| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "HumanController.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "core/CoreIncludes.h" | 
|---|
| 32 | #include "core/ConsoleCommand.h" | 
|---|
| 33 | #include "worldentities/ControllableEntity.h" | 
|---|
| 34 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 35 | #include "gametypes/Gametype.h" | 
|---|
| 36 | #include "infos/PlayerInfo.h" | 
|---|
| 37 | #include "overlays/Map.h" | 
|---|
| 38 | #include "Radar.h" | 
|---|
| 39 | #include "Scene.h" | 
|---|
| 40 |  | 
|---|
| 41 | namespace orxonox | 
|---|
| 42 | { | 
|---|
| 43 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); | 
|---|
| 44 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); | 
|---|
| 45 | SetConsoleCommand(HumanController, moveUpDown,    true).setAsInputCommand(); | 
|---|
| 46 | SetConsoleCommand(HumanController, rotateYaw,     true).setAsInputCommand(); | 
|---|
| 47 | SetConsoleCommand(HumanController, rotatePitch,   true).setAsInputCommand(); | 
|---|
| 48 | SetConsoleCommand(HumanController, rotateRoll,    true).setAsInputCommand(); | 
|---|
| 49 | SetConsoleCommand(HumanController, fire,          true).keybindMode(KeybindMode::OnHold); | 
|---|
| 50 | SetConsoleCommand(HumanController, reload,        true); | 
|---|
| 51 | SetConsoleCommand(HumanController, boost,         true).keybindMode(KeybindMode::OnHold); | 
|---|
| 52 | SetConsoleCommand(HumanController, greet,         true); | 
|---|
| 53 | SetConsoleCommand(HumanController, switchCamera,  true); | 
|---|
| 54 | SetConsoleCommand(HumanController, mouseLook,     true); | 
|---|
| 55 | SetConsoleCommand(HumanController, suicide,       true); | 
|---|
| 56 | SetConsoleCommand(HumanController, addBots,       true).defaultValues(1); | 
|---|
| 57 | SetConsoleCommand(HumanController, killBots,      true).defaultValues(0); | 
|---|
| 58 | SetConsoleCommand(HumanController, dropItems,     true); | 
|---|
| 59 | SetConsoleCommand(HumanController, useItem,       true); | 
|---|
| 60 | SetConsoleCommand(HumanController, cycleNavigationFocus,   true); | 
|---|
| 61 | SetConsoleCommand(HumanController, releaseNavigationFocus, true); | 
|---|
| 62 |  | 
|---|
| 63 | CreateUnloadableFactory(HumanController); | 
|---|
| 64 |  | 
|---|
| 65 | HumanController* HumanController::localController_s = 0; | 
|---|
| 66 |  | 
|---|
| 67 | HumanController::HumanController(BaseObject* creator) : Controller(creator) | 
|---|
| 68 | { | 
|---|
| 69 | RegisterObject(HumanController); | 
|---|
| 70 |  | 
|---|
| 71 | controlPaused_ = false; | 
|---|
| 72 |  | 
|---|
| 73 | HumanController::localController_s = this; | 
|---|
| 74 | } | 
|---|
| 75 |  | 
|---|
| 76 | HumanController::~HumanController() | 
|---|
| 77 | { | 
|---|
| 78 | HumanController::localController_s = 0; | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 | void HumanController::tick(float dt) | 
|---|
| 82 | { | 
|---|
| 83 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 84 | { | 
|---|
| 85 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); | 
|---|
| 86 | if (!camera) | 
|---|
| 87 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; | 
|---|
| 88 | } | 
|---|
| 89 | } | 
|---|
| 90 |  | 
|---|
| 91 | void HumanController::moveFrontBack(const Vector2& value) | 
|---|
| 92 | { | 
|---|
| 93 | if (HumanController::localController_s) | 
|---|
| 94 | HumanController::localController_s->frontback(value); | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | void HumanController::frontback(const Vector2& value) | 
|---|
| 98 | { | 
|---|
| 99 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 100 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 | void HumanController::moveRightLeft(const Vector2& value) | 
|---|
| 104 | { | 
|---|
| 105 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 106 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
|---|
| 107 | } | 
|---|
| 108 |  | 
|---|
| 109 | void HumanController::moveUpDown(const Vector2& value) | 
|---|
| 110 | { | 
|---|
| 111 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 112 | HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 | void HumanController::yaw(const Vector2& value) | 
|---|
| 116 | { | 
|---|
| 117 | //Hack to enable mouselook in map | 
|---|
| 118 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) | 
|---|
| 119 | { | 
|---|
| 120 | Map::getSingletonPtr()->rotateYaw(value); | 
|---|
| 121 | return; | 
|---|
| 122 | } | 
|---|
| 123 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 124 | HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 | void HumanController::pitch(const Vector2& value) | 
|---|
| 128 | { | 
|---|
| 129 | //Hack to enable mouselook in map | 
|---|
| 130 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) | 
|---|
| 131 | { | 
|---|
| 132 | Map::getSingletonPtr()->rotatePitch(value); | 
|---|
| 133 | return; | 
|---|
| 134 | } | 
|---|
| 135 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 136 | HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
|---|
| 137 | } | 
|---|
| 138 |  | 
|---|
| 139 | void HumanController::rotateYaw(const Vector2& value) | 
|---|
| 140 | { | 
|---|
| 141 | if (HumanController::localController_s) | 
|---|
| 142 | HumanController::localController_s->yaw(value); | 
|---|
| 143 | } | 
|---|
| 144 |  | 
|---|
| 145 | void HumanController::rotatePitch(const Vector2& value) | 
|---|
| 146 | { | 
|---|
| 147 | if (HumanController::localController_s) | 
|---|
| 148 | HumanController::localController_s->pitch(value); | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 | void HumanController::rotateRoll(const Vector2& value) | 
|---|
| 152 | { | 
|---|
| 153 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 154 | HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
|---|
| 155 | } | 
|---|
| 156 |  | 
|---|
| 157 | void HumanController::fire(unsigned int firemode) | 
|---|
| 158 | { | 
|---|
| 159 | if (HumanController::localController_s) | 
|---|
| 160 | HumanController::localController_s->doFire(firemode); | 
|---|
| 161 | } | 
|---|
| 162 |  | 
|---|
| 163 | void HumanController::doFire(unsigned int firemode) | 
|---|
| 164 | { | 
|---|
| 165 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 166 | HumanController::localController_s->controllableEntity_->fire(firemode); | 
|---|
| 167 | } | 
|---|
| 168 |  | 
|---|
| 169 | void HumanController::reload() | 
|---|
| 170 | { | 
|---|
| 171 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 172 | HumanController::localController_s->controllableEntity_->reload(); | 
|---|
| 173 | } | 
|---|
| 174 |  | 
|---|
| 175 | void HumanController::boost() | 
|---|
| 176 | { | 
|---|
| 177 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 178 | HumanController::localController_s->controllableEntity_->boost(); | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | void HumanController::greet() | 
|---|
| 182 | { | 
|---|
| 183 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 184 | HumanController::localController_s->controllableEntity_->greet(); | 
|---|
| 185 | } | 
|---|
| 186 |  | 
|---|
| 187 | void HumanController::switchCamera() | 
|---|
| 188 | { | 
|---|
| 189 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 190 | HumanController::localController_s->controllableEntity_->switchCamera(); | 
|---|
| 191 | } | 
|---|
| 192 |  | 
|---|
| 193 | void HumanController::mouseLook() | 
|---|
| 194 | { | 
|---|
| 195 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 196 | HumanController::localController_s->controllableEntity_->mouseLook(); | 
|---|
| 197 | } | 
|---|
| 198 |  | 
|---|
| 199 | void HumanController::suicide() | 
|---|
| 200 | { | 
|---|
| 201 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 202 | { | 
|---|
| 203 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
|---|
| 204 | if (pawn) | 
|---|
| 205 | pawn->kill(); | 
|---|
| 206 | else if (HumanController::localController_s->player_) | 
|---|
| 207 | HumanController::localController_s->player_->stopControl(); | 
|---|
| 208 | } | 
|---|
| 209 | } | 
|---|
| 210 |  | 
|---|
| 211 | void HumanController::useItem() | 
|---|
| 212 | { | 
|---|
| 213 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 214 | HumanController::localController_s->controllableEntity_->useItem(); | 
|---|
| 215 | } | 
|---|
| 216 |  | 
|---|
| 217 | void HumanController::addBots(unsigned int amount) | 
|---|
| 218 | { | 
|---|
| 219 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
|---|
| 220 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); | 
|---|
| 221 | } | 
|---|
| 222 |  | 
|---|
| 223 | void HumanController::killBots(unsigned int amount) | 
|---|
| 224 | { | 
|---|
| 225 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
|---|
| 226 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); | 
|---|
| 227 | } | 
|---|
| 228 |  | 
|---|
| 229 | void HumanController::dropItems() | 
|---|
| 230 | { | 
|---|
| 231 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 232 | HumanController::localController_s->controllableEntity_->dropItems(); | 
|---|
| 233 | } | 
|---|
| 234 |  | 
|---|
| 235 | Pawn* HumanController::getLocalControllerEntityAsPawn() | 
|---|
| 236 | { | 
|---|
| 237 | if (HumanController::localController_s) | 
|---|
| 238 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
|---|
| 239 | else | 
|---|
| 240 | return NULL; | 
|---|
| 241 | } | 
|---|
| 242 |  | 
|---|
| 243 | void HumanController::cycleNavigationFocus() | 
|---|
| 244 | { | 
|---|
| 245 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 246 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); | 
|---|
| 247 | } | 
|---|
| 248 |  | 
|---|
| 249 | void HumanController::releaseNavigationFocus() | 
|---|
| 250 | { | 
|---|
| 251 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| 252 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); | 
|---|
| 253 | } | 
|---|
| 254 |  | 
|---|
| 255 | void HumanController::pauseControl() | 
|---|
| 256 | { | 
|---|
| 257 | if (HumanController::localController_s) | 
|---|
| 258 | HumanController::localController_s->doPauseControl(); | 
|---|
| 259 | } | 
|---|
| 260 |  | 
|---|
| 261 | void HumanController::resumeControl() | 
|---|
| 262 | { | 
|---|
| 263 | if (HumanController::localController_s) | 
|---|
| 264 | HumanController::localController_s->doResumeControl(); | 
|---|
| 265 | } | 
|---|
| 266 | } | 
|---|