| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Michael Wirth |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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| 31 | #include <OgreRay.h> |
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| 32 | #include <OgreSceneQuery.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreSceneManager.h> |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/ConsoleCommand.h" |
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| 38 | #include "worldentities/ControllableEntity.h" |
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| 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | #include "infos/PlayerInfo.h" |
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| 41 | #include "overlays/OrxonoxOverlay.h" |
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| 42 | #include "graphics/Camera.h" |
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| 43 | #include "sound/SoundManager.h" |
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| 44 | #include "Scene.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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| 49 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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| 50 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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| 51 | |
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| 52 | CreateUnloadableFactory(NewHumanController); |
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| 53 | |
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| 54 | NewHumanController* NewHumanController::localController_s = 0; |
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| 55 | |
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| 56 | NewHumanController::NewHumanController(BaseObject* creator) |
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| 57 | : HumanController(creator) |
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| 58 | , crossHairOverlay_(NULL) |
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| 59 | { |
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| 60 | RegisterObject(NewHumanController); |
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| 61 | |
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| 62 | overlaySize_ = 0.08; |
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| 63 | controlMode_ = 0; |
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| 64 | acceleration_ = 0; |
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| 65 | |
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| 66 | //currentPitch_ = 1; |
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| 67 | //currentYaw_ = 1; |
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| 68 | |
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| 69 | if (GameMode::showsGraphics()) |
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| 70 | { |
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| 71 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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| 72 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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| 73 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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| 74 | crossHairOverlay_->show(); |
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| 75 | } |
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| 76 | |
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| 77 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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| 78 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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| 79 | this->targetMask_.include(ClassByString("WorldEntity")); |
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| 80 | this->targetMask_.exclude(ClassByString("Projectile")); |
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| 81 | |
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| 82 | NewHumanController::localController_s = this; |
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| 83 | } |
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| 84 | |
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| 85 | NewHumanController::~NewHumanController() |
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| 86 | { |
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| 87 | if (this->isInitialized()) |
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| 88 | { |
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| 89 | if (this->crossHairOverlay_) |
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| 90 | this->crossHairOverlay_->destroy(); |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | void NewHumanController::tick(float dt) |
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| 95 | { |
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| 96 | if (GameMode::showsGraphics()) |
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| 97 | { |
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| 98 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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| 99 | { |
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| 100 | this->updateTarget(); |
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| 101 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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| 102 | this->crossHairOverlay_->show(); |
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| 103 | } |
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| 104 | else |
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| 105 | this->crossHairOverlay_->hide(); |
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| 106 | // TODO: update aimPosition of Pawn |
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| 107 | |
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| 108 | if ( this->acceleration_ > 0 ) |
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| 109 | { |
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| 110 | /* |
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| 111 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { |
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| 112 | std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; |
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| 113 | } |
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| 114 | */ |
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| 115 | if ( this->accelerating_ ) |
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| 116 | HumanController::moveFrontBack(Vector2(1, 0)); |
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| 117 | else |
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| 118 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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| 119 | this->accelerating_ = false; |
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| 120 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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| 121 | } |
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| 122 | } |
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| 123 | |
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| 124 | HumanController::tick(dt); |
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| 125 | } |
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| 126 | |
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| 127 | /*void NewHumanController::tick(float dt) |
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| 128 | { |
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| 129 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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| 130 | { |
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| 131 | // Update sound listener |
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| 132 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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| 133 | if (camera) |
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| 134 | { |
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| 135 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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| 136 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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| 137 | } |
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| 138 | else |
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| 139 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 140 | } |
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| 141 | }*/ |
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| 142 | |
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| 143 | void NewHumanController::doFire(unsigned int firemode) |
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| 144 | { |
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| 145 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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| 146 | |
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| 147 | /* |
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| 148 | // Get results, create a node/entity on the position |
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| 149 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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| 150 | { |
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| 151 | if (itr->movable && itr->movable->getName() == "Head") |
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| 152 | { |
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| 153 | soundMgr->StopSound( &jaguarSoundChannel ); |
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| 154 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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| 155 | break; |
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| 156 | } // if |
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| 157 | } |
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| 158 | */ |
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| 159 | |
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| 160 | if (firemode == 1 && this->controlMode_ == 1) |
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| 161 | { |
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| 162 | //unlocked steering, steer on right mouse click |
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| 163 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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| 164 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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| 165 | } |
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| 166 | else |
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| 167 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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| 168 | |
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| 169 | } |
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| 170 | |
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| 171 | void NewHumanController::updateTarget() |
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| 172 | { |
