| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GSRoot.h" | 
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 | 30 |  | 
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| [5855] | 31 | #include "util/Clock.h" | 
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| [6378] | 32 | #include "core/BaseObject.h" | 
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| [3196] | 33 | #include "core/ConsoleCommand.h" | 
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| [2896] | 34 | #include "core/Game.h" | 
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 | 35 | #include "core/GameMode.h" | 
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| [3304] | 36 | #include "network/NetworkFunction.h" | 
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| [1826] | 37 | #include "tools/Timer.h" | 
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| [5693] | 38 | #include "tools/interfaces/TimeFactorListener.h" | 
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 | 39 | #include "tools/interfaces/Tickable.h" | 
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| [1661] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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| [3370] | 43 |     DeclareGameState(GSRoot, "root", false, false); | 
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| [5918] | 44 |     SetConsoleCommandShortcut(GSRoot, printObjects); | 
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| [1663] | 45 |  | 
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| [3370] | 46 |     GSRoot::GSRoot(const GameStateInfo& info) | 
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 | 47 |         : GameState(info) | 
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| [2662] | 48 |         , bPaused_(false) | 
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 | 49 |         , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 50 |     { | 
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 | 51 |     } | 
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 | 52 |  | 
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 | 53 |     GSRoot::~GSRoot() | 
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 | 54 |     { | 
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| [3304] | 55 |         NetworkFunctionBase::destroyAllNetworkFunctions(); | 
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| [1661] | 56 |     } | 
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| [6387] | 57 |  | 
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| [5918] | 58 |     void GSRoot::printObjects() | 
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 | 59 |     { | 
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 | 60 |         unsigned int nr=0; | 
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| [6378] | 61 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) | 
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 | 62 |         { | 
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 | 63 |             if (dynamic_cast<Synchronisable*>(*it)) | 
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| [5918] | 64 |                 COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; | 
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 | 65 |             else | 
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 | 66 |                 COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; | 
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 | 67 |             nr++; | 
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 | 68 |         } | 
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 | 69 |         COUT(0) << "currently got " << nr << " objects" << std::endl; | 
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 | 70 |     } | 
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| [1661] | 71 |  | 
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| [2896] | 72 |     void GSRoot::activate() | 
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| [1686] | 73 |     { | 
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| [2662] | 74 |         // reset game speed to normal | 
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| [6160] | 75 |         TimeFactorListener::setTimeFactor(1.0f); | 
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| [2662] | 76 |  | 
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| [5829] | 77 |         // time factor console command | 
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| [5876] | 78 |         ConsoleCommand* command = createConsoleCommand(createFunctor(&GSRoot::setTimeFactor, this), "setTimeFactor"); | 
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 | 79 |         CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); | 
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| [2662] | 80 |  | 
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| [5829] | 81 |         // time factor console command | 
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| [5876] | 82 |         command = createConsoleCommand(createFunctor(&GSRoot::pause, this), "pause"); | 
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 | 83 |         CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline); | 
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| [1661] | 84 |     } | 
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 | 85 |  | 
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| [2896] | 86 |     void GSRoot::deactivate() | 
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| [1661] | 87 |     { | 
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 | 88 |     } | 
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 | 89 |  | 
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| [2896] | 90 |     void GSRoot::update(const Clock& time) | 
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| [1661] | 91 |     { | 
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| [5831] | 92 |         for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) | 
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| [5785] | 93 |             (it++)->tick(time); | 
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| [1826] | 94 |  | 
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| [2171] | 95 |         /*** HACK *** HACK ***/ | 
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 | 96 |         // Call the Tickable objects | 
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| [2662] | 97 |         float leveldt = time.getDeltaTime(); | 
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 | 98 |         if (leveldt > 1.0f) | 
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 | 99 |         { | 
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 | 100 |             // just loaded | 
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 | 101 |             leveldt = 0.0f; | 
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 | 102 |         } | 
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| [5785] | 103 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) | 
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| [6160] | 104 |             (it++)->tick(leveldt * TimeFactorListener::getTimeFactor()); | 
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| [2171] | 105 |         /*** HACK *** HACK ***/ | 
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| [1662] | 106 |     } | 
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| [1674] | 107 |  | 
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 | 108 |     /** | 
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| [2662] | 109 |     @brief | 
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 | 110 |         Changes the speed of Orxonox | 
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| [3370] | 111 |     @remark | 
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 | 112 |         This function is a hack when placed here! | 
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 | 113 |         Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 114 |     */ | 
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 | 115 |     void GSRoot::setTimeFactor(float factor) | 
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 | 116 |     { | 
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| [2896] | 117 |         if (GameMode::isMaster()) | 
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| [2662] | 118 |         { | 
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 | 119 |             if (!this->bPaused_) | 
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 | 120 |             { | 
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| [6160] | 121 |                 TimeFactorListener::setTimeFactor(factor); | 
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| [2662] | 122 |             } | 
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 | 123 |             else | 
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 | 124 |                 this->timeFactorPauseBackup_ = factor; | 
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 | 125 |         } | 
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 | 126 |     } | 
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 | 127 |  | 
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 | 128 |     void GSRoot::pause() | 
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 | 129 |     { | 
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| [2896] | 130 |         if (GameMode::isMaster()) | 
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| [2662] | 131 |         { | 
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 | 132 |             if (!this->bPaused_) | 
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 | 133 |             { | 
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| [6160] | 134 |                 this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| [2662] | 135 |                 this->setTimeFactor(0.0f); | 
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 | 136 |                 this->bPaused_ = true; | 
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 | 137 |             } | 
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 | 138 |             else | 
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 | 139 |             { | 
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 | 140 |                 this->bPaused_ = false; | 
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 | 141 |                 this->setTimeFactor(this->timeFactorPauseBackup_); | 
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 | 142 |             } | 
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 | 143 |         } | 
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 | 144 |     } | 
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| [6160] | 145 |  | 
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 | 146 |     float GSRoot::getTimeFactor() | 
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 | 147 |     { | 
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 | 148 |         return TimeFactorListener::getTimeFactor(); | 
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 | 149 |     } | 
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| [1661] | 150 | } | 
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