[5979] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5981] | 23 | * Michael Wirth |
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[5979] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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[6033] | 31 | #include <OgreRay.h> |
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| 32 | #include <OgreSceneQuery.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreSceneManager.h> |
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[5981] | 35 | |
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[5979] | 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/ConsoleCommand.h" |
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| 38 | #include "worldentities/ControllableEntity.h" |
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[6111] | 39 | #include "worldentities/pawns/Pawn.h" |
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[5979] | 40 | #include "infos/PlayerInfo.h" |
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[6055] | 41 | #include "overlays/OrxonoxOverlay.h" |
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[5979] | 42 | #include "graphics/Camera.h" |
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| 43 | #include "sound/SoundManager.h" |
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| 44 | #include "Scene.h" |
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| 45 | |
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[6210] | 46 | #include <cmath> |
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| 47 | |
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| 48 | |
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[5979] | 49 | namespace orxonox |
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| 50 | { |
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[6091] | 51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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[6149] | 52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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| 53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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[6210] | 54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
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[6091] | 55 | |
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[5979] | 56 | CreateUnloadableFactory(NewHumanController); |
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| 57 | |
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[6091] | 58 | NewHumanController* NewHumanController::localController_s = 0; |
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| 59 | |
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[6122] | 60 | NewHumanController::NewHumanController(BaseObject* creator) |
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| 61 | : HumanController(creator) |
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| 62 | , crossHairOverlay_(NULL) |
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[6195] | 63 | , centerOverlay_(NULL) |
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[5979] | 64 | { |
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| 65 | RegisterObject(NewHumanController); |
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[6001] | 66 | |
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[6055] | 67 | overlaySize_ = 0.08; |
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[6210] | 68 | arrowsSize_ = 0.4; |
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[6055] | 69 | controlMode_ = 0; |
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[6149] | 70 | acceleration_ = 0; |
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[6210] | 71 | firemode_ = -1; |
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| 72 | showArrows_ = true; |
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[6033] | 73 | |
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[6149] | 74 | //currentPitch_ = 1; |
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| 75 | //currentYaw_ = 1; |
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| 76 | |
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[6122] | 77 | if (GameMode::showsGraphics()) |
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| 78 | { |
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| 79 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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| 80 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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| 81 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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[6195] | 82 | crossHairOverlay_->hide(); |
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[6210] | 83 | //crossHairOverlay_->setAspectCorrection(true); not working |
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[6195] | 84 | |
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| 85 | centerOverlay_ = new OrxonoxOverlay(this); |
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| 86 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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| 87 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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| 88 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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| 89 | centerOverlay_->hide(); |
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[6210] | 90 | |
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| 91 | if (showArrows_) |
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| 92 | { |
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| 93 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
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| 94 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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| 95 | arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); |
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| 96 | arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); |
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| 97 | arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); |
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| 98 | arrowsOverlay1_->hide(); |
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| 99 | |
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| 100 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
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| 101 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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| 102 | arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); |
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| 103 | arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); |
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| 104 | arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); |
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| 105 | arrowsOverlay2_->hide(); |
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| 106 | |
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| 107 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
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| 108 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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| 109 | arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); |
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| 110 | arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); |
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| 111 | arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); |
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| 112 | arrowsOverlay3_->hide(); |
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| 113 | |
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| 114 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
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| 115 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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| 116 | arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); |
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| 117 | arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); |
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| 118 | arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); |
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| 119 | arrowsOverlay4_->hide(); |
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| 120 | } |
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[6122] | 121 | } |
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[6045] | 122 | |
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[6058] | 123 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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[6055] | 124 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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| 125 | this->targetMask_.include(ClassByString("WorldEntity")); |
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| 126 | this->targetMask_.exclude(ClassByString("Projectile")); |
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[6091] | 127 | |
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| 128 | NewHumanController::localController_s = this; |
