| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [6387] | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the QuestItem class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "QuestItem.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2095] | 38 | #include "QuestDescription.h" | 
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| [1992] | 39 |  | 
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| [2662] | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [2261] | 42 | /** | 
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|  | 43 | @brief | 
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|  | 44 | Constructor. Registers and initializes the object. | 
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|  | 45 | */ | 
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| [2092] | 46 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) | 
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| [2021] | 47 | { | 
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| [2092] | 48 | RegisterObject(QuestItem); | 
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| [2021] | 49 | } | 
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| [2092] | 50 |  | 
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| [1992] | 51 | /** | 
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|  | 52 | @brief | 
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|  | 53 | Destructor. | 
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|  | 54 | */ | 
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|  | 55 | QuestItem::~QuestItem() | 
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|  | 56 | { | 
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| [2092] | 57 |  | 
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| [1992] | 58 | } | 
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| [2092] | 59 |  | 
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| [2261] | 60 | /** | 
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|  | 61 | @brief | 
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|  | 62 | Method for creating a QuestItem object through XML. | 
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|  | 63 | */ | 
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| [2068] | 64 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 65 | { | 
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|  | 66 | SUPER(QuestItem, XMLPort, xmlelement, mode); | 
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| [2092] | 67 |  | 
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| [2068] | 68 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); | 
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|  | 69 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | 
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|  | 70 | } | 
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|  | 71 |  | 
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| [1992] | 72 | /** | 
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|  | 73 | @brief | 
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| [2261] | 74 | Sets the id of the QuestItem. | 
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|  | 75 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. | 
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|  | 76 | @param id | 
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|  | 77 | The id to be set. | 
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| [1992] | 78 | */ | 
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| [2081] | 79 | void QuestItem::setId(const std::string & id) | 
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|  | 80 | { | 
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| [2261] | 81 | if(!isId(id)) //!< Checks whether the id is a valid id. | 
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| [2081] | 82 | { | 
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|  | 83 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
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|  | 84 | return; | 
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|  | 85 | } | 
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| [6387] | 86 |  | 
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| [2081] | 87 | this->id_ = id; | 
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|  | 88 | } | 
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| [2092] | 89 |  | 
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| [2068] | 90 | /** | 
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|  | 91 | @brief | 
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|  | 92 | Checks whether an input id is of the required form. | 
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|  | 93 | @param id | 
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| [2093] | 94 | The id to be checked. | 
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| [2068] | 95 | @return | 
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|  | 96 | Returns true if the string is likely to be of the required form. | 
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|  | 97 | */ | 
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| [2662] | 98 | /*static*/ bool QuestItem::isId(const std::string & id) | 
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| [2068] | 99 | { | 
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|  | 100 | return id.size() >= 32; | 
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|  | 101 | } | 
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| [1992] | 102 |  | 
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|  | 103 | } | 
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