| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the QuestEffect class. | 
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| [2261] | 32 | */ | 
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|  | 33 |  | 
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| [2105] | 34 | #include "QuestEffect.h" | 
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| [1992] | 35 | #include "core/CoreIncludes.h" | 
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| [2021] | 36 |  | 
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| [2662] | 37 | namespace orxonox | 
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|  | 38 | { | 
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| [1992] | 39 | /** | 
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|  | 40 | @brief | 
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|  | 41 | Constructor. Creates a new QuestEffect. | 
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|  | 42 | Is not meant to be invoked directly, since this is only an interface. | 
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|  | 43 | */ | 
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| [2092] | 44 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) | 
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| [1992] | 45 | { | 
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|  | 46 | RegisterObject(QuestEffect); | 
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|  | 47 | } | 
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| [2092] | 48 |  | 
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| [1992] | 49 | /** | 
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|  | 50 | @brief | 
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|  | 51 | Destructor. | 
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|  | 52 | */ | 
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|  | 53 | QuestEffect::~QuestEffect() | 
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|  | 54 | { | 
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| [2092] | 55 |  | 
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| [1992] | 56 | } | 
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| [2092] | 57 |  | 
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| [1992] | 58 | /** | 
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|  | 59 | @brief | 
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| [2261] | 60 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. | 
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| [1992] | 61 | @param player | 
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| [2261] | 62 | The player the QuestEffects are invoked on. | 
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| [1992] | 63 | @param effects | 
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| [2261] | 64 | A list of all the QuestEffects to be invoked. | 
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| [2068] | 65 | @return | 
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|  | 66 | Returns false if there was an error, view console of log for further detail. | 
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| [1992] | 67 | */ | 
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| [2662] | 68 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) | 
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| [1992] | 69 | { | 
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| [2068] | 70 | bool check = true; | 
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| [6387] | 71 |  | 
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| [2662] | 72 | COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl; | 
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| [2092] | 73 |  | 
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| [2021] | 74 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
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| [2093] | 75 | { | 
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|  | 76 | check = check && (*effect)->invoke(player); | 
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|  | 77 | } | 
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|  | 78 | return check; | 
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| [1992] | 79 | } | 
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|  | 80 |  | 
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|  | 81 | } | 
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