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[6195] | 129 | |
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[6210] | 130 | controlPaused_ = true; |
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| 131 | |
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[6195] | 132 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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[5979] | 133 | } |
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| 134 | |
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| 135 | NewHumanController::~NewHumanController() |
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| 136 | { |
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[6055] | 137 | if (this->isInitialized()) |
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[5981] | 138 | { |
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[6122] | 139 | if (this->crossHairOverlay_) |
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| 140 | this->crossHairOverlay_->destroy(); |
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[6210] | 141 | if (this->centerOverlay_) |
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| 142 | this->centerOverlay_->destroy(); |
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| 143 | |
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| 144 | if (showArrows_) |
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| 145 | { |
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| 146 | if (this->arrowsOverlay1_) |
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| 147 | this->arrowsOverlay1_->destroy(); |
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| 148 | if (this->arrowsOverlay2_) |
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| 149 | this->arrowsOverlay2_->destroy(); |
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| 150 | if (this->arrowsOverlay3_) |
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| 151 | this->arrowsOverlay3_->destroy(); |
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| 152 | if (this->arrowsOverlay4_) |
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| 153 | this->arrowsOverlay4_->destroy(); |
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| 154 | } |
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[5981] | 155 | } |
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[5979] | 156 | } |
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| 157 | |
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[6055] | 158 | void NewHumanController::tick(float dt) |
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| 159 | { |
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[6122] | 160 | if (GameMode::showsGraphics()) |
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[6111] | 161 | { |
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[6210] | 162 | |
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[6122] | 163 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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| 164 | { |
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[6157] | 165 | this->updateTarget(); |
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[6195] | 166 | if ( !controlPaused_ ) { |
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| 167 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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[6210] | 168 | |
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| 169 | if ( this->controlMode_ == 0 || ( this->controlMode_ == 1 && this->firemode_ == 1 ) ) |
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| 170 | alignArrows(); |
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| 171 | else |
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| 172 | hideArrows(); |
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| 173 | |
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[6195] | 174 | this->crossHairOverlay_->show(); |
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| 175 | this->centerOverlay_->show(); |
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| 176 | } |
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[6122] | 177 | } |
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[6195] | 178 | else { |
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[6122] | 179 | this->crossHairOverlay_->hide(); |
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[6195] | 180 | this->centerOverlay_->hide(); |
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[6210] | 181 | |
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| 182 | hideArrows(); |
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[6195] | 183 | } |
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[6149] | 184 | |
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| 185 | if ( this->acceleration_ > 0 ) |
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[6173] | 186 | { |
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| 187 | /* |
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| 188 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { |
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| 189 | std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; |
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| 190 | } |
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| 191 | */ |
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| 192 | if ( this->accelerating_ ) |
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| 193 | HumanController::moveFrontBack(Vector2(1, 0)); |
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| 194 | else |
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| 195 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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| 196 | this->accelerating_ = false; |
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| 197 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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| 198 | } |
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[6111] | 199 | } |
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[6001] | 200 | |
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| 201 | HumanController::tick(dt); |
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| 202 | } |
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| 203 | |
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[5993] | 204 | /*void NewHumanController::tick(float dt) |
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[5979] | 205 | { |
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| 206 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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| 207 | { |
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| 208 | // Update sound listener |
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| 209 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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| 210 | if (camera) |
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| 211 | { |
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| 212 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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| 213 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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| 214 | } |
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| 215 | else |
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| 216 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 217 | } |
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[5993] | 218 | }*/ |
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| 219 | |
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[6033] | 220 | void NewHumanController::doFire(unsigned int firemode) |
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| 221 | { |
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| 222 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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| 223 | |
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| 224 | /* |
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[6055] | 225 | // Get results, create a node/entity on the position |
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| 226 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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| 227 | { |
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| 228 | if (itr->movable && itr->movable->getName() == "Head") |
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| 229 | { |
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| 230 | soundMgr->StopSound( &jaguarSoundChannel ); |
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| 231 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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| 232 | break; |
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| 233 | } // if |
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| 234 | } |
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[6033] | 235 | */ |
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| 236 | |
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[6210] | 237 | this->firemode_ = firemode; |
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| 238 | |
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[6157] | 239 | if (firemode == 1 && this->controlMode_ == 1) |
