| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "KeyBinderManager.h" | 
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| 30 |  | 
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| 31 | #include "util/Debug.h" | 
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| 32 | #include "util/Exception.h" | 
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| 33 | #include "core/ConfigValueIncludes.h" | 
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| 34 | #include "core/ConsoleCommand.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/ScopedSingletonManager.h" | 
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| 37 | #include "InputManager.h" | 
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| 38 | #include "KeyDetector.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     ManageScopedSingleton(KeyBinderManager, ScopeID::Graphics, false); | 
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| 43 |  | 
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| 44 |     KeyBinderManager::KeyBinderManager() | 
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| 45 |         : currentBinder_(NULL) | 
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| 46 |         , bDefaultFileLoaded_(true) | 
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| 47 |         , bBinding_(false) | 
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| 48 |     { | 
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| 49 |         RegisterObject(KeyBinderManager); | 
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| 50 |         this->setConfigValues(); | 
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| 51 |  | 
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| 52 |         // keybind console commands | 
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| 53 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&KeyBinderManager::keybind,  this), "keybind" )) | 
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| 54 |             .defaultValues(""); | 
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| 55 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&KeyBinderManager::tkeybind, this), "tkeybind")) | 
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| 56 |             .defaultValues(""); | 
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| 57 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&KeyBinderManager::unbind, this), "unbind")) | 
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| 58 |             .defaultValues(""); | 
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| 59 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&KeyBinderManager::tunbind, this), "tunbind")) | 
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| 60 |             .defaultValues(""); | 
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| 61 |  | 
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| 62 |         // Load default key binder | 
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| 63 |         this->setCurrent(defaultFilename_); | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     KeyBinderManager::~KeyBinderManager() | 
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| 67 |     { | 
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| 68 |         // Delete all remaining KeyBinders | 
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| 69 |         for (std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.begin(); it != this->binders_.end(); ++it) | 
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| 70 |             delete it->second; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void KeyBinderManager::setConfigValues() | 
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| 74 |     { | 
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| 75 |         SetConfigValue(defaultFilename_, "keybindings.ini") | 
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| 76 |             .description("Filename for the default keybindings file.") | 
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| 77 |             .callback(this, &KeyBinderManager::defaultFilenameChanged); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void KeyBinderManager::defaultFilenameChanged() | 
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| 81 |     { | 
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| 82 |         if (this->bDefaultFileLoaded_) | 
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| 83 |             this->setCurrent(this->defaultFilename_); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     void KeyBinderManager::setCurrent(const std::string& filename) | 
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| 87 |     { | 
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| 88 |         this->currentBinder_ = this->get(filename); | 
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| 89 |         if (filename == this->defaultFilename_) | 
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| 90 |             this->bDefaultFileLoaded_ = true; | 
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| 91 |         else | 
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| 92 |             this->bDefaultFileLoaded_ = false; | 
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| 93 |     } | 
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| 94 |  | 
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| 95 |     inline void KeyBinderManager::unbind(const std::string& binding) | 
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| 96 |     { | 
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| 97 |         this->currentBinder_->setBinding("", binding, false); | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     inline void KeyBinderManager::tunbind(const std::string& binding) | 
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| 101 |     { | 
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| 102 |         this->currentBinder_->setBinding("", binding, true); | 
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| 103 |     } | 
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| 104 |  | 
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| 105 |     void KeyBinderManager::load(const std::string& filename) | 
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| 106 |     { | 
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| 107 |         std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.find(filename); | 
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| 108 |         if (it != this->binders_.end()) | 
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| 109 |             return; | 
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| 110 |  | 
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| 111 |         KeyBinder* binder = new KeyBinder(filename); | 
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| 112 |         this->binders_[filename] = binder; | 
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| 113 |     } | 
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| 114 |  | 
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| 115 |     void KeyBinderManager::unload(const std::string& filename) | 
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| 116 |     { | 
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| 117 |         if (filename == this->defaultFilename_) | 
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| 118 |             ThrowException(General, "KeyBinderManager: Cannot unload the default file"); | 
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| 119 |         if (filename == this->currentBinder_->getBindingsFilename()) | 
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| 120 |         { | 
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| 121 |             // unloading current file --> set default file | 
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| 122 |             this->setCurrent(this->defaultFilename_); | 
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| 123 |         } | 
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| 124 |         std::map<std::string, KeyBinder*>::iterator it = this->binders_.find(filename); | 
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| 125 |         if (it != this->binders_.end()) | 
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| 126 |         { | 
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| 127 |             delete it->second; | 
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| 128 |             this->binders_.erase(it); | 
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| 129 |         } | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |     KeyBinder* KeyBinderManager::get(const std::string& name) | 
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| 133 |     { | 
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| 134 |         this->load(name); | 
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| 135 |         return this->binders_[name]; | 
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| 136 |     } | 
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| 137 |  | 
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| 138 |     InputHandler* KeyBinderManager::getCurrentAsHandler() | 
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| 139 |     { | 
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| 140 |         return this->getCurrent(); | 
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| 141 |     } | 
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| 142 |  | 
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| 143 |     InputHandler* KeyBinderManager::getDefaultAsHandler() | 
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| 144 |     { | 
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| 145 |         return this->getDefault(); | 
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| 146 |     } | 
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| 147 |  | 
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| 148 |     InputHandler* KeyBinderManager::getAsHandler(const std::string& name) | 
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| 149 |     { | 
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| 150 |         return this->get(name); | 
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| 151 |     } | 
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| 152 |  | 
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| 153 |     void KeyBinderManager::keybindInternal(const std::string& command, bool bTemporary) | 
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| 154 |     { | 
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| 155 |         if (!this->bBinding_) | 
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| 156 |         { | 
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| 157 |             COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; | 
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| 158 |             KeyDetector::getInstance().setCallback(shared_ptr<Functor>(createFunctor(&KeyBinderManager::keybindKeyPressed, this))); | 
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| 159 |             InputManager::getInstance().enterState("detector"); | 
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| 160 |             this->command_ = command; | 
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| 161 |             this->bTemporary_ = bTemporary; | 
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| 162 |             this->bBinding_ = true; | 
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| 163 |         } | 
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| 164 |         // else: We're still in a keybind command. Ignore this call. | 
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| 165 |     } | 
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| 166 |  | 
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| 167 |     // Gets called by the KeyDetector (registered with a Functor) | 
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| 168 |     void KeyBinderManager::keybindKeyPressed(const std::string& keyName) | 
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| 169 |     { | 
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| 170 |         if (this->bBinding_) | 
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| 171 |         { | 
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| 172 |             if (keyName == "Keys.KeyEscape") | 
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| 173 |             { | 
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| 174 |                 COUT(0) << "Keybinding aborted." << std::endl; | 
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| 175 |             } | 
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| 176 |             else | 
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| 177 |             { | 
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| 178 |                 COUT(0) << "Binding string \"" << command_ << "\" on key '" << keyName << "'" << std::endl; | 
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| 179 |                 this->currentBinder_->setBinding(command_, keyName, bTemporary_); | 
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| 180 |             } | 
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| 181 |             InputManager::getInstance().leaveState("detector"); | 
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| 182 |             // inform whatever was calling the command | 
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| 183 |             if (this->callbackFunction_) | 
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| 184 |                 (*this->callbackFunction_)(); | 
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| 185 |             this->bBinding_ = false; | 
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| 186 |         } | 
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| 187 |         // else: A key was probably pressed within the same tick, ignore it. | 
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| 188 |     } | 
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| 189 | } | 
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