| [2168] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "PlayerManager.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include "core/CoreIncludes.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [5929] | 33 | #include "core/ScopedSingletonManager.h" | 
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| [5738] | 34 | #include "Level.h" | 
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 | 35 | #include "infos/HumanPlayer.h" | 
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| [3196] | 36 | #include "LevelManager.h" | 
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| [2168] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [5929] | 40 |     ManageScopedSingleton(PlayerManager, ScopeID::Root, false); | 
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| [2662] | 41 |  | 
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| [2168] | 42 |     PlayerManager::PlayerManager() | 
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 | 43 |     { | 
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 | 44 |         RegisterRootObject(PlayerManager); | 
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 | 45 |  | 
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 | 46 |         this->getConnectedClients(); | 
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 | 47 |     } | 
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 | 48 |  | 
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 | 49 |     PlayerManager::~PlayerManager() | 
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 | 50 |     { | 
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 | 51 |     } | 
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 | 52 |  | 
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 | 53 |     void PlayerManager::clientConnected(unsigned int clientID) | 
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 | 54 |     { | 
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| [2896] | 55 |         if (GameMode::isMaster()) | 
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| [2168] | 56 |         { | 
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| [3297] | 57 |             if (clientID != 0) | 
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 | 58 |                 COUT(3) << "client connected" << std::endl; | 
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| [2168] | 59 |  | 
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 | 60 |             // create new HumanPlayer instance | 
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 | 61 |             HumanPlayer* player = new HumanPlayer(0); | 
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 | 62 |             player->setClientID(clientID); | 
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 | 63 |  | 
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 | 64 |             // add to clients-map | 
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 | 65 |             assert(!this->clients_[clientID]); | 
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 | 66 |             this->clients_[clientID] = player; | 
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 | 67 |  | 
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 | 68 |             if (LevelManager::getInstancePtr() && LevelManager::getInstance().getActiveLevel()) | 
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 | 69 |                 LevelManager::getInstance().getActiveLevel()->playerEntered(player); | 
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 | 70 |         } | 
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 | 71 |     } | 
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 | 72 |  | 
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 | 73 |     void PlayerManager::clientDisconnected(unsigned int clientID) | 
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 | 74 |     { | 
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| [2896] | 75 |         if (GameMode::isMaster()) | 
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| [2168] | 76 |         { | 
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| [5929] | 77 |             if (clientID != 0) | 
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 | 78 |                 COUT(3) << "client disconnected" << std::endl; | 
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| [2168] | 79 |  | 
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 | 80 |             // remove from clients-map | 
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 | 81 |             PlayerInfo* player = this->clients_[clientID]; | 
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 | 82 |             this->clients_.erase(clientID); | 
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 | 83 |  | 
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 | 84 |             if (LevelManager::getInstancePtr() && LevelManager::getInstance().getActiveLevel()) | 
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 | 85 |                 LevelManager::getInstance().getActiveLevel()->playerLeft(player); | 
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 | 86 |  | 
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 | 87 |             // delete PlayerInfo instance | 
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 | 88 |             if (player) | 
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| [5929] | 89 |                 player->destroy(); | 
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| [2168] | 90 |         } | 
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 | 91 |     } | 
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| [6387] | 92 |  | 
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| [5966] | 93 |     void PlayerManager::disconnectAllClients() | 
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 | 94 |     { | 
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 | 95 |         for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) | 
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 | 96 |             this->clientDisconnected( (it++)->first ); | 
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 | 97 |     } | 
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| [2168] | 98 |  | 
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 | 99 |  | 
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 | 100 |     PlayerInfo* PlayerManager::getClient(unsigned int clientID) const | 
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 | 101 |     { | 
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| [2896] | 102 |         if (GameMode::isMaster()) | 
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| [2168] | 103 |         { | 
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 | 104 |             std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); | 
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 | 105 |             if (it != this->clients_.end()) | 
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 | 106 |                 return it->second; | 
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 | 107 |         } | 
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 | 108 |         else | 
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 | 109 |         { | 
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 | 110 |             for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) | 
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 | 111 |                 if (it->getClientID() == clientID) | 
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 | 112 |                     return (*it); | 
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 | 113 |         } | 
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 | 114 |         return 0; | 
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 | 115 |     } | 
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 | 116 | } | 
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