| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the AddQuestHint class. | 
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| [2261] | 32 | */ | 
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|  | 33 |  | 
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| [2105] | 34 | #include "AddQuestHint.h" | 
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|  | 35 |  | 
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| [3196] | 36 | #include "util/Exception.h" | 
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| [1992] | 37 | #include "core/CoreIncludes.h" | 
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| [3196] | 38 | #include "core/XMLPort.h" | 
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| [2021] | 39 | #include "QuestManager.h" | 
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| [2081] | 40 | #include "QuestItem.h" | 
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| [2095] | 41 | #include "QuestHint.h" | 
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| [1992] | 42 |  | 
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| [2662] | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [1992] | 45 | CreateFactory(AddQuestHint); | 
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|  | 46 |  | 
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| [2261] | 47 | /** | 
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|  | 48 | @brief | 
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|  | 49 | Constructor. Registers the object. | 
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|  | 50 | */ | 
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| [2092] | 51 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) | 
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| [2021] | 52 | { | 
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| [2092] | 53 | RegisterObject(AddQuestHint); | 
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| [2021] | 54 | } | 
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| [2092] | 55 |  | 
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| [1992] | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Destructor. | 
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|  | 59 | */ | 
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|  | 60 | AddQuestHint::~AddQuestHint() | 
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|  | 61 | { | 
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|  | 62 | } | 
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| [2092] | 63 |  | 
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| [2261] | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | Method for creating a AddQuestHint object through XML. | 
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|  | 67 | */ | 
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| [2076] | 68 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); | 
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| [2092] | 71 |  | 
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| [2076] | 72 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); | 
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| [6387] | 73 |  | 
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| [2261] | 74 | COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; | 
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| [2076] | 75 | } | 
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| [1992] | 76 |  | 
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| [2261] | 77 | /** | 
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|  | 78 | @brief | 
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|  | 79 | Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. | 
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|  | 80 | @param id | 
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|  | 81 | The QuestHint id. | 
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|  | 82 | @param | 
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|  | 83 | Returns true if successful. | 
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|  | 84 | */ | 
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|  | 85 | bool AddQuestHint::setHintId(const std::string & id) | 
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| [2081] | 86 | { | 
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|  | 87 | if(!QuestItem::isId(id)) | 
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|  | 88 | { | 
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|  | 89 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
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| [2261] | 90 | return false; | 
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| [2081] | 91 | } | 
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| [6387] | 92 |  | 
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| [2081] | 93 | this->hintId_ = id; | 
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| [2261] | 94 | return true; | 
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| [2081] | 95 | } | 
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|  | 96 |  | 
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| [1992] | 97 | /** | 
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|  | 98 | @brief | 
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| [2261] | 99 | Invokes the QuestEffect. | 
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| [1992] | 100 | @param player | 
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|  | 101 | The player. | 
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| [2068] | 102 | @return | 
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| [2261] | 103 | Returns true if the QuestEffect was successfully invoked. | 
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| [1992] | 104 | */ | 
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| [2261] | 105 | bool AddQuestHint::invoke(PlayerInfo* player) | 
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| [1992] | 106 | { | 
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| [2261] | 107 | if(player == NULL) //!< NULL-pointers are evil! | 
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| [2068] | 108 | { | 
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|  | 109 | COUT(2) << "The input player is NULL." << std::endl; | 
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|  | 110 | return false; | 
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|  | 111 | } | 
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|  | 112 |  | 
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| [2261] | 113 | COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; | 
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|  | 114 |  | 
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| [2068] | 115 | try | 
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|  | 116 | { | 
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| [2911] | 117 | QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_); | 
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| [2261] | 118 | if(hint == NULL || !hint->setActive(player)) | 
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| [2093] | 119 | { | 
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|  | 120 | return false; | 
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|  | 121 | } | 
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|  | 122 | } | 
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|  | 123 | catch(const Exception& e) | 
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|  | 124 | { | 
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|  | 125 | COUT(2) << e.getFullDescription() << std::endl; | 
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|  | 126 | return false; | 
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|  | 127 | } | 
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| [2092] | 128 |  | 
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| [2662] | 129 | COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl; | 
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| [2093] | 130 | return true; | 
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| [2092] | 131 |  | 
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| [1992] | 132 | } | 
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|  | 133 | } | 
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