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| 173 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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| 174 | |
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| 175 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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| 176 | |
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| 177 | rsq->setRay(mouseRay); |
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| 178 | rsq->setSortByDistance(true); |
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| 179 | |
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| 180 | /* |
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| 181 | Distance of objects: |
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| 182 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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| 183 | |
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| 184 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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| 185 | they vanish only after a distance of 10'000 |
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| 186 | */ |
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| 187 | |
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| 188 | |
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| 189 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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| 190 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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| 191 | |
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| 192 | Ogre::RaySceneQueryResult::iterator itr; |
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| 193 | for (itr = result.begin(); itr != result.end(); ++itr) |
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| 194 | { |
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| 195 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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| 196 | { |
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| 197 | // Try to cast the user pointer |
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| 198 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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| 199 | if (wePtr) |
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| 200 | { |
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| 201 | // go through all parents of object and look wheter they are Sightable or not |
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| 202 | bool isSightable = false; |
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| 203 | WorldEntity* parent = wePtr->getParent(); |
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| 204 | while( parent ) |
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| 205 | { |
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| 206 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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| 207 | { |
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| 208 | parent = parent->getParent(); |
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| 209 | continue; |
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| 210 | } |
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| 211 | else |
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| 212 | { |
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| 213 | isSightable = true; |
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| 214 | break; |
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| 215 | } |
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| 216 | } |
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| 217 | if ( !isSightable ) |
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| 218 | continue; |
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| 219 | } |
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| 220 | |
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| 221 | if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) |
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| 222 | { |
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| 223 | this->getControllableEntity()->setTarget(wePtr); |
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| 224 | } |
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| 225 | |
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| 226 | if( pawn ) |
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| 227 | { |
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| 228 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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| 229 | } |
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| 230 | |
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| 231 | itr->movable->getParentSceneNode()->showBoundingBox(true); |
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| 232 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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| 233 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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| 234 | return; |
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| 235 | } |
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| 236 | |
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| 237 | } |
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| 238 | if ( pawn ) |
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| 239 | { |
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| 240 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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| 241 | } |
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| 242 | |
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| 243 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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| 244 | this->getControllableEntity()->setTarget( 0 ); |
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| 245 | |
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| 246 | |
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| 247 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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| 248 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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| 249 | } |
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| 250 | |
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| 251 | void NewHumanController::frontback(const Vector2& value) |
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| 252 | { |
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| 253 | this->accelerating_ = true; |
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| 254 | |
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| 255 | //if (this->acceleration_ == 0) |
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| 256 | HumanController::frontback(value); |
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| 257 | } |
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| 258 | |
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| 259 | void NewHumanController::yaw(const Vector2& value) |
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| 260 | { |
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| 261 | // SUPER(NewHumanController, yaw, value); |
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| 262 | if (this->controlMode_ == 0) |
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| 263 | HumanController::yaw(value); |
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| 264 | |
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| 265 | this->currentYaw_ = value.x; |
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| 266 | } |
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| 267 | |
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| 268 | void NewHumanController::pitch(const Vector2& value) |
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| 269 | { |
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| 270 | // SUPER(NewHumanController, pitch, value); |
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| 271 | if (this->controlMode_ == 0) |
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| 272 | HumanController::pitch(value); |
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| 273 | |
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| 274 | this->currentPitch_ = value.x; |
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| 275 | } |
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| 276 | |
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| 277 | void NewHumanController::changeMode() |
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| 278 | { |
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| 279 | if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) |
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| 280 | { |
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| 281 | if (NewHumanController::localController_s->controllableEntity_ && !NewHumanController::localController_s->controllableEntity_->isInMouseLook() ) |
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| 282 | NewHumanController::localController_s->controlMode_ = 1; |
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| 283 | } |
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| 284 | else |
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| 285 | NewHumanController::localController_s->controlMode_ = 0; |
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| 286 | } |
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| 287 | |
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| 288 | void NewHumanController::changedControllableEntity() |
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| 289 | { |
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| 290 | this->controlMode_ = 0; |
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| 291 | this->currentYaw_ = 0; |
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| 292 | this->currentPitch_ = 0; |
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| 293 | } |
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| 294 | |
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| 295 | void NewHumanController::accelerate() |
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| 296 | { |
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| 297 | if ( NewHumanController::localController_s ) |
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| 298 | { |
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| 299 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | void NewHumanController::decelerate() |
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| 304 | { |
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| 305 | if ( NewHumanController::localController_s ) |
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| 306 | { |
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| 307 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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| 308 | } |
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| 309 | } |
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| 310 | } |
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