| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GSMainMenu.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 |  | 
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| 33 | #include "core/input/InputManager.h" | 
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| 34 | #include "core/input/InputState.h" | 
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| 35 | #include "core/input/KeyBinderManager.h" | 
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| 36 | #include "core/Game.h" | 
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| 37 | #include "core/ConsoleCommand.h" | 
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| 38 | #include "core/ConfigValueIncludes.h" | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/GraphicsManager.h" | 
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| 41 | #include "core/GUIManager.h" | 
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| 42 | #include "Scene.h" | 
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| 43 | #include "sound/AmbientSound.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| 48 |  | 
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| 49 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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| 50 | : GameState(info) | 
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| 51 | , inputState_(0) | 
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| 52 | { | 
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| 53 | RegisterRootObject(GSMainMenu); | 
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| 54 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| 55 | inputState_->setMouseMode(MouseMode::Nonexclusive); | 
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| 56 | inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| 57 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| 58 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 59 |  | 
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| 60 | // create an empty Scene | 
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| 61 | this->scene_ = new Scene(NULL); | 
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| 62 | this->scene_->setSyncMode( 0x0 ); | 
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| 63 | // and a Camera | 
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| 64 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| 65 | if (GameMode::playsSound()) | 
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| 66 | { | 
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| 67 | // Load sound | 
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| 68 | this->ambient_ = new AmbientSound(0); | 
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| 69 | this->ambient_->setSyncMode(0x0); | 
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| 70 | } | 
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| 71 | } | 
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| 72 |  | 
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| 73 | GSMainMenu::~GSMainMenu() | 
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| 74 | { | 
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| 75 | if (GameMode::playsSound()) | 
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| 76 | this->ambient_->destroy(); | 
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| 77 |  | 
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| 78 | InputManager::getInstance().destroyState("mainMenu"); | 
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| 79 |  | 
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| 80 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| 81 | this->scene_->destroy(); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void GSMainMenu::activate() | 
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| 85 | { | 
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| 86 | // show main menu | 
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| 87 | GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen()); | 
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| 88 | GUIManager::getInstance().setCamera(this->camera_); | 
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| 89 | GUIManager::getInstance().setBackground("MainMenuBackground"); | 
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| 90 | //         GUIManager::getInstance().setBackground(""); | 
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| 91 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| 92 |  | 
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| 93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); | 
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| 94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); | 
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| 95 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); | 
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| 96 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); | 
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| 97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); | 
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| 98 |  | 
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| 99 | // create command to change sound path | 
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| 100 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); | 
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| 101 |  | 
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| 102 | KeyBinderManager::getInstance().setToDefault(); | 
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| 103 | InputManager::getInstance().enterState("mainMenu"); | 
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| 104 |  | 
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| 105 | this->setConfigValues(); | 
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| 106 |  | 
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| 107 | if (GameMode::playsSound()) | 
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| 108 | { | 
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| 109 | this->ambient_->setLooping(true); | 
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| 110 | this->ambient_->play(); // works without source | 
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| 111 | } | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void GSMainMenu::deactivate() | 
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| 115 | { | 
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| 116 | if (GameMode::playsSound()) | 
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| 117 | { | 
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| 118 | this->ambient_->stop(); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | InputManager::getInstance().leaveState("mainMenu"); | 
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| 122 |  | 
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| 123 | GUIManager::getInstance().setCamera(0); | 
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| 124 | GUIManager::getInstance().setBackground(""); | 
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| 125 | GUIManager::hideGUI("MainMenu"); | 
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| 126 | GraphicsManager::getInstance().setCamera(0); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void GSMainMenu::update(const Clock& time) | 
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| 130 | { | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void GSMainMenu::setConfigValues() | 
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| 134 | { | 
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| 135 | SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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| 136 | .description("Contains the path to the main menu sound file.") | 
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| 137 | .callback(this, &GSMainMenu::reloadSound); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void GSMainMenu::reloadSound() | 
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| 141 | { | 
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| 142 | if (GameMode::playsSound()) | 
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| 143 | { | 
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| 144 | this->ambient_->setAmbientSource(soundPathMain_); | 
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| 145 | } | 
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| 146 | } | 
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| 147 |  | 
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| 148 | const std::string& GSMainMenu::getMainMenuSoundPath() | 
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| 149 | { | 
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| 150 | return soundPathMain_; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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| 154 | { | 
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| 155 | ModifyConfigValue(soundPathMain_, set, path); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | void GSMainMenu::startStandalone() | 
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| 159 | { | 
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| 160 | // HACK - HACK | 
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| 161 | Game::getInstance().popState(); | 
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| 162 | Game::getInstance().requestStates("standalone, level"); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | void GSMainMenu::startServer() | 
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| 166 | { | 
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| 167 | // HACK - HACK | 
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| 168 | Game::getInstance().popState(); | 
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| 169 | Game::getInstance().requestStates("server, level"); | 
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| 170 | } | 
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| 171 |  | 
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| 172 | void GSMainMenu::startClient() | 
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| 173 | { | 
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| 174 | // HACK - HACK | 
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| 175 | Game::getInstance().popState(); | 
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| 176 | Game::getInstance().requestStates("client, level"); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void GSMainMenu::startDedicated() | 
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| 180 | { | 
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| 181 | // HACK - HACK | 
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| 182 | Game::getInstance().popState(); | 
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| 183 | Game::getInstance().popState(); | 
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| 184 | Game::getInstance().requestStates("server, level"); | 
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| 185 | } | 
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| 186 | void GSMainMenu::startMainMenu() | 
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| 187 | { | 
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| 188 | // HACK - HACK | 
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| 189 | Game::getInstance().popState(); | 
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| 190 | Game::getInstance().popState(); | 
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| 191 | Game::getInstance().requestStates("mainmenu"); | 
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| 192 | } | 
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| 193 | } | 
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