/LuaState.h" | 
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| [2254] | 40 | #include "core/XMLPort.h" | 
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| [6187] | 41 | #include "worldentities/EffectContainer.h" | 
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| [5735] | 42 | #include "worldentities/pawns/SpaceShip.h" | 
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| [6202] | 43 | #include "sound/WorldSound.h" | 
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| [2254] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [6207] | 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; | 
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| [6202] | 48 | static const float MAX_VELOCITY_NORMAL = 111; | 
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|  | 49 | static const float MAX_VELOCITY_BOOST = 221; | 
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| [2254] | 50 |  | 
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|  | 51 | CreateFactory(MultiStateEngine); | 
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|  | 52 |  | 
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|  | 53 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) | 
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|  | 54 | { | 
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|  | 55 | RegisterObject(MultiStateEngine); | 
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|  | 56 |  | 
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| [6327] | 57 | if (GameMode::isMaster()) | 
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| [6313] | 58 | { | 
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|  | 59 | this->defEngineSndNormal_ = new WorldSound(this); | 
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| [6327] | 60 | this->defEngineSndBoost_  = new WorldSound(this); | 
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| [6313] | 61 | this->defEngineSndNormal_->setLooping(true); | 
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|  | 62 | this->defEngineSndBoost_->setLooping(true); | 
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| [6327] | 63 | this->lua_ = new LuaState(); | 
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| [6313] | 64 | } | 
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|  | 65 | else | 
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|  | 66 | { | 
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|  | 67 | this->defEngineSndBoost_ = 0; | 
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|  | 68 | this->defEngineSndNormal_ = 0; | 
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| [6327] | 69 | this->lua_ = 0; | 
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| [6313] | 70 | } | 
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| [2254] | 71 | this->state_ = 0; | 
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| [6396] | 72 | this->oldState_ = 0; | 
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| [2254] | 73 |  | 
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| [6327] | 74 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| [2254] | 75 | this->registerVariables(); | 
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|  | 76 | } | 
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|  | 77 |  | 
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|  | 78 | MultiStateEngine::~MultiStateEngine() | 
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|  | 79 | { | 
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| [6327] | 80 | if (this->isInitialized()) | 
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| [2254] | 81 | { | 
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| [6327] | 82 | if (!this->getShip()) | 
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|  | 83 | { | 
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|  | 84 | // We have no ship, so the effects are not attached and won't be destroyed automatically | 
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|  | 85 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 86 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) | 
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|  | 87 | (*it2)->destroy(); | 
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|  | 88 | if (this->defEngineSndNormal_) | 
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| [6381] | 89 | this->defEngineSndNormal_->destroy(); | 
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| [6327] | 90 | if (this->defEngineSndBoost_) | 
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| [6381] | 91 | this->defEngineSndBoost_->destroy(); | 
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| [6327] | 92 | } | 
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|  | 93 | if (this->lua_) | 
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|  | 94 | delete this->lua_; | 
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| [2254] | 95 | } | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 99 | { | 
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|  | 100 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); | 
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| [6187] | 101 | XMLPortObject(MultiStateEngine, EffectContainer, "",  addEffectContainer,  getEffectContainer,  xmlelement, mode); | 
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| [6202] | 102 | XMLPortParam(MultiStateEngine, "defEngineSndNormal",  setDefEngSndNormal,  getDefEngSndNormal,  xmlelement, mode); | 
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| [6207] | 103 | XMLPortParam(MultiStateEngine, "defEngineSndBoost",  setDefEngSndBoost,  getDefEngSndBoost,  xmlelement, mode); | 
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| [2254] | 104 | } | 
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|  | 105 |  | 
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|  | 106 | void MultiStateEngine::registerVariables() | 
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|  | 107 | { | 
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| [6396] | 108 | registerVariable(this->state_, VariableDirection::ToServer); | 
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| [2254] | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void MultiStateEngine::tick(float dt) | 
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|  | 112 | { | 
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|  | 113 | if (this->getShip()) | 
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|  | 114 | { | 
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| [6396] | 115 | const Vector3& velocity = this->getShip()->getLocalVelocity(); | 
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|  | 116 |  | 
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| [6327] | 117 | if (this->getShip()->hasLocalController()) | 
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| [6396] | 118 | { | 
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|  | 119 | const Vector3& direction = this->getDirection(); | 
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|  | 120 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); | 
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|  | 121 |  | 
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|  | 122 | this->state_ = 0; | 
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|  | 123 | if (this->getShip()->getBoost() && forward) | 
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|  | 124 | this->state_ = Boost; | 
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|  | 125 | else if (forward && !this->state_) // this->state_ == Boost | 
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|  | 126 | this->state_ = Normal; | 
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|  | 127 | else if (direction.z > 0.0 && velocity.z < 0.0) | 
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|  | 128 | this->state_ = Brake; | 
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|  | 129 | else | 
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|  | 130 | this->state_ = Idle; | 
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|  | 131 | } | 
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|  | 132 |  | 
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| [6327] | 133 | if (GameMode::isMaster()) | 
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| [2254] | 134 | { | 
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| [6396] | 135 | int changes = this->state_ | this->oldState_; | 
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| [2254] | 136 |  | 
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| [6202] | 137 | float pitch = velocity.length(); | 
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| [6396] | 138 | if (this->state_ & Normal) | 
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|  | 139 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); | 
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|  | 140 | if (this->state_ & Boost) | 
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| [6327] | 141 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); | 
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| [2254] | 142 |  | 
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| [6327] | 143 | if (changes & Idle) | 
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| [6187] | 144 | { | 
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| [6396] | 145 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); | 
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| [6327] | 146 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); | 
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|  | 147 | } | 
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|  | 148 | if (changes & Normal) | 