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| 240 | { |
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[6143] | 241 | //unlocked steering, steer on right mouse click |
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[6144] | 242 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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| 243 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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[6143] | 244 | } |
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[6157] | 245 | else |
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[6143] | 246 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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| 247 | |
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[6045] | 248 | } |
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| 249 | |
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[6210] | 250 | void NewHumanController::unfire() |
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| 251 | { |
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| 252 | if (NewHumanController::localController_s) |
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| 253 | NewHumanController::localController_s->doUnfire(); |
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| 254 | } |
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| 255 | |
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| 256 | void NewHumanController::doUnfire() |
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| 257 | { |
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| 258 | COUT(0) << "dounfire" << endl; |
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| 259 | this->firemode_ = -1; |
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| 260 | hideArrows(); |
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| 261 | } |
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| 262 | |
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[6111] | 263 | void NewHumanController::updateTarget() |
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[6055] | 264 | { |
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| 265 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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[6033] | 266 | |
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[6058] | 267 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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[6033] | 268 | |
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[6055] | 269 | rsq->setRay(mouseRay); |
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| 270 | rsq->setSortByDistance(true); |
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[6033] | 271 | |
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[6055] | 272 | /* |
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| 273 | Distance of objects: |
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| 274 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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[6033] | 275 | |
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[6055] | 276 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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| 277 | they vanish only after a distance of 10'000 |
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| 278 | */ |
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[6045] | 279 | |
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| 280 | |
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[6055] | 281 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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[6111] | 282 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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[6033] | 283 | |
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[6055] | 284 | Ogre::RaySceneQueryResult::iterator itr; |
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| 285 | for (itr = result.begin(); itr != result.end(); ++itr) |
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| 286 | { |
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| 287 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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[6045] | 288 | { |
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[6055] | 289 | // Try to cast the user pointer |
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| 290 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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| 291 | if (wePtr) |
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| 292 | { |
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[6114] | 293 | // go through all parents of object and look wheter they are Sightable or not |
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| 294 | bool isSightable = false; |
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| 295 | WorldEntity* parent = wePtr->getParent(); |
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| 296 | while( parent ) |
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| 297 | { |
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| 298 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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| 299 | { |
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| 300 | parent = parent->getParent(); |
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| 301 | continue; |
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| 302 | } |
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| 303 | else |
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| 304 | { |
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| 305 | isSightable = true; |
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| 306 | break; |
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| 307 | } |
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| 308 | } |
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| 309 | if ( !isSightable ) |
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[6055] | 310 | continue; |
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[6045] | 311 | } |
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[6143] | 312 | |
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| 313 | if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) |
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| 314 | { |
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[6116] | 315 | this->getControllableEntity()->setTarget(wePtr); |
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[6143] | 316 | } |
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[6091] | 317 | |
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[6143] | 318 | if( pawn ) |
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| 319 | { |
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| 320 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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| 321 | } |
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| 322 | |
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[6195] | 323 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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[6091] | 324 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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[6111] | 325 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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| 326 | return; |
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[6045] | 327 | } |
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[6091] | 328 | |
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[6055] | 329 | } |
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[6111] | 330 | if ( pawn ) |
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| 331 | { |
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| 332 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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| 333 | } |
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[6143] | 334 | |
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| 335 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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| 336 | this->getControllableEntity()->setTarget( 0 ); |
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[6111] | 337 | |
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[6033] | 338 | |
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[6091] | 339 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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[6058] | 340 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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[6033] | 341 | } |
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| 342 | |
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[6149] | 343 | void NewHumanController::frontback(const Vector2& value) |
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| 344 | { |
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[6173] | 345 | this->accelerating_ = true; |
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[6149] | 346 | |
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[6173] | 347 | //if (this->acceleration_ == 0) |
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[6149] | 348 | HumanController::frontback(value); |
