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source: code/branches/presentation2/src/orxonox/controllers/HumanController.h @ 6149

Last change on this file since 6149 was 6149, checked in by wirthmi, 14 years ago

Introduced new feature: permanent speed

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport HumanController : public Controller, public Tickable
40    {
41        public:
42            HumanController(BaseObject* creator);
43            virtual ~HumanController();
44
45            virtual void tick(float dt);
46
47            static void moveFrontBack(const Vector2& value){ HumanController::localController_s->frontback(value); }
48            static void moveRightLeft(const Vector2& value);
49            static void moveUpDown(const Vector2& value);
50
51            static void rotateYaw(const Vector2& value){ HumanController::localController_s->yaw(value); }
52            static void rotatePitch(const Vector2& value){ HumanController::localController_s->pitch(value); }
53            static void rotateRoll(const Vector2& value);
54
55            virtual void frontback(const Vector2& value);
56            virtual void yaw(const Vector2& value);
57            virtual void pitch(const Vector2& value);
58
59            static void fire(unsigned int firemode) { HumanController::localController_s->doFire(firemode); }
60            virtual void doFire(unsigned int firemode);
61            static void reload();
62
63            static void boost();
64            static void greet();
65            static void switchCamera();
66            static void mouseLook();
67            static void dropItems();
68            static void useItem();
69            static void cycleNavigationFocus();
70            static void releaseNavigationFocus();
71
72            static void suicide();
73
74            static void addBots(unsigned int amount);
75            static void killBots(unsigned int amount = 0);
76
77            static inline HumanController* getLocalControllerSingleton()
78                { return HumanController::localController_s; }
79            static Pawn* getLocalControllerEntityAsPawn();
80            //friend class, for mouselook
81            friend class Map;
82
83        protected:
84            static HumanController* localController_s;
85    };
86}
87
88#endif /* _HumanController_H__ */
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