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|  | 149 | { | 
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| [6396] | 150 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); | 
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| [6327] | 151 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); | 
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| [6396] | 152 | if (this->state_ & Normal) | 
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| [6327] | 153 | defEngineSndNormal_->play(); | 
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|  | 154 | else | 
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|  | 155 | defEngineSndNormal_->stop(); | 
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|  | 156 | } | 
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|  | 157 | if (changes & Brake) | 
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|  | 158 | { | 
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| [6396] | 159 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); | 
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| [6327] | 160 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); | 
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|  | 161 | } | 
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|  | 162 | if (changes & Boost) | 
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|  | 163 | { | 
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| [6396] | 164 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); | 
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| [6327] | 165 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); | 
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| [6396] | 166 | if (this->state_ & Boost) | 
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| [6327] | 167 | defEngineSndBoost_->play(); | 
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|  | 168 | else | 
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|  | 169 | defEngineSndBoost_->stop(); | 
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|  | 170 | } | 
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| [2254] | 171 |  | 
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| [6396] | 172 | this->oldState_ = this->state_; | 
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| [2254] | 173 |  | 
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| [6327] | 174 | // Update all effect conditions | 
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|  | 175 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 176 | (*it)->updateCondition(); | 
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| [2254] | 177 | } | 
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|  | 178 | } | 
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|  | 179 |  | 
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| [2809] | 180 | SUPER(MultiStateEngine, tick, dt); | 
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| [2254] | 181 | } | 
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|  | 182 |  | 
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|  | 183 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) | 
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|  | 184 | { | 
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|  | 185 | Engine::addToSpaceShip(ship); | 
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|  | 186 |  | 
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|  | 187 | if (!ship) | 
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|  | 188 | return; | 
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|  | 189 |  | 
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| [6313] | 190 | if( this->defEngineSndNormal_ ) | 
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|  | 191 | this->getShip()->attach(defEngineSndNormal_); | 
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|  | 192 | if( this->defEngineSndBoost_ ) | 
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|  | 193 | this->getShip()->attach(defEngineSndBoost_); | 
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| [6202] | 194 |  | 
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| [6187] | 195 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 196 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) | 
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|  | 197 | this->getShip()->attach(*it2); | 
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| [2254] | 198 | } | 
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|  | 199 |  | 
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| [6187] | 200 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) | 
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| [2254] | 201 | { | 
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| [6187] | 202 | if (effect == NULL) | 
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|  | 203 | return; | 
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| [6394] | 204 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); | 
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| [6187] | 205 | this->effectContainers_.push_back(effect); | 
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| [2254] | 206 | if (this->getShip()) | 
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|  | 207 | { | 
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| [6187] | 208 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) | 
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|  | 209 | this->getShip()->attach(*it); | 
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| [2254] | 210 | } | 
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|  | 211 | } | 
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|  | 212 |  | 
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| [6187] | 213 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const | 
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| [2254] | 214 | { | 
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|  | 215 | unsigned int i = 0; | 
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| [6187] | 216 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| [2254] | 217 | { | 
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|  | 218 | if (i == index) | 
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|  | 219 | return (*it); | 
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|  | 220 | } | 
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| [6187] | 221 | return NULL; | 
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| [2254] | 222 | } | 
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| [6202] | 223 |  | 
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|  | 224 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) | 
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|  | 225 | { | 
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| [6313] | 226 | if( defEngineSndNormal_ ) | 
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|  | 227 | defEngineSndNormal_->setSource(engineSound); | 
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|  | 228 | else | 
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|  | 229 | assert(0); // This should never happen, because soundpointer is only available on master | 
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| [6202] | 230 | } | 
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|  | 231 |  | 
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|  | 232 | const std::string& MultiStateEngine::getDefEngSndNormal() | 
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|  | 233 | { | 
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| [6313] | 234 | if( defEngineSndNormal_ ) | 
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|  | 235 | return defEngineSndNormal_->getSource(); | 
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|  | 236 | else | 
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|  | 237 | assert(0); | 
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| [6314] | 238 | return BLANKSTRING; | 
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| [6202] | 239 | } | 
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| [6207] | 240 |  | 
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|  | 241 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) | 
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|  | 242 | { | 
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| [6313] | 243 | if( defEngineSndBoost_ ) | 
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|  | 244 | defEngineSndBoost_->setSource(engineSound); | 
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|  | 245 | else | 
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|  | 246 | assert(0); | 
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| [6207] | 247 | } | 
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|  | 248 |  | 
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|  | 249 | const std::string& MultiStateEngine::getDefEngSndBoost() | 
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|  | 250 | { | 
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| [6313] | 251 | if( this->defEngineSndBoost_ ) | 
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|  | 252 | return defEngineSndBoost_->getSource(); | 
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|  | 253 | else | 
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|  | 254 | assert(0); | 
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| [6314] | 255 | return BLANKSTRING; | 
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| [6207] | 256 | } | 
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| [2254] | 257 | } | 
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