| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Kevin 'youngk' Young | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "MoodManager.h" | 
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| 30 |  | 
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| 31 | #include "core/ConsoleCommand.h" | 
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| 32 | #include "core/ConfigValueIncludes.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/ScopedSingletonManager.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     ManageScopedSingleton(MoodManager, ScopeID::Root, false); | 
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| 39 |  | 
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| 40 |     MoodManager::MoodManager() | 
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| 41 |     { | 
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| 42 |         RegisterRootObject(MoodManager); | 
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| 43 |         this->setConfigValues(); | 
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| 44 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood")); | 
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| 45 |     } | 
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| 46 |  | 
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| 47 |     MoodManager::~MoodManager() | 
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| 48 |     { | 
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| 49 |     } | 
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| 50 |  | 
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| 51 |     void MoodManager::setConfigValues() | 
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| 52 |     { | 
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| 53 |         SetConfigValue(mood_, "default") | 
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| 54 |             .description("Sets the mood for the current level.") | 
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| 55 |             .callback(this, &MoodManager::checkMoodValidity); | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     /** Sets the mood | 
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| 59 |     @note | 
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| 60 |         TODO: Inform dependent classes of mood change | 
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| 61 |     */ | 
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| 62 |     void MoodManager::setMood(const std::string& mood) | 
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| 63 |     { | 
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| 64 |         ModifyConfigValue(mood_, set, mood); | 
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| 65 |     } | 
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| 66 |      | 
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| 67 |     //! Gets the current mood | 
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| 68 |     const std::string& MoodManager::getMood() | 
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| 69 |     { | 
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| 70 |         return mood_; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void MoodManager::checkMoodValidity() | 
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| 74 |     { | 
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| 75 |         if (mood_ != "default" && mood_ != "dnb") // Insert new moods here; TODO: make this generic | 
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| 76 |             ResetConfigValue(mood_); | 
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| 77 |         COUT(4) << "MoodManager: Mood set to " << mood_ << std::endl; | 
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| 78 |     } | 
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| 79 | } | 
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