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| 349 | } |
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| 350 | |
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[5993] | 351 | void NewHumanController::yaw(const Vector2& value) |
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| 352 | { |
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| 353 | // SUPER(NewHumanController, yaw, value); |
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[6210] | 354 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
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[6091] | 355 | HumanController::yaw(value); |
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[6143] | 356 | |
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[5993] | 357 | this->currentYaw_ = value.x; |
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[5979] | 358 | } |
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[6055] | 359 | |
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[5993] | 360 | void NewHumanController::pitch(const Vector2& value) |
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[5981] | 361 | { |
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[5993] | 362 | // SUPER(NewHumanController, pitch, value); |
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[6210] | 363 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
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[6091] | 364 | HumanController::pitch(value); |
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| 365 | |
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[5993] | 366 | this->currentPitch_ = value.x; |
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[5981] | 367 | } |
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[6091] | 368 | |
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[6149] | 369 | void NewHumanController::changeMode() |
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| 370 | { |
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[6111] | 371 | if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) |
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| 372 | { |
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| 373 | NewHumanController::localController_s->controlMode_ = 1; |
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[6210] | 374 | NewHumanController::localController_s->hideArrows(); |
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[6111] | 375 | } |
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[6091] | 376 | else |
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| 377 | NewHumanController::localController_s->controlMode_ = 0; |
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| 378 | } |
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[6143] | 379 | |
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[6115] | 380 | void NewHumanController::changedControllableEntity() |
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| 381 | { |
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| 382 | this->controlMode_ = 0; |
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| 383 | this->currentYaw_ = 0; |
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| 384 | this->currentPitch_ = 0; |
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[6210] | 385 | if (this->getControllableEntity() && this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip") { |
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| 386 | this->doResumeControl(); |
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| 387 | } |
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[6115] | 388 | } |
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[6149] | 389 | |
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| 390 | void NewHumanController::accelerate() |
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| 391 | { |
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[6157] | 392 | if ( NewHumanController::localController_s ) |
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| 393 | { |
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[6173] | 394 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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[6149] | 395 | } |
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| 396 | } |
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| 397 | |
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| 398 | void NewHumanController::decelerate() |
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| 399 | { |
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[6157] | 400 | if ( NewHumanController::localController_s ) |
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| 401 | { |
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[6173] | 402 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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[6149] | 403 | } |
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| 404 | } |
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[6195] | 405 | |
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| 406 | void NewHumanController::doResumeControl() { |
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| 407 | this->controlPaused_ = false; |
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| 408 | this->crossHairOverlay_->show(); |
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| 409 | this->centerOverlay_->show(); |
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| 410 | } |
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| 411 | |
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| 412 | void NewHumanController::doPauseControl() { |
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| 413 | this->controlPaused_ = true; |
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[6210] | 414 | |
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[6195] | 415 | this->crossHairOverlay_->hide(); |
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| 416 | this->centerOverlay_->hide(); |
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[6210] | 417 | |
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| 418 | hideArrows(); |
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[6195] | 419 | } |
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[6210] | 420 | |
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| 421 | void NewHumanController::alignArrows() { |
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| 422 | if (showArrows_) { |
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| 423 | hideArrows(); |
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| 424 | |
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| 425 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
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| 426 | |
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| 427 | if ( distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) { |
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| 428 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 429 | |
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| 430 | this->arrowsOverlay1_->show(); |
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| 431 | } |
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| 432 | else if ( distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) { |
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| 433 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 434 | |
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| 435 | this->arrowsOverlay2_->show(); |
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| 436 | } |
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| 437 | else if ( distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0 ) { |
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| 438 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 439 | |
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| 440 | this->arrowsOverlay3_->show(); |
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| 441 | } |
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| 442 | else if ( distance > arrowsSize_ / 2.0 ) { |
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| 443 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 444 | |
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| 445 | this->arrowsOverlay4_->show(); |
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| 446 | } |
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| 447 | } |
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| 448 | } |
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| 449 | |
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| 450 | void NewHumanController::hideArrows() { |
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| 451 | if (showArrows_) { |
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| 452 | this->arrowsOverlay1_->hide(); |
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| 453 | this->arrowsOverlay2_->hide(); |
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| 454 | this->arrowsOverlay3_->hide(); |
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| 455 | this->arrowsOverlay4_->hide(); |
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| 456 | } |
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| 457 | } |
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[5979] | 458 | } |
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