Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/presentation2/src/modules/weapons/projectiles/Rocket.cc @ 6276

Last change on this file since 6276 was 6276, checked in by youngk, 14 years ago

Adjusted two calls for differently named sound files.

  • Property svn:eol-style set to native
File size: 8.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Rocket.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33#include "worldentities/pawns/Pawn.h"
34#include "graphics/ParticleSpawner.h"
35#include "graphics/Model.h"
36#include "objects/collisionshapes/ConeCollisionShape.h"
37#include "infos/PlayerInfo.h"
38#include "controllers/Controller.h"
39#include "worldentities/CameraPosition.h"
40
41#include "sound/WorldSound.h"
42
43namespace orxonox
44{
45    CreateFactory(Rocket);
46    // create the factory for the Rocket
47
48    /**
49    @brief
50        Constructor. Registers the object and initializes some default values.
51    */
52    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
53    {
54        RegisterObject(Rocket);// - register the Rocket class to the core
55
56        this->localAngularVelocity_ = 0;
57       
58        if (GameMode::isMaster())
59        {
60            this->setCollisionType(WorldEntity::Kinematic);
61            this->setVelocity(0,0,-100);
62            this->lifetime_ = 100;
63            this->bDestroy_ = false;
64       
65            Model* model = new Model(this);
66            model->setMeshSource("rocket.mesh");
67                        model->scale(0.7);
68            this->attach(model);
69            ParticleEmitter* fire = new ParticleEmitter(this);
70            this->attach(fire);
71            fire->setOrientation(this->getOrientation());
72            fire->setSource("Orxonox/rocketfire");
73       
74            this->enableCollisionCallback();
75            this->setCollisionResponse(false);
76            this->setCollisionType(Kinematic);
77
78            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
79            collisionShape->setRadius(3);
80            collisionShape->setHeight(500);
81            this->attachCollisionShape(collisionShape);
82
83            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this)));
84        }
85       
86        CameraPosition* camPosition = new CameraPosition(this);
87        camPosition->setPosition(0,4,15);
88        camPosition->setAllowMouseLook(true);
89        this->addCameraPosition(camPosition);
90
91        this->defSndWpnEngine_ = new WorldSound(this);
92        this->defSndWpnEngine_->setLooping(true);
93        this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
94        this->attach(defSndWpnEngine_);
95    }
96
97    /**
98    @brief
99        Destructor. Destroys controller, if present and kills sounds, if playing.
100    */
101    Rocket::~Rocket()
102    {
103        if(this->isInitialized())
104        {
105            if (GameMode::isMaster() && this->player_)
106            {
107                this->player_->stopTemporaryControl();
108            }
109            if(this->defSndWpnEngine_->isPlaying())
110            {
111                this->defSndWpnEngine_->stop();
112            }
113            delete this->defSndWpnEngine_;
114        }
115    }
116
117    /**
118    @brief
119        Method for creating a Rocket through XML.
120    */
121    void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
122    {
123        // this calls the XMLPort function of the parent class
124        SUPER(Rocket, XMLPort, xmlelement, mode);
125    }
126   
127    void Rocket::setOwner(Pawn* owner)
128    {
129        this->owner_ = owner;
130        this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
131        this->player_ = this->owner_->getPlayer();
132        this->owner_->getPlayer()->startTemporaryControl(this);
133
134        this->defSndWpnEngine_->play();
135    }
136
137    /**
138    @brief
139        Defines which actions the Rocket has to take in each tick.
140    @param dt
141        The length of the tick.
142    */
143    void Rocket::tick(float dt)
144    {
145        SUPER(Rocket, tick, dt);
146       
147        if( this->hasLocalController() )
148        {
149            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
150            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
151            this->localAngularVelocity_ = 0;
152           
153            if( this->bDestroy_ )
154                this->destroy();
155        }
156    }
157   
158    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
159    {
160        if (!this->bDestroy_ && GameMode::isMaster())
161        {
162            if (otherObject == this->owner_)
163                return false;
164           
165            this->bDestroy_ = true;
166
167            if (this->owner_)
168            {
169                {
170                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
171                    effect->setPosition(this->getPosition());
172                    effect->setOrientation(this->getOrientation());
173                    effect->setDestroyAfterLife(true);
174                    effect->setSource("Orxonox/explosion4");
175                    effect->setLifetime(2.0f);
176                }
177
178                {
179                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
180                    effect->setPosition(this->getPosition());
181                    effect->setOrientation(this->getOrientation());
182                    effect->setDestroyAfterLife(true);
183                    effect->setSource("Orxonox/smoke4");
184                    effect->setLifetime(3.0f);
185                }
186            }
187
188            float dmg = this->damage_;
189            if (this->owner_)
190                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
191
192            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
193            if (victim)
194                victim->damage(dmg, this->owner_);
195//             this->destroy();
196        }
197        return false;
198    }
199   
200    void Rocket::destroyObject()
201    {
202        if (GameMode::isMaster())
203        {
204            if(this->defSndWpnEngine_->isPlaying())
205            {
206                this->defSndWpnEngine_->stop();
207            }
208            this->destroy();
209        }
210    }
211   
212    void Rocket::fired(unsigned int firemode)
213    {
214        if (this->owner_)
215        {
216            {
217                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
218                effect->setPosition(this->getPosition());
219                effect->setOrientation(this->getOrientation());
220                effect->setDestroyAfterLife(true);
221                effect->setSource("Orxonox/explosion4");
222                effect->setLifetime(2.0f);
223            }
224
225            {
226                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
227                effect->setPosition(this->getPosition());
228                effect->setOrientation(this->getOrientation());
229                effect->setDestroyAfterLife(true);
230                effect->setSource("Orxonox/smoke4");
231                effect->setLifetime(3.0f);
232            }
233            this->destroy();
234        }
235    }
236
237    /**
238    @brief
239        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
240    @param value
241        The vector determining the amount of the angular movement.
242    */
243    void Rocket::rotateYaw(const Vector2& value)
244    {
245        ControllableEntity::rotateYaw(value);
246       
247        if( !this->isInMouseLook() )
248            this->localAngularVelocity_.y += value.x;
249    }
250
251    /**
252    @brief
253        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
254    @param value
255        The vector determining the amount of the angular movement.
256    */
257    void Rocket::rotatePitch(const Vector2& value)
258    {
259        ControllableEntity::rotatePitch(value);
260       
261        if( !this->isInMouseLook() )
262            this->localAngularVelocity_.x += value.x;
263    }
264
265    /**
266    @brief
267        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
268    @param value
269        The vector determining the amount of the angular movement.
270    */
271    void Rocket::rotateRoll(const Vector2& value)
272    {
273        ControllableEntity::rotateRoll(value);
274       
275        if( !this->isInMouseLook() )
276            this->localAngularVelocity_.z += value.x;
277    }
278   
279}
Note: See TracBrowser for help on using the repository browser.