| [1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Benjamin Knecht |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Camera.h" |
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| 30 | |
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| [3280] | 31 | #include <algorithm> |
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| [2023] | 32 | #include <OgreCamera.h> |
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| [1505] | 33 | #include <OgreSceneManager.h> |
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| 34 | #include <OgreSceneNode.h> |
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| 35 | |
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| [2171] | 36 | #include "util/Exception.h" |
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| [3280] | 37 | #include "util/StringUtils.h" |
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| [1505] | 38 | #include "core/CoreIncludes.h" |
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| [2019] | 39 | #include "core/ConfigValueIncludes.h" |
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| [5929] | 40 | #include "core/GameMode.h" |
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| 41 | #include "core/GUIManager.h" |
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| [5735] | 42 | #include "Scene.h" |
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| [2073] | 43 | #include "CameraManager.h" |
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| [1505] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| [2019] | 47 | CreateFactory(Camera); |
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| [1993] | 48 | |
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| [2662] | 49 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) |
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| [2019] | 50 | { |
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| 51 | RegisterObject(Camera); |
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| [1505] | 52 | |
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| [5929] | 53 | if (!GameMode::showsGraphics()) |
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| 54 | ThrowException(AbortLoading, "Can't create Camera, no graphics."); |
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| [2662] | 55 | if (!this->getScene()) |
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| 56 | ThrowException(AbortLoading, "Can't create Camera, no scene."); |
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| 57 | if (!this->getScene()->getSceneManager()) |
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| 58 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); |
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| 59 | if (!this->getScene()->getRootSceneNode()) |
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| 60 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); |
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| [1505] | 61 | |
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| [2019] | 62 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); |
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| [6108] | 63 | this->camera_->setUserObject(this); |
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| [2662] | 64 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 65 | this->attachNode(this->cameraNode_); |
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| 66 | this->cameraNode_->attachObject(this->camera_); |
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| [2019] | 67 | |
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| 68 | this->bHasFocus_ = false; |
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| 69 | this->bDrag_ = false; |
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| 70 | this->nearClipDistance_ = 1; |
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| [6170] | 71 | this->lastDtLagged_ = false; |
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| [2019] | 72 | |
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| [5929] | 73 | this->setSyncMode(0x0); |
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| [2019] | 74 | |
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| 75 | this->setConfigValues(); |
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| 76 | this->configvaluecallback_changedNearClipDistance(); |
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| 77 | } |
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| 78 | |
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| 79 | Camera::~Camera() |
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| [1989] | 80 | { |
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| [2019] | 81 | if (this->isInitialized()) |
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| 82 | { |
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| [5929] | 83 | if (GUIManager::getInstance().getCamera() == this->camera_) |
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| 84 | GUIManager::getInstance().setCamera(NULL); |
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| [2019] | 85 | this->releaseFocus(); |
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| [2662] | 86 | |
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| 87 | this->cameraNode_->detachAllObjects(); |
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| 88 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); |
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| 89 | |
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| 90 | if (this->bDrag_) |
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| 91 | this->detachNode(this->cameraNode_); |
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| 92 | |
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| 93 | if (this->getScene()->getSceneManager()) |
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| 94 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); |
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| [2019] | 95 | } |
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| [1989] | 96 | } |
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| [1505] | 97 | |
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| [2019] | 98 | void Camera::setConfigValues() |
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| 99 | { |
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| 100 | SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); |
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| 101 | } |
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| [1505] | 102 | |
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| [2019] | 103 | void Camera::configvaluecallback_changedNearClipDistance() |
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| 104 | { |
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| 105 | this->camera_->setNearClipDistance(this->nearClipDistance_); |
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| 106 | } |
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| [1505] | 107 | |
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| [2019] | 108 | void Camera::tick(float dt) |
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| 109 | { |
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| [2662] | 110 | SUPER(Camera, tick, dt); |
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| [1505] | 111 | |
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| [2662] | 112 | if (this->bDrag_) |
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| 113 | { |
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| 114 | // this stuff here may need some adjustments |
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| [6170] | 115 | float coeff = 15.0f * dt / this->getTimeFactor(); |
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| 116 | // Only clamp if fps rate is actually falling. Occasional high dts should |
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| 117 | // not be clamped to reducing lagging effects. |
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| 118 | if (coeff > 1.0f) |
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| 119 | { |
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| 120 | if (this->lastDtLagged_) |
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| 121 | coeff = 1.0f; |
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| 122 | else |
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| 123 | this->lastDtLagged_ = true; |
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| 124 | } |
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| 125 | else |
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| 126 | this->lastDtLagged_ = false; |
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| [1505] | 127 | |
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| [2757] | 128 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); |
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| [2662] | 129 | this->cameraNode_->translate(coeff * offset); |
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| 130 | |
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| [2757] | 131 | this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); |
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| [2662] | 132 | } |
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| [2019] | 133 | } |
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| [1505] | 134 | |
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| [2019] | 135 | void Camera::requestFocus() |
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| 136 | { |
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| [2073] | 137 | CameraManager::getInstance().requestFocus(this); |
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| [2019] | 138 | } |
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| [1989] | 139 | |
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| [2019] | 140 | void Camera::releaseFocus() |
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| 141 | { |
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| [2073] | 142 | CameraManager::getInstance().releaseFocus(this); |
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| [2019] | 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | what to do when camera loses focus (do not request focus in this function!!) |
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| [2073] | 147 | this is called by the CameraManager singleton class to notify the camera |
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| [2019] | 148 | */ |
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| 149 | void Camera::removeFocus() |
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| 150 | { |
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| 151 | this->bHasFocus_ = false; |
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| 152 | } |
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| 153 | |
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| [2662] | 154 | void Camera::setFocus() |
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| [2019] | 155 | { |
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| 156 | this->bHasFocus_ = true; |
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| [2662] | 157 | CameraManager::getInstance().useCamera(this->camera_); |
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| [2019] | 158 | } |
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| [2662] | 159 | |
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| 160 | void Camera::setDrag(bool bDrag) |
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| 161 | { |
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| 162 | if (bDrag != this->bDrag_) |
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| 163 | { |
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| 164 | this->bDrag_ = bDrag; |
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| 165 | |
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| 166 | if (!bDrag) |
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| 167 | { |
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| 168 | this->attachNode(this->cameraNode_); |
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| 169 | this->cameraNode_->setPosition(Vector3::ZERO); |
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| 170 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); |
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| 171 | } |
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| 172 | else |
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| 173 | { |
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| 174 | this->detachNode(this->cameraNode_); |
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| 175 | this->cameraNode_->setPosition(this->getWorldPosition()); |
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| 176 | this->cameraNode_->setOrientation(this->getWorldOrientation()); |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| [1505] | 180 | } |
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