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source: code/branches/presentation2/src/orxonox/controllers/NewHumanController.cc @ 6113

Last change on this file since 6113 was 6113, checked in by scheusso, 14 years ago

NHC creator hack is now not so hacky anymore ;)

File size: 8.5 KB
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[5979]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5981]23 *      Michael Wirth
[5979]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NewHumanController.h"
30
[6033]31#include <OgreRay.h>
32#include <OgreSceneQuery.h>
33#include <OgreCamera.h>
34#include <OgreSceneManager.h>
[5981]35
[5979]36#include "core/CoreIncludes.h"
37#include "core/ConsoleCommand.h"
38#include "worldentities/ControllableEntity.h"
[6111]39#include "worldentities/pawns/Pawn.h"
[5979]40#include "infos/PlayerInfo.h"
[6055]41#include "overlays/OrxonoxOverlay.h"
[5979]42#include "graphics/Camera.h"
43#include "sound/SoundManager.h"
44#include "Scene.h"
45
46namespace orxonox
47{
[6091]48    SetConsoleCommand(NewHumanController, changeMode,          false).keybindMode(KeybindMode::OnPress);
49
[5979]50    CreateUnloadableFactory(NewHumanController);
51
[6091]52    NewHumanController* NewHumanController::localController_s = 0;
53
[5979]54    NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator)
55    {
56        RegisterObject(NewHumanController);
[6001]57
[6055]58        overlaySize_ = 0.08;
59        controlMode_ = 0;
[6033]60
[6055]61        crossHairOverlay_ = new OrxonoxOverlay(this);
62        crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3");
63        crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_));
64        crossHairOverlay_->show();
[6045]65
[6058]66        // HACK: Define which objects are targetable when considering the creator of an orxonox::Model
[6055]67        this->targetMask_.exclude(ClassByString("BaseObject"));
68        this->targetMask_.include(ClassByString("WorldEntity"));
69        this->targetMask_.exclude(ClassByString("Projectile"));
[6091]70
71        NewHumanController::localController_s = this;
[5979]72    }
73
74    NewHumanController::~NewHumanController()
75    {
[6055]76        if (this->isInitialized())
[5981]77        {
78        }
[5979]79    }
80
[6055]81    void NewHumanController::tick(float dt)
82    {
[6112]83        if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() )
[6111]84        {
85            this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2));
86            this->crossHairOverlay_->show();
87        }
88        else
89            this->crossHairOverlay_->hide();
90        // TODO: update aimPosition of Pawn
[6001]91
92        HumanController::tick(dt);
93    }
94
[5993]95    /*void NewHumanController::tick(float dt)
[5979]96    {
97        if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_)
98        {
99            // Update sound listener
100            Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera();
101            if (camera)
102            {
103                SoundManager::getInstance().setListenerPosition(camera->getWorldPosition());
104                SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation());
105            }
106            else
107                COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
108        }
[5993]109    }*/
110   
[6033]111    void NewHumanController::doFire(unsigned int firemode)
112    {
113        //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) {
114
115/*
[6055]116        // Get results, create a node/entity on the position
117        for ( itr = result.begin(); itr != result.end(); itr++ )
118        {
119            if (itr->movable && itr->movable->getName() == "Head")
120            {
121                soundMgr->StopSound( &jaguarSoundChannel );
122                soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel );
123                break;
124            } // if
125        }
[6033]126*/
[6111]127        if( !NewHumanController::localController_s->getControllableEntity()->isInMouseLook() )
128            this->updateTarget();
[6033]129
[6055]130        HumanController::localController_s->getControllableEntity()->fire(firemode);
[6045]131    }
132
[6111]133    void NewHumanController::updateTarget()
[6055]134    {
135        Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray());
[6033]136
[6058]137        Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5);
[6033]138
[6055]139        rsq->setRay(mouseRay);
140        rsq->setSortByDistance(true);
[6033]141
[6055]142        /*
143        Distance of objects:
144        ignore everything under 200 maybe even take 1000 as min distance to shoot at
[6033]145
[6055]146        shots are regularly traced and are entities!!!!!!!!! this is the biggest problem
147        they vanish only after a distance of 10'000
148        */
[6045]149
150
[6055]151        Ogre::RaySceneQueryResult& result = rsq->execute();
[6111]152        Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity());
[6033]153
[6055]154        Ogre::RaySceneQueryResult::iterator itr;
155        for (itr = result.begin(); itr != result.end(); ++itr)
156        {
157            if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500)
[6045]158            {
[6055]159                // Try to cast the user pointer
160                WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject());
161                if (wePtr)
162                {
[6113]163                    BaseObject* parent = wePtr->getParent();
164                    if (this->targetMask_.isExcluded(parent->getIdentifier()))
[6055]165                        continue;
[6045]166                }
[6111]167               
168                this->getControllableEntity()->setTarget(wePtr);
[6091]169
[6055]170                itr->movable->getParentSceneNode()->showBoundingBox(true);
[6091]171                //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl;
[6111]172                //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition()
173                if ( pawn )
174                {
175                    pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); // or itr->movable->getParentSceneNode()->_getDerivedPosition()
176                    pawn->setTarget( wePtr );
177                }
178                return;
[6045]179            }
[6091]180
[6055]181        }
[6111]182        if ( pawn )
183        {
184            pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 );
185            pawn->setTarget( 0 );
186        }
187   
[6033]188
[6091]189        //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000);
[6058]190        //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z);
[6033]191    }
192
[5993]193    void NewHumanController::yaw(const Vector2& value)
194    {
195//         SUPER(NewHumanController, yaw, value);
[6091]196        if (this->controlMode_ == 0)
197            HumanController::yaw(value);
[5993]198       
199        this->currentYaw_ = value.x;
[6033]200        //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl;
[5979]201    }
[6055]202
[5993]203    void NewHumanController::pitch(const Vector2& value)
[5981]204    {
[5993]205//         SUPER(NewHumanController, pitch, value);
[6091]206        if (this->controlMode_ == 0)
207            HumanController::pitch(value);
208
[5993]209        this->currentPitch_ = value.x;
[6033]210        //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl;
[5981]211    }
[6091]212
213    void NewHumanController::changeMode() {
[6111]214        if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0)
215        {
216            if (NewHumanController::localController_s->controllableEntity_ && !NewHumanController::localController_s->controllableEntity_->isInMouseLook() )
217                NewHumanController::localController_s->controlMode_ = 1;
218        }
[6091]219        else
220            NewHumanController::localController_s->controlMode_ = 0;
221    }
[5979]222}
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