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source: code/branches/presentation2/src/orxonox/controllers/HumanController.cc @ 6159

Last change on this file since 6159 was 6159, checked in by rgrieder, 15 years ago

Fixed bug in HumanController introduced with the virtual functions.

  • Property svn:eol-style set to native
File size: 10.4 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HumanController.h"
30
31#include "core/CoreIncludes.h"
32#include "core/ConsoleCommand.h"
[5735]33#include "worldentities/ControllableEntity.h"
34#include "worldentities/pawns/Pawn.h"
35#include "gametypes/Gametype.h"
36#include "infos/PlayerInfo.h"
[5732]37#include "overlays/Map.h"
[5929]38#include "graphics/Camera.h"
39#include "sound/SoundManager.h"
40#include "Radar.h"
41#include "Scene.h"
[2072]42
43namespace orxonox
44{
45    SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand();
46    SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand();
47    SetConsoleCommand(HumanController, moveUpDown,    true).setAsInputCommand();
48    SetConsoleCommand(HumanController, rotateYaw,     true).setAsInputCommand();
49    SetConsoleCommand(HumanController, rotatePitch,   true).setAsInputCommand();
50    SetConsoleCommand(HumanController, rotateRoll,    true).setAsInputCommand();
51    SetConsoleCommand(HumanController, fire,          true).keybindMode(KeybindMode::OnHold);
[3053]52    SetConsoleCommand(HumanController, reload,        true);
[2662]53    SetConsoleCommand(HumanController, boost,         true).keybindMode(KeybindMode::OnHold);
[2072]54    SetConsoleCommand(HumanController, greet,         true);
55    SetConsoleCommand(HumanController, switchCamera,  true);
[2662]56    SetConsoleCommand(HumanController, mouseLook,     true);
57    SetConsoleCommand(HumanController, suicide,       true);
58    SetConsoleCommand(HumanController, addBots,       true).defaultValues(1);
59    SetConsoleCommand(HumanController, killBots,      true).defaultValues(0);
60    SetConsoleCommand(HumanController, dropItems,     true);
[3073]61    SetConsoleCommand(HumanController, useItem,       true);
[5929]62    SetConsoleCommand(HumanController, cycleNavigationFocus,   true);
63    SetConsoleCommand(HumanController, releaseNavigationFocus, true);
[2072]64
65    CreateUnloadableFactory(HumanController);
66
67    HumanController* HumanController::localController_s = 0;
68
69    HumanController::HumanController(BaseObject* creator) : Controller(creator)
70    {
71        RegisterObject(HumanController);
72
73        HumanController::localController_s = this;
74    }
75
76    HumanController::~HumanController()
77    {
78        HumanController::localController_s = 0;
79    }
80
[5929]81    void HumanController::tick(float dt)
82    {
83        if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_)
84        {
85            // Update sound listener
86            Camera* camera = HumanController::localController_s->controllableEntity_->getCamera();
87            if (camera)
88            {
89                SoundManager::getInstance().setListenerPosition(camera->getWorldPosition());
90                SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation());
91            }
92            else
93                COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
94        }
95    }
96
[6159]97    void HumanController::moveFrontBack(const Vector2& value)
98    {
99        if (HumanController::localController_s)
100            HumanController::localController_s->frontback(value);
101    }
102
[6149]103    void HumanController::frontback(const Vector2& value)
[2072]104    {
105        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
106            HumanController::localController_s->controllableEntity_->moveFrontBack(value);
107    }
108
109    void HumanController::moveRightLeft(const Vector2& value)
110    {
111        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
112            HumanController::localController_s->controllableEntity_->moveRightLeft(value);
113    }
114
115    void HumanController::moveUpDown(const Vector2& value)
116    {
117        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
118            HumanController::localController_s->controllableEntity_->moveUpDown(value);
119    }
120
[6108]121    void HumanController::yaw(const Vector2& value)
[2072]122    {
[3089]123        //Hack to enable mouselook in map
124        if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() )
125        {
126            Map::getSingletonPtr()->rotateYaw(value);
127            return;
128        }
[2072]129        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
130            HumanController::localController_s->controllableEntity_->rotateYaw(value);
131    }
132
[6108]133    void HumanController::pitch(const Vector2& value)
[2072]134    {
[3089]135        //Hack to enable mouselook in map
136        if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() )
137        {
138            Map::getSingletonPtr()->rotatePitch(value);
139            return;
140        }
[2072]141        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
142            HumanController::localController_s->controllableEntity_->rotatePitch(value);
143    }
144
[6159]145    void HumanController::rotateYaw(const Vector2& value)
146    {
147        if (HumanController::localController_s)
148            HumanController::localController_s->yaw(value);
149    }
150
151    void HumanController::rotatePitch(const Vector2& value)
152    {
153        if (HumanController::localController_s)
154            HumanController::localController_s->pitch(value);
155    }
156
[2072]157    void HumanController::rotateRoll(const Vector2& value)
158    {
159        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
160            HumanController::localController_s->controllableEntity_->rotateRoll(value);
161    }
162
[6159]163    void HumanController::fire(unsigned int firemode)
164    {
165        if (HumanController::localController_s)
166            HumanController::localController_s->doFire(firemode);
167    }
168
[6108]169    void HumanController::doFire(unsigned int firemode)
[2072]170    {
171        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
[3053]172            HumanController::localController_s->controllableEntity_->fire(firemode);
[2072]173    }
174
[3053]175    void HumanController::reload()
[2072]176    {
177        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
[3053]178            HumanController::localController_s->controllableEntity_->reload();
[2072]179    }
180
[2662]181    void HumanController::boost()
182    {
183        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
184            HumanController::localController_s->controllableEntity_->boost();
185    }
186
[2072]187    void HumanController::greet()
188    {
189        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
190            HumanController::localController_s->controllableEntity_->greet();
191    }
192
193    void HumanController::switchCamera()
194    {
195        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
196            HumanController::localController_s->controllableEntity_->switchCamera();
197    }
[2662]198
199    void HumanController::mouseLook()
200    {
201        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
202            HumanController::localController_s->controllableEntity_->mouseLook();
203    }
204
205    void HumanController::suicide()
206    {
207        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
208        {
[3325]209            Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_);
[2662]210            if (pawn)
211                pawn->kill();
[2872]212            else if (HumanController::localController_s->player_)
[3038]213                HumanController::localController_s->player_->stopControl();
[2662]214        }
215    }
216
[3073]217    void HumanController::useItem()
218    {
219        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
220            HumanController::localController_s->controllableEntity_->useItem();
221    }
222
[2662]223    void HumanController::addBots(unsigned int amount)
224    {
225        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype())
226            HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount);
227    }
228
229    void HumanController::killBots(unsigned int amount)
230    {
231        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype())
232            HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount);
233    }
234
235    void HumanController::dropItems()
236    {
237        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
238            HumanController::localController_s->controllableEntity_->dropItems();
239    }
[3196]240
241    Pawn* HumanController::getLocalControllerEntityAsPawn()
242    {
243        if (HumanController::localController_s)
[3325]244            return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity());
[3196]245        else
246            return NULL;
247    }
[5929]248
249    void HumanController::cycleNavigationFocus()
250    {
251        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
252            HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus();
253    }
254
255    void HumanController::releaseNavigationFocus()
256    {
257        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
258            HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus();
259    }
[2072]260}
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