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source: code/branches/presentation2/src/orxonox/graphics/Camera.cc @ 6170

Last change on this file since 6170 was 6170, checked in by rgrieder, 14 years ago

Reduced camera lag induced by occasional high delta times.

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "Camera.h"
30
31#include <algorithm>
32#include <OgreCamera.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35
36#include "util/Exception.h"
37#include "util/StringUtils.h"
38#include "core/CoreIncludes.h"
39#include "core/ConfigValueIncludes.h"
40#include "core/GameMode.h"
41#include "core/GUIManager.h"
42#include "Scene.h"
43#include "CameraManager.h"
44
45namespace orxonox
46{
47    CreateFactory(Camera);
48
49    Camera::Camera(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(Camera);
52
53        if (!GameMode::showsGraphics())
54            ThrowException(AbortLoading, "Can't create Camera, no graphics.");
55        if (!this->getScene())
56            ThrowException(AbortLoading, "Can't create Camera, no scene.");
57        if (!this->getScene()->getSceneManager())
58            ThrowException(AbortLoading, "Can't create Camera, no scene-manager given.");
59        if (!this->getScene()->getRootSceneNode())
60            ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given.");
61
62        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
63        this->camera_->setUserObject(this);
64        this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
65        this->attachNode(this->cameraNode_);
66        this->cameraNode_->attachObject(this->camera_);
67
68        this->bHasFocus_ = false;
69        this->bDrag_ = false;
70        this->nearClipDistance_ = 1;
71        this->lastDtLagged_ = false;
72
73        this->setSyncMode(0x0);
74
75        this->setConfigValues();
76        this->configvaluecallback_changedNearClipDistance();
77    }
78
79    Camera::~Camera()
80    {
81        if (this->isInitialized())
82        {
83            if (GUIManager::getInstance().getCamera() == this->camera_)
84                GUIManager::getInstance().setCamera(NULL);
85            this->releaseFocus();
86
87            this->cameraNode_->detachAllObjects();
88            this->getScene()->getSceneManager()->destroyCamera(this->camera_);
89
90            if (this->bDrag_)
91                this->detachNode(this->cameraNode_);
92
93            if (this->getScene()->getSceneManager())
94                this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName());
95        }
96    }
97
98    void Camera::setConfigValues()
99    {
100        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
101    }
102
103    void Camera::configvaluecallback_changedNearClipDistance()
104    {
105        this->camera_->setNearClipDistance(this->nearClipDistance_);
106    }
107
108    void Camera::tick(float dt)
109    {
110        SUPER(Camera, tick, dt);
111
112        if (this->bDrag_)
113        {
114            // this stuff here may need some adjustments
115            float coeff = 15.0f * dt / this->getTimeFactor();
116            // Only clamp if fps rate is actually falling. Occasional high dts should
117            // not be clamped to reducing lagging effects.
118            if (coeff > 1.0f)
119            {
120                if (this->lastDtLagged_)
121                    coeff = 1.0f;
122                else
123                    this->lastDtLagged_ = true;
124            }
125            else
126                this->lastDtLagged_ = false;
127
128            Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition();
129            this->cameraNode_->translate(coeff * offset);
130
131            this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true));
132        }
133    }
134
135    void Camera::requestFocus()
136    {
137        CameraManager::getInstance().requestFocus(this);
138    }
139
140    void Camera::releaseFocus()
141    {
142        CameraManager::getInstance().releaseFocus(this);
143    }
144
145    /**
146        what to do when camera loses focus (do not request focus in this function!!)
147        this is called by the CameraManager singleton class to notify the camera
148    */
149    void Camera::removeFocus()
150    {
151        this->bHasFocus_ = false;
152    }
153
154    void Camera::setFocus()
155    {
156        this->bHasFocus_ = true;
157        CameraManager::getInstance().useCamera(this->camera_);
158    }
159
160    void Camera::setDrag(bool bDrag)
161    {
162        if (bDrag != this->bDrag_)
163        {
164            this->bDrag_ = bDrag;
165
166            if (!bDrag)
167            {
168                this->attachNode(this->cameraNode_);
169                this->cameraNode_->setPosition(Vector3::ZERO);
170                this->cameraNode_->setOrientation(Quaternion::IDENTITY);
171            }
172            else
173            {
174                this->detachNode(this->cameraNode_);
175                this->cameraNode_->setPosition(this->getWorldPosition());
176                this->cameraNode_->setOrientation(this->getWorldOrientation());
177            }
178        }
179    }
180}
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