| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [6387] | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the Quest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "Quest.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2068] | 38 | #include "QuestManager.h" | 
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| [2095] | 39 | #include "QuestDescription.h" | 
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|  | 40 | #include "QuestHint.h" | 
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|  | 41 | #include "QuestEffect.h" | 
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| [2662] | 42 | #include "QuestListener.h" | 
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| [1992] | 43 |  | 
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| [2662] | 44 | namespace orxonox | 
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|  | 45 | { | 
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| [2261] | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | Constructor. Registers and initializes object. | 
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|  | 49 | */ | 
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| [2092] | 50 | Quest::Quest(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 51 | { | 
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| [2092] | 52 | RegisterObject(Quest); | 
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|  | 53 |  | 
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| [2261] | 54 | this->parentQuest_ = NULL; | 
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| [2021] | 55 | } | 
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| [2092] | 56 |  | 
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| [1992] | 57 | /** | 
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|  | 58 | @brief | 
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|  | 59 | Destructor. | 
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|  | 60 | */ | 
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|  | 61 | Quest::~Quest() | 
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|  | 62 | { | 
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| [2092] | 63 |  | 
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| [1992] | 64 | } | 
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| [2092] | 65 |  | 
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| [2261] | 66 | /** | 
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|  | 67 | @brief | 
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|  | 68 | Method for creating a Quest object through XML. | 
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|  | 69 | */ | 
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| [2076] | 70 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 71 | { | 
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|  | 72 | SUPER(Quest, XMLPort, xmlelement, mode); | 
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| [2092] | 73 |  | 
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| [2261] | 74 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); | 
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|  | 75 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | 
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|  | 76 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | 
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|  | 77 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | 
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| [2092] | 78 |  | 
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| [2911] | 79 | QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. | 
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| [2076] | 80 | } | 
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| [2092] | 81 |  | 
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| [1992] | 82 | /** | 
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|  | 83 | @brief | 
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| [2261] | 84 | Sets the parentquest of the Quest. | 
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| [1996] | 85 | @param quest | 
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| [2261] | 86 | A pointer to the Quest to be set as parentquest. | 
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| [2068] | 87 | @return | 
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| [2261] | 88 | Returns true if the parentquest could be set. | 
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| [1996] | 89 | */ | 
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| [2021] | 90 | bool Quest::setParentQuest(Quest* quest) | 
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| [1996] | 91 | { | 
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| [2261] | 92 | if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 93 | { | 
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|  | 94 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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|  | 95 | return false; | 
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|  | 96 | } | 
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| [2092] | 97 |  | 
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| [1996] | 98 | this->parentQuest_ = quest; | 
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| [2092] | 99 |  | 
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| [2081] | 100 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 101 | return true; | 
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|  | 102 | } | 
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| [2092] | 103 |  | 
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| [1996] | 104 | /** | 
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|  | 105 | @brief | 
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| [2261] | 106 | Adds a subquest to the Quest. | 
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| [1996] | 107 | @param quest | 
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| [2261] | 108 | A pointer to the Quest to be set as subquest. | 
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| [2068] | 109 | @return | 
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| [2261] | 110 | Returns true if the subquest could be set. | 
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| [1996] | 111 | */ | 
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| [2021] | 112 | bool Quest::addSubQuest(Quest* quest) | 
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| [1996] | 113 | { | 
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| [2261] | 114 | if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 115 | { | 
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|  | 116 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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|  | 117 | return false; | 
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|  | 118 | } | 
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| [2092] | 119 |  | 
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| [2261] | 120 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. | 
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|  | 121 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. | 
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| [2092] | 122 |  | 
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| [2081] | 123 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 124 | return true; | 
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|  | 125 | } | 
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| [2092] | 126 |  | 
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|  | 127 |  | 
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| [2068] | 128 | /** | 
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|  | 129 | @brief | 
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| [2261] | 130 | Adds a QuestHint to the list of QuestHints | 
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| [2076] | 131 | @param hint | 
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| [2261] | 132 | The QuestHint that should be added to the list of QuestHints. | 
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| [2076] | 133 | @return | 
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|  | 134 | Returns true if the hint was successfully added. | 
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|  | 135 | */ | 
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|  | 136 | bool Quest::addHint(QuestHint* hint) | 
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|  | 137 | { | 
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| [2261] | 138 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! | 
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| [2076] | 139 | { | 
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|  | 140 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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|  | 141 | return false; | 
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|  | 142 | } | 
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| [2092] | 143 |  | 
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| [2261] | 144 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. | 
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|  | 145 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. | 
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| [2092] | 146 |  | 
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| [2093] | 147 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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|  | 148 | return true; | 
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| [2076] | 149 | } | 
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| [2092] | 150 |  | 
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| [2076] | 151 | /** | 
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|  | 152 | @brief | 
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| [2261] | 153 | Adds an QuestEffect to the list of fail QuestEffects. | 
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|  | 154 | @param effect | 
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|  | 155 | The QuestEffect to be added. | 
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|  | 156 | @return | 
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|  | 157 | Returns true if successful. | 
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| [2076] | 158 | */ | 
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|  | 159 | bool Quest::addFailEffect(QuestEffect* effect) | 
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|  | 160 | { | 
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| [2261] | 161 | if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 162 | { | 
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|  | 163 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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|  | 164 | return false; | 
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|  | 165 | } | 
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| [2092] | 166 |  | 
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| [2261] | 167 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. | 
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| [2092] | 168 |  | 
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| [2081] | 169 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 170 | return true; | 
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|  | 171 | } | 
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| [2092] | 172 |  | 
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| [2076] | 173 | /** | 
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|  | 174 | @brief | 
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| [2261] | 175 | Adds an QuestEffect to the list of complete QuestEffects. | 
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|  | 176 | @param effect | 
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|  | 177 | The QuestEffect to be added. | 
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|  | 178 | @return | 
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|  | 179 | Returns true if successful. | 
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| [2076] | 180 | */ | 
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|  | 181 | bool Quest::addCompleteEffect(QuestEffect* effect) | 
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|  | 182 | { | 
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| [2261] | 183 | if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 184 | { | 
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|  | 185 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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|  | 186 | return false; | 
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|  | 187 | } | 
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| [2092] | 188 |  | 
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| [2261] | 189 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. | 
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| [2092] | 190 |  | 
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| [2081] | 191 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 192 | return true; | 
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|  | 193 | } | 
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| [2092] | 194 |  | 
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| [2076] | 195 | /** | 
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|  | 196 | @brief | 
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| [2261] | 197 | Returns the subquest at the given index. | 
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|  | 198 | @param | 
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|  | 199 | The index. | 
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|  | 200 | @return | 
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|  | 201 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. | 
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| [2076] | 202 | */ | 
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| [2261] | 203 | const Quest* Quest::getSubQuest(unsigned int index) const | 
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| [2076] | 204 | { | 
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|  | 205 | int i = index; | 
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| [6387] | 206 |  | 
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| [2261] | 207 | //! Iterate through all subquests. | 
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| [2076] | 208 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| [2093] | 209 | { | 
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| [2261] | 210 | if(i == 0) //!< We're counting down... | 
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| [2093] | 211 | { | 
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|  | 212 | return *subQuest; | 
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|  | 213 | } | 
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|  | 214 | i--; | 
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|  | 215 | } | 
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| [6387] | 216 |  | 
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| [2261] | 217 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 218 | } | 
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| [2092] | 219 |  | 
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| [2076] | 220 | /** | 
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|  | 221 | @brief | 
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| [2261] | 222 | Returns the QuestHint at the given index. | 
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|  | 223 | @param | 
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|  | 224 | The index. | 
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|  | 225 | @return | 
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|  | 226 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | 
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| [2076] | 227 | */ | 
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| [2261] | 228 | const QuestHint* Quest::getHint(unsigned int index) const | 
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| [2076] | 229 | { | 
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|  | 230 | int i = index; | 
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| [6387] | 231 |  | 
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| [2261] | 232 | //! Iterate through all QuestHints. | 
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| [2076] | 233 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| [2093] | 234 | { | 
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| [2261] | 235 | if(i == 0) //!< We're counting down... | 
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| [2093] | 236 | { | 
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|  | 237 | return *hint; | 
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|  | 238 | } | 
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|  | 239 | i--; | 
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|  | 240 | } | 
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| [2261] | 241 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 242 | } | 
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| [2092] | 243 |  | 
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| [2076] | 244 | /** | 
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|  | 245 | @brief | 
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| [2261] | 246 | Returns the fail QuestEffect at the given index. | 
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|  | 247 | @param | 
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|  | 248 | The index. | 
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|  | 249 | @return | 
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|  | 250 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 251 | */ | 
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| [2261] | 252 | const QuestEffect* Quest::getFailEffect(unsigned int index) const | 
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| [2076] | 253 | { | 
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|  | 254 | int i = index; | 
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| [6387] | 255 |  | 
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| [2261] | 256 | //! Iterate through all fail QuestEffects. | 
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| [2076] | 257 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| [2093] | 258 | { | 
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| [2261] | 259 | if(i == 0) //!< We're counting down... | 
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| [2093] | 260 | { | 
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|  | 261 | return *effect; | 
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|  | 262 | } | 
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|  | 263 | i--; | 
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|  | 264 | } | 
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| [2261] | 265 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 266 | } | 
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| [2092] | 267 |  | 
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| [2076] | 268 | /** | 
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|  | 269 | @brief | 
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| [2261] | 270 | Returns the complete QuestEffect at the given index. | 
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|  | 271 | @param | 
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|  | 272 | The index. | 
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|  | 273 | @return | 
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|  | 274 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 275 | */ | 
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| [2261] | 276 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const | 
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| [2076] | 277 | { | 
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|  | 278 | int i = index; | 
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| [6387] | 279 |  | 
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| [2261] | 280 | //! Iterate through all complete QuestEffects. | 
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| [2076] | 281 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| [2093] | 282 | { | 
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| [2261] | 283 | if(i == 0) //!< We're counting down... | 
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| [2093] | 284 | { | 
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|  | 285 | return *effect; | 
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|  | 286 | } | 
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|  | 287 | i--; | 
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|  | 288 | } | 
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| [2261] | 289 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 290 | } | 
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| [2092] | 291 |  | 
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| [2076] | 292 | /** | 
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|  | 293 | @brief | 
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| [2068] | 294 | Returns true if the quest status for the specific player is 'inactive'. | 
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|  | 295 | @param player | 
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|  | 296 | The player. | 
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|  | 297 | @return | 
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|  | 298 | Returns true if the quest status for the specific player is 'inactive'. | 
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|  | 299 | @throws | 
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|  | 300 | Throws an exception if getStatus throws one. | 
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|  | 301 | */ | 
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| [2261] | 302 | bool Quest::isInactive(const PlayerInfo* player) const | 
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| [2068] | 303 | { | 
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| [3280] | 304 | return this->getStatus(player) == QuestStatus::Inactive; | 
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| [2068] | 305 | } | 
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| [2092] | 306 |  | 
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| [2068] | 307 | /** | 
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|  | 308 | @brief | 
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|  | 309 | Returns true if the quest status for the specific player is 'active'. | 
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|  | 310 | @param player | 
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|  | 311 | The player. | 
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|  | 312 | @return | 
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|  | 313 | Returns true if the quest status for the specific player is 'active'. | 
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|  | 314 | @throws | 
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|  | 315 | Throws an exception if getStatus throws one. | 
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|  | 316 | */ | 
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| [2261] | 317 | bool Quest::isActive(const PlayerInfo* player) const | 
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| [2068] | 318 | { | 
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| [1996] | 319 |  | 
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| [3280] | 320 | return this->getStatus(player) == QuestStatus::Active; | 
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| [2068] | 321 | } | 
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| [2092] | 322 |  | 
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| [1996] | 323 | /** | 
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|  | 324 | @brief | 
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| [2068] | 325 | Returns true if the quest status for the specific player is 'failed'. | 
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|  | 326 | @param player | 
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|  | 327 | The player. | 
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|  | 328 | @return | 
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|  | 329 | Returns true if the quest status for the specific player is 'failed'. | 
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|  | 330 | @throws | 
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|  | 331 | Throws an exception if getStatus throws one. | 
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|  | 332 | */ | 
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| [2261] | 333 | bool Quest::isFailed(const PlayerInfo* player) const | 
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| [2068] | 334 | { | 
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| [3280] | 335 | return this->getStatus(player) == QuestStatus::Failed; | 
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| [2068] | 336 | } | 
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| [2092] | 337 |  | 
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| [2068] | 338 | /** | 
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|  | 339 | @brief | 
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|  | 340 | Returns true if the quest status for the specific player is 'completed'. | 
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|  | 341 | @param player | 
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|  | 342 | The player. | 
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|  | 343 | @return | 
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|  | 344 | Returns true if the quest status for the specific player is 'completed'. | 
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|  | 345 | @throws | 
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|  | 346 | Throws an exception if getStatus throws one. | 
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|  | 347 | */ | 
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| [2261] | 348 | bool Quest::isCompleted(const PlayerInfo* player) const | 
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| [2068] | 349 | { | 
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| [3280] | 350 | return this->getStatus(player) == QuestStatus::Completed; | 
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| [2068] | 351 | } | 
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| [6387] | 352 |  | 
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| [2662] | 353 | /** | 
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|  | 354 | @brief | 
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|  | 355 | Fails the Quest for an input player. | 
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|  | 356 | @param player | 
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|  | 357 | The player. | 
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|  | 358 | @return | 
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|  | 359 | Returns true if the Quest could be failed, false if not. | 
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|  | 360 | */ | 
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|  | 361 | bool Quest::fail(PlayerInfo* player) | 
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|  | 362 | { | 
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|  | 363 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. | 
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| [3280] | 364 | this->setStatus(player, QuestStatus::Failed); | 
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| [6387] | 365 |  | 
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| [2662] | 366 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; | 
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| [6387] | 367 |  | 
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| [2662] | 368 | this->getDescription()->sendFailQuestNotification(); | 
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|  | 369 | return true; | 
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|  | 370 | } | 
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| [6387] | 371 |  | 
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| [2662] | 372 | /** | 
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|  | 373 | @brief | 
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|  | 374 | Completes the Quest for an input player. | 
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|  | 375 | @param player | 
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|  | 376 | The player. | 
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|  | 377 | @return | 
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|  | 378 | Returns true if the Quest could be completed, false if not. | 
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|  | 379 | */ | 
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|  | 380 | bool Quest::complete(PlayerInfo* player) | 
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|  | 381 | { | 
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|  | 382 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. | 
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| [3280] | 383 | this->setStatus(player, QuestStatus::Completed); | 
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| [6387] | 384 |  | 
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| [2662] | 385 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; | 
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| [6387] | 386 |  | 
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| [2662] | 387 | this->getDescription()->sendCompleteQuestNotification(); | 
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|  | 388 | return true; | 
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|  | 389 | } | 
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| [2092] | 390 |  | 
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| [1992] | 391 | /** | 
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|  | 392 | @brief | 
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| [2261] | 393 | Starts the Quest for an input player. | 
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| [1992] | 394 | @param player | 
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|  | 395 | The player. | 
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| [1996] | 396 | @return | 
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| [2261] | 397 | Returns true if the Quest could be started, false if not. | 
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| [1992] | 398 | */ | 
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| [2261] | 399 | bool Quest::start(PlayerInfo* player) | 
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| [1992] | 400 | { | 
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| [2662] | 401 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. | 
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| [1992] | 402 | { | 
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| [2662] | 403 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; | 
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|  | 404 | return false; | 
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| [1992] | 405 | } | 
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| [6387] | 406 |  | 
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| [2662] | 407 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; | 
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| [6387] | 408 |  | 
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| [2662] | 409 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. | 
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| [6387] | 410 |  | 
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| [3280] | 411 | this->setStatus(player, QuestStatus::Active); | 
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| [6387] | 412 |  | 
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| [2662] | 413 | this->getDescription()->sendAddQuestNotification(); | 
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|  | 414 | return true; | 
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| [1992] | 415 | } | 
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| [6387] | 416 |  | 
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| [2662] | 417 | /** | 
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|  | 418 | @brief | 
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|  | 419 | Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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|  | 420 | @param listener | 
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|  | 421 | The QuestListener to be added. | 
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|  | 422 | @return | 
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|  | 423 | Returns true if successful, false if not. | 
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|  | 424 | */ | 
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|  | 425 | bool Quest::addListener(QuestListener* listener) | 
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|  | 426 | { | 
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|  | 427 | if(listener == NULL) | 
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|  | 428 | { | 
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|  | 429 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; | 
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|  | 430 | return false; | 
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|  | 431 | } | 
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| [6387] | 432 |  | 
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| [2662] | 433 | this->listeners_.push_back(listener); | 
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|  | 434 | return true; | 
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|  | 435 | } | 
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| [2092] | 436 |  | 
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| [1992] | 437 | } | 
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