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source: code/branches/presentation2/src/modules/weapons/projectiles/Rocket.cc @ 6315

Last change on this file since 6315 was 6315, checked in by scheusso, 14 years ago

fixed rocket on client (uninitialised values)

  • Property svn:eol-style set to native
File size: 9.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Rocket.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33#include "worldentities/pawns/Pawn.h"
34#include "graphics/ParticleSpawner.h"
35#include "graphics/Model.h"
36#include "objects/collisionshapes/ConeCollisionShape.h"
37#include "infos/PlayerInfo.h"
38#include "controllers/Controller.h"
39#include "worldentities/CameraPosition.h"
40
41#include "sound/WorldSound.h"
42
43namespace orxonox
44{
45    CreateFactory(Rocket);
46    // create the factory for the Rocket
47
48    /**
49    @brief
50        Constructor. Registers the object and initializes some default values.
51    */
52    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
53    {
54        RegisterObject(Rocket);// - register the Rocket class to the core
55
56        this->localAngularVelocity_ = 0;
57        this->bDestroy_ = false;
58        this->lifetime_ = 100;
59       
60        if (GameMode::isMaster())
61        {
62            this->setCollisionType(WorldEntity::Kinematic);
63            this->setVelocity(0,0,-100);
64       
65            Model* model = new Model(this);
66            model->setMeshSource("rocket.mesh");
67                        model->scale(0.7);
68            this->attach(model);
69            ParticleEmitter* fire = new ParticleEmitter(this);
70            this->attach(fire);
71            fire->setOrientation(this->getOrientation());
72            fire->setSource("Orxonox/rocketfire");
73       
74            this->enableCollisionCallback();
75            this->setCollisionResponse(false);
76            this->setCollisionType(Kinematic);
77
78            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
79            collisionShape->setRadius(3);
80            collisionShape->setHeight(500);
81            this->attachCollisionShape(collisionShape);
82
83            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this)));
84           
85            this->defSndWpnEngine_ = new WorldSound(this);
86            this->defSndWpnEngine_->setLooping(true);
87            this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
88            this->attach(defSndWpnEngine_);
89
90            this->defSndWpnLaunch_ = new WorldSound(this);
91            this->defSndWpnLaunch_->setLooping(false);
92            this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg");
93            this->attach(defSndWpnLaunch_);
94        }
95        else
96        {
97            this->defSndWpnEngine_ = 0;
98            this->defSndWpnLaunch_ = 0;
99        }
100       
101        CameraPosition* camPosition = new CameraPosition(this);
102        camPosition->setPosition(0,4,15);
103        camPosition->setAllowMouseLook(true);
104        this->addCameraPosition(camPosition);
105    }
106
107    /**
108    @brief
109        Destructor. Destroys controller, if present and kills sounds, if playing.
110    */
111    Rocket::~Rocket()
112    {
113        if(this->isInitialized())
114        {
115            if (GameMode::isMaster() && this->player_)
116            {
117                this->player_->stopTemporaryControl();
118            }
119            if ( this->defSndWpnEngine_ )
120            {
121                if ( this->defSndWpnEngine_->isPlaying() )
122                    this->defSndWpnEngine_->stop();
123                delete this->defSndWpnEngine_;
124            }
125            if ( this->defSndWpnLaunch_ )
126            {
127                if ( this->defSndWpnLaunch_->isPlaying())
128                    this->defSndWpnLaunch_->stop();
129                delete this->defSndWpnLaunch_;
130            }
131        }
132    }
133
134    /**
135    @brief
136        Method for creating a Rocket through XML.
137    */
138    void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
139    {
140        // this calls the XMLPort function of the parent class
141        SUPER(Rocket, XMLPort, xmlelement, mode);
142    }
143   
144    void Rocket::setOwner(Pawn* owner)
145    {
146        this->owner_ = owner;
147        this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
148        this->player_ = this->owner_->getPlayer();
149        this->owner_->getPlayer()->startTemporaryControl(this);
150
151        if( GameMode::isMaster() )
152        {
153            this->defSndWpnEngine_->play();
154            this->defSndWpnLaunch_->play();
155        }
156    }
157
158    /**
159    @brief
160        Defines which actions the Rocket has to take in each tick.
161    @param dt
162        The length of the tick.
163    */
164    void Rocket::tick(float dt)
165    {
166        SUPER(Rocket, tick, dt);
167       
168        if( this->hasLocalController() )
169        {
170            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
171            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
172            this->localAngularVelocity_ = 0;
173           
174            if( this->bDestroy_ )
175                this->destroy();
176        }
177    }
178   
179    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
180    {
181        if (!this->bDestroy_ && GameMode::isMaster())
182        {
183            if (otherObject == this->owner_)
184                return false;
185           
186            this->bDestroy_ = true;
187
188            if (this->owner_)
189            {
190                {
191                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
192                    effect->setPosition(this->getPosition());
193                    effect->setOrientation(this->getOrientation());
194                    effect->setDestroyAfterLife(true);
195                    effect->setSource("Orxonox/explosion4");
196                    effect->setLifetime(2.0f);
197                }
198
199                {
200                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
201                    effect->setPosition(this->getPosition());
202                    effect->setOrientation(this->getOrientation());
203                    effect->setDestroyAfterLife(true);
204                    effect->setSource("Orxonox/smoke4");
205                    effect->setLifetime(3.0f);
206                }
207            }
208
209            float dmg = this->damage_;
210            if (this->owner_)
211                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
212
213            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
214            if (victim)
215                victim->hit(this->owner_, contactPoint, dmg);
216//             this->destroy();
217        }
218        return false;
219    }
220   
221    void Rocket::destroyObject()
222    {
223        if (GameMode::isMaster())
224        {
225            if(this->defSndWpnEngine_->isPlaying())
226            {
227                this->defSndWpnEngine_->stop();
228            }
229            this->destroy();
230        }
231    }
232   
233    void Rocket::fired(unsigned int firemode)
234    {
235        if (this->owner_)
236        {
237            {
238                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
239                effect->setPosition(this->getPosition());
240                effect->setOrientation(this->getOrientation());
241                effect->setDestroyAfterLife(true);
242                effect->setSource("Orxonox/explosion4");
243                effect->setLifetime(2.0f);
244            }
245
246            {
247                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
248                effect->setPosition(this->getPosition());
249                effect->setOrientation(this->getOrientation());
250                effect->setDestroyAfterLife(true);
251                effect->setSource("Orxonox/smoke4");
252                effect->setLifetime(3.0f);
253            }
254            this->destroy();
255        }
256    }
257
258    /**
259    @brief
260        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
261    @param value
262        The vector determining the amount of the angular movement.
263    */
264    void Rocket::rotateYaw(const Vector2& value)
265    {
266        ControllableEntity::rotateYaw(value);
267       
268        if( !this->isInMouseLook() )
269            this->localAngularVelocity_.y += value.x;
270    }
271
272    /**
273    @brief
274        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
275    @param value
276        The vector determining the amount of the angular movement.
277    */
278    void Rocket::rotatePitch(const Vector2& value)
279    {
280        ControllableEntity::rotatePitch(value);
281       
282        if( !this->isInMouseLook() )
283            this->localAngularVelocity_.x += value.x;
284    }
285
286    /**
287    @brief
288        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
289    @param value
290        The vector determining the amount of the angular movement.
291    */
292    void Rocket::rotateRoll(const Vector2& value)
293    {
294        ControllableEntity::rotateRoll(value);
295       
296        if( !this->isInMouseLook() )
297            this->localAngularVelocity_.z += value.x;
298    }
299   
300}
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