| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "BlinkingBillboard.h" | 
|---|
 | 30 |  | 
|---|
| [3196] | 31 | #include "core/CoreIncludes.h" | 
|---|
| [2896] | 32 | #include "core/GameMode.h" | 
|---|
| [2072] | 33 | #include "core/XMLPort.h" | 
|---|
 | 34 |  | 
|---|
 | 35 | namespace orxonox | 
|---|
 | 36 | { | 
|---|
 | 37 |     CreateFactory(BlinkingBillboard); | 
|---|
 | 38 |  | 
|---|
 | 39 |     BlinkingBillboard::BlinkingBillboard(BaseObject* creator) : Billboard(creator) | 
|---|
 | 40 |     { | 
|---|
 | 41 |         RegisterObject(BlinkingBillboard); | 
|---|
 | 42 |  | 
|---|
 | 43 |         this->amplitude_ = 1.0f; | 
|---|
 | 44 |         this->frequency_ = 1.0f; | 
|---|
 | 45 |         this->phase_ = 0; | 
|---|
 | 46 |         this->bQuadratic_ = false; | 
|---|
 | 47 |         this->time_ = 0; | 
|---|
 | 48 |  | 
|---|
 | 49 |         this->registerVariables(); | 
|---|
 | 50 |     } | 
|---|
 | 51 |  | 
|---|
 | 52 |     BlinkingBillboard::~BlinkingBillboard() | 
|---|
 | 53 |     { | 
|---|
 | 54 |     } | 
|---|
 | 55 |  | 
|---|
 | 56 |     void BlinkingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 57 |     { | 
|---|
 | 58 |         SUPER(BlinkingBillboard, XMLPort, xmlelement, mode); | 
|---|
 | 59 |  | 
|---|
 | 60 |         XMLPortParam(BlinkingBillboard, "amplitude", setAmplitude, getAmplitude, xmlelement, mode).defaultValues(1.0f); | 
|---|
 | 61 |         XMLPortParam(BlinkingBillboard, "frequency", setFrequency, getFrequency, xmlelement, mode).defaultValues(1.0f); | 
|---|
 | 62 |         XMLPortParam(BlinkingBillboard, "phase",     setPhase,     getPhase,     xmlelement, mode).defaultValues(Degree(0)); | 
|---|
 | 63 |         XMLPortParam(BlinkingBillboard, "quadratic", setQuadratic, isQuadratic,  xmlelement, mode).defaultValues(false); | 
|---|
 | 64 |     } | 
|---|
 | 65 |  | 
|---|
 | 66 |     void BlinkingBillboard::registerVariables() | 
|---|
 | 67 |     { | 
|---|
| [3280] | 68 | //        registerVariable(this->amplitude_, VariableDirection::ToClient); | 
|---|
 | 69 | //        registerVariable(this->frequency_, VariableDirection::ToClient); | 
|---|
 | 70 | //        registerVariable(this->phase_,     VariableDirection::ToClient); | 
|---|
| [2072] | 71 |     } | 
|---|
 | 72 |  | 
|---|
 | 73 |     void BlinkingBillboard::tick(float dt) | 
|---|
 | 74 |     { | 
|---|
| [2662] | 75 |         SUPER(BlinkingBillboard, tick, dt); | 
|---|
 | 76 |  | 
|---|
| [2896] | 77 |         if (GameMode::isMaster() && this->isActive()) | 
|---|
| [2072] | 78 |         { | 
|---|
 | 79 |             this->time_ += dt; | 
|---|
 | 80 |             if (this->bQuadratic_) | 
|---|
| [3196] | 81 |                 this->setScale(this->amplitude_ * static_cast<float>(square(sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_)))); | 
|---|
| [2072] | 82 |             else | 
|---|
| [6136] | 83 |                 this->setScale(this->amplitude_ * static_cast<float>(fabs(sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_)))); | 
|---|
| [2072] | 84 |         } | 
|---|
 | 85 |     } | 
|---|
 | 86 | } | 